Go to file
Person 8a4127d5d7 --User changes
-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
2017-02-26 00:02:21 -08:00
archive resurrect previous build scripts for reference 2015-12-11 11:55:36 +00:00
Builds --User changes 2017-02-26 00:02:21 -08:00
Data --User changes 2017-02-26 00:02:21 -08:00
debian Linux 1.0.0.1 release 2016-06-23 15:37:20 -07:00
Source --User changes 2017-02-26 00:02:21 -08:00
.bzrignore Merge 2015-12-31 13:51:55 -08:00
.gitignore --User changes 2017-02-26 00:02:21 -08:00
.travis.yml Branch sync 2015-07-31 19:50:13 -07:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
main.pro --Bug fixes 2016-03-01 17:26:45 -08:00
makedeps.bat 1.0.0.2 12/05/2016 2016-12-05 19:04:33 -08:00
package-linux.sh Linux 1.0.0.1 release 2016-06-23 15:37:20 -07:00
README.md README.md edited online with Bitbucket 2016-07-06 23:26:43 +00:00

Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Install

Windows

Download: Fractorium_Beta_1.0.0.1.msi

Linux

Install from PPA

Enable universe in the Ubuntu Software Center:

  • open the Edit menu
  • select Software Sources...
  • enable "Community maintained ... universe"

Add the Fractorium Ubuntu PPA and install:

sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium

Install from .deb

Download: fractorium_1.0.0.1-0ubuntu1_amd64.deb

cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.1-0ubuntu1_amd64.deb

Mac OS/X (10.9+)

TODO

Building from git

All builds are 64-bit.

Windows

Build Guide for Visual Studio 2013 or Qt Creator

Linux

Build Guide for Linux

Mac OS/X 10.9+

Build Guide for Mac OS/X