fractorium/Source/Fractorium/PaletteEditor/GradientArrow.h
Person 8086cfa731 22.21.4.2 4/19/2021
--User changes
 -Allow users to set the Exp value when using the Exp temporal filter type.
 -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images.

--Bug fixes
 -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered.
 -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences.
 -Exp filter was always treated like a Box filter.

--Code changes
 -Add a new member function SaveCurrentAsXml(QString filename = "") to the controllers which is only used for testing.
 -Modernize some C++ code.
2021-04-19 21:07:24 -06:00

127 lines
3.7 KiB
C++

/****************************************************************************/
// This file is part of the gradLib library originally made by Stian Broen
//
// For more free libraries, please visit <http://broentech.no>
//
// gradLib is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this library. If not, see <http://www.gnu.org/licenses/>
/****************************************************************************/
#pragma once
#include "FractoriumPch.h"
/// <summary>
/// Class for drawing the small arrows below the gradient in the palette editor.
/// The drawing is accomplished via a QPolygon object.
/// </summary>
class GradientArrow
{
public:
/// <summary>
/// Default constructor which sets up the size of the arrow.
/// </summary>
explicit GradientArrow()
{
QPolygon area;
area << QPoint(5, 5) << QPoint(10, 0) << QPoint(15, 5) << QPoint(15, 15) << QPoint(5, 15) << QPoint(5, 5);
Area(area);
}
/// <summary>
/// Constructor which takes the color and focus state of the arrow.
/// </summary>
/// <param name="col">The color of the arrow</param>
/// <param name="focus">Whether the arrow is focused</param>
explicit GradientArrow(QColor col, bool focus)
: GradientArrow()
{
m_Color = col;
m_Focus = focus;
}
/// <summary>
/// Copy constructor to copy another GradientArrow.
/// </summary>
/// <param name="other">The GradientArrow object to copy</param>
GradientArrow(const GradientArrow& other)
: m_Focus(other.Focus()),
m_Area(other.Area()),
m_Color(other.Color())
{
}
/// <summary>
/// Getters and setters.
/// </summary>
inline bool Focus() const { return m_Focus; }
inline void Focus(bool val) { m_Focus = val; }
inline const QPolygon Area() const { return m_Area; }
inline void Area(const QPolygon& val) {m_Area = val; }
inline const QColor Color() const { return m_Color; }
inline void Color(const QColor& val) { m_Color = val; }
private:
bool m_Focus;
QPolygon m_Area;
QColor m_Color;
};
/// <summary>
/// Thin derivation to handle drawing arrows at the top of the gradient area to
/// represent the color indices of each xform.
/// </summary>
class TopArrow : public GradientArrow
{
public:
/// <summary>
/// Default constructor which is only present so this class can be used with containers.
/// This should never be used by a caller.
/// </summary>
TopArrow()
: TopArrow(10, 0)
{
}
/// <summary>
/// Constructor which takes the width used to draw the arrow and the xform index
/// this arrow represents.
/// </summary>
/// <param name="width">The width used to draw the arrow</param>
/// <param name="index">The xform index this arrow represents</param>
TopArrow(int width, size_t index)
{
QPolygon area;
const auto center = 10;
const auto mid = width / 2;
const auto left = center - mid;
const auto right = center + mid;
area << QPoint(left, 0) << QPoint(right, 0) << QPoint(right, 10) << QPoint(center, 15) << QPoint(left, 10) << QPoint(left, 0);
Area(area);
m_Index = index;
m_Width = width;
m_Text = QString::number(index + 1);
}
/// <summary>
/// Getters.
/// </summary>
int Width() { return m_Width; }
size_t Index() { return m_Index; }
QString Text() { return m_Text; }
private:
int m_Width;
size_t m_Index;
QString m_Text;
};