mirror of
https://bitbucket.org/mfeemster/fractorium.git
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8086cfa731
--User changes -Allow users to set the Exp value when using the Exp temporal filter type. -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images. --Bug fixes -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered. -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences. -Exp filter was always treated like a Box filter. --Code changes -Add a new member function SaveCurrentAsXml(QString filename = "") to the controllers which is only used for testing. -Modernize some C++ code. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_21.21.4.1.msi
Mac
Download: Fractorium_21.21.4.1.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from App Image .deb
Install ubuntu.
Download: Fractorium-21.21.4.1.x86_64.deb
cd ~/Downloads
sudo dpkg -i Fractorium-21.21.4.1.x86_64.deb
Install from App Image .rpm
Download: Fractorium-21.21.4.1.x86_64.rpm
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2019 or Qt Creator