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mfeemster a3ecbbf690 --User changes
-Add post_smartcrop.

--Bug fixes
 -Fix bug in crackle.
 -Wrong point assignment in hexaplay3D, hexnix3D.
 -Improper Z assignment in rblur.
 -Fix inconsistency with original in circlecrop.
 -Put EMBER_ROOT bakc to ./../../../ in default.pri. This is TBD.

--Code changes
 -Convert all enums to class enum to be consistent with C++11 style.
 -Convert some if/else statements in filter classes to case statements.
 -Add overloaded stream operators to print various enums.
 -Optimize crob, nBlur.
 -Fix weird assignment statement in falloff3.
 -Cleanup in VarFuncs::SimplexNoise3D().
 -Replace fabs() with std::abs().
 -General cleanup.
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Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Download

Windows: TODO

Linux: TODO

Mac OS/X (10.9+): TODO

Building from git

Windows

TODO

Linux

Install git and clone the repository:

sudo apt-get install git
git clone https://github.com/mfeemster/fractorium

Install the dependencies.

For Ubuntu 15.04 (vivid) and 15.10 (wily):

sudo apt-get install g++ libdbus-1-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng12-dev libtbb-dev libxml2-dev qt5-default qt5-qmake qtbase5-dev libqt5opengl5-dev ocl-icd-libopencl1

Install the OpenCL drivers and opencl support for your hardware. For Nvidia:

sudo apt-get install nvidia-352 nvidia-352-dev nvidia-opencl-icd-352 nvidia-libopencl1-352 nvidia-prime nvidia-modprobe

Compile the binary:

cd fractorium
qmake
make

Run the binary from the release folder:

cd Bin/release
./fractorium

sudo make install will install the files directly. sudo make uninstall is also available.

You can also compile a .deb package to install locally. A few more tools will be necessary:

sudo apt-get install bzr bzr-builddeb dh-make debhelper

A helper script is available, use package-linux.sh in the project root. It will create ~/PPA/fractorium-VERSION as a work folder, by default it builds a signed source package.

For local use you probably want an unsigned binary package:

cd fractorium
./package-linux.sh --binary-only --unsigned

Mac OS/X 10.9+

Install Xcode from the App Store. Install homebrew.

Install git and clone the repository:

brew install git
git clone https://github.com/mfeemster/fractorium

Install the dependencies:

brew install qt5 tbb glm dbus jpeg libpng glib libxml2

TODO: Confirm if glib and libxml2 are actually needed.

Add the Qt bin folder to PATH to make qmake available. In ~/.bash_profile or ~/.bashrc:

PATH=/usr/local/opt/qt5/bin:$PATH
export PATH

Compile the binary:

cd fractorium
qmake CONFIG-=app_bundle
make

Run the binary from the release folder:

cd Bin/release
./fractorium

OpenCL tips

Nvidia, Ati, Intel.

Windows

TODO

Linux

TODO

Mac OS/X

TODO