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--Disallow the use of synth when randomly generating xforms if the user has an Nvidia device present on their system. Code changes: --Use some CPU defines in CL code. --Change curves color scaling buffer to be 2^16 per channel instead of 2^17 which was probably overkill. --Code in RendererClDevice::Init() to detect Nvidia was wrong even thought it technically worked. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.4.msi
Mac
Download: Fractorium_1.0.0.4.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.4-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.4-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2015 or Qt Creator