fractorium/Source/Fractorium/FinalRenderEmberController.cpp
mfeemster eecd3c254f --User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
 -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
 -Print all three kernels in EmberRender when the --dump_kernel option is specified.
 -Apply variations filter to randoms.

--Bug fixes
 -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.

--Code changes
 -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
 -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
 -Density and spatial filtering structs now use this type.
 -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
2015-08-10 20:10:23 -07:00

774 lines
31 KiB
C++

#include "FractoriumPch.h"
#include "FractoriumEmberController.h"
#include "FinalRenderEmberController.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor which accepts a pointer to the final render dialog.
/// It passes a pointer to the main window to the base and initializes members.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog)
: FractoriumEmberControllerBase(finalRenderDialog->m_Fractorium)
{
m_Run = false;
m_PreviewRun = false;
m_ImageCount = 0;
m_FinishedImageCount = 0;
m_FinalRenderDialog = finalRenderDialog;
m_Settings = m_Fractorium->m_Settings;
}
/// <summary>
/// Cancel the render by calling Abort().
/// This will block until the cancelling is actually finished.
/// It should never take longer than a few milliseconds because the
/// renderer checks the m_Abort flag in many places during the process.
/// </summary>
void FinalRenderEmberControllerBase::CancelRender()
{
if (m_Result.isRunning())
{
tbb::task_group g;
g.run([&]
{
m_Run = false;
if (m_Renderer.get())
{
m_Renderer->Abort();
while (m_Renderer->InRender())
QApplication::processEvents();
m_Renderer->EnterRender();
m_Renderer->EnterFinalAccum();
m_Renderer->LeaveFinalAccum();
m_Renderer->LeaveRender();
}
});
g.wait();
while (m_Result.isRunning())
QApplication::processEvents();
m_FinalRenderDialog->ui.FinalRenderTextOutput->append("Render canceled.");
}
}
/// <summary>
/// Create a new renderer based on the options selected on the GUI.
/// If a renderer matching the options has already been created, no action is taken.
/// </summary>
/// <returns>True if a valid renderer is created or if no action is taken, else false.</returns>
bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
{
bool useOpenCL = m_Wrapper.CheckOpenCL() && m_FinalRenderDialog->OpenCL();
return CreateRenderer(useOpenCL ? OPENCL_RENDERER : CPU_RENDERER,
m_FinalRenderDialog->PlatformIndex(),
m_FinalRenderDialog->DeviceIndex(),
false);//Not shared.
}
/// <summary>
/// Thin wrapper around invoking a call to append text to the output.
/// </summary>
/// <param name="s">The string to append</param>
void FinalRenderEmberControllerBase::Output(const QString& s)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(const QString&, s));
}
/// <summary>
/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
/// The main final rendering lambda function is constructed here.
/// </summary>
/// <param name="finalRender">Pointer to the final render dialog</param>
template<typename T>
FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
: FinalRenderEmberControllerBase(finalRender)
{
m_FinalPreviewRenderer = unique_ptr<EmberNs::Renderer<T, float>>(new EmberNs::Renderer<T, float>());
m_FinalPreviewRenderer->Callback(nullptr);
m_FinalPreviewRenderer->NumChannels(4);
m_FinalPreviewRenderFunc = [&]()
{
m_PreviewCs.Enter();//Thread prep.
m_PreviewRun = true;
m_FinalPreviewRenderer->Abort();
QLabel* widget = m_FinalRenderDialog->ui.FinalRenderPreviewLabel;
size_t maxDim = 100;
T scalePercentage;
//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
if (m_Ember->m_FinalRasW >= m_Ember->m_FinalRasH)
scalePercentage = T(maxDim) / m_Ember->m_FinalRasW;
else
scalePercentage = T(maxDim) / m_Ember->m_FinalRasH;
m_PreviewEmber = *m_Ember;
m_PreviewEmber.m_Quality = 100;
m_PreviewEmber.m_TemporalSamples = 1;
m_PreviewEmber.m_FinalRasW = std::max<size_t>(1, std::min<size_t>(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasW)));//Ensure neither is zero.
m_PreviewEmber.m_FinalRasH = std::max<size_t>(1, std::min<size_t>(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasH)));
m_PreviewEmber.m_PixelsPerUnit = scalePercentage * m_Ember->m_PixelsPerUnit;
m_FinalPreviewRenderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_FinalPreviewRenderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_FinalPreviewRenderer->Transparency(m_FinalRenderDialog->Transparency());
m_FinalPreviewRenderer->SetEmber(m_PreviewEmber);
m_FinalPreviewRenderer->PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
uint strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { });
StripsRender<T>(m_FinalPreviewRenderer.get(), m_PreviewEmber, m_PreviewFinalImage, 0, strips, m_FinalRenderDialog->YAxisUp(),
[&](size_t strip) { },//Pre strip.
[&](size_t strip) { },//Post strip.
[&](size_t strip) { },//Error.
[&](Ember<T>& finalEmber)//Final strip.
{
QImage image(finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA.
memcpy(image.scanLine(0), m_PreviewFinalImage.data(), finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);//Memcpy the data in.
QPixmap pixmap = QPixmap::fromImage(image);
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
});
m_PreviewRun = false;
m_PreviewCs.Leave();
};
//The main rendering function which will be called in a Qt thread.
//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
//If it finishes successfully, delete the backup file.
m_FinalRenderFunc = [&]()
{
m_Run = true;
m_TotalTimer.Tic();//Begin timing for progress of all operations.
m_GuiState = m_FinalRenderDialog->State();//Cache render settings from the GUI before running.
m_FinalImageIndex = 0;
size_t i;
bool doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1;
uint currentStripForProgress = 0;//Sort of a hack to get the strip value to the progress function.
QString path = doAll ? ComposePath(QString::fromStdString(m_EmberFile.m_Embers[0].m_Name)) : ComposePath(Name());
QString backup = path + "_backup.flame";
//Save backup Xml.
if (doAll)
m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true);
else
m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true);
m_FinishedImageCount = 0;
m_Renderer->EarlyClip(m_GuiState.m_EarlyClip);
m_Renderer->YAxisUp(m_GuiState.m_YAxisUp);
m_Renderer->ThreadCount(m_GuiState.m_ThreadCount);
m_Renderer->Priority((eThreadPriority)m_GuiState.m_ThreadPriority);
m_Renderer->Transparency(m_GuiState.m_Transparency);
m_Renderer->m_ProgressParameter = reinterpret_cast<void*>(&currentStripForProgress);
if (path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)
m_Renderer->NumChannels(4);
else
m_Renderer->NumChannels(3);
m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
[&](const string& s) { Output(QString::fromStdString(s)); },//Greater than height.
[&](const string& s) { Output(QString::fromStdString(s)); },//Mod height != 0.
[&](const string& s) { Output(QString::fromStdString(s) + "\n"); });//Final strips value to be set.
//The rendering process is different between doing a single image, and doing multiple.
if (doAll)
{
m_ImageCount = m_EmberFile.Size();
ResetProgress();
//Different action required for rendering as animation or not.
if (m_GuiState.m_DoSequence)
{
Ember<T>* firstEmber = &m_EmberFile.m_Embers[0];
//Need to loop through and set all w, h, q, ts, ss and t vals.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
SyncGuiToEmber(m_EmberFile.m_Embers[i], firstEmber->m_FinalRasW, firstEmber->m_FinalRasH);
if (i > 0)
{
if (m_EmberFile.m_Embers[i].m_Time <= m_EmberFile.m_Embers[i - 1].m_Time)
m_EmberFile.m_Embers[i].m_Time = m_EmberFile.m_Embers[i - 1].m_Time + 1;
}
else if (i == 0)
{
m_EmberFile.m_Embers[i].m_Time = 0;
}
m_EmberFile.m_Embers[i].m_TemporalSamples = m_GuiState.m_TemporalSamples;
}
//Not supporting strips with motion blur.
//Shouldn't be a problem because animations will be at max 4k x 4k which will take about 1.1GB
//even when using double precision, which most cards at the time of this writing already exceed.
m_GuiState.m_Strips = 1;
m_Renderer->SetEmber(m_EmberFile.m_Embers);//Copy all embers to the local storage inside the renderer.
uint finalImageIndex = m_FinalImageIndex;
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name)));
m_Renderer->Reset();//Have to manually set this since the ember is not set each time through.
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
//Can't use strips render here. Run() must be called directly for animation.
if (m_Renderer->Run(m_FinalImage[finalImageIndex], i) != RENDER_OK)
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
}
else
{
if (m_WriteThread.joinable())
m_WriteThread.join();
SetProgressComplete(100);
m_Stats = m_Renderer->Stats();
m_FinalImageIndex = finalImageIndex;//Will be used inside of RenderComplete(). Set here when no threads are running.
//RenderComplete(m_EmberFile.m_Embers[i]);//Non-threaded version for testing.
m_WriteThread = std::thread([&] { RenderComplete(m_EmberFile.m_Embers[i]); });
}
finalImageIndex ^= 1;//Toggle the index.
}
if (m_WriteThread.joinable())
m_WriteThread.join();
}
else//Render all images, but not as an animation sequence (without temporal samples motion blur).
{
//Render each image, cancelling if m_Run ever gets set to false.
for (i = 0; i < m_EmberFile.Size() && m_Run; i++)
{
Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name)));
m_EmberFile.m_Embers[i].m_TemporalSamples = 1;//No temporal sampling.
m_Renderer->SetEmber(m_EmberFile.m_Embers[i]);
m_Renderer->PrepFinalAccumVector(m_FinalImage[m_FinalImageIndex]);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage[m_FinalImageIndex]);
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender<T>(m_Renderer.get(), m_EmberFile.m_Embers[i], m_FinalImage[m_FinalImageIndex], 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember<T>& finalEmber) { RenderComplete(finalEmber); });//Final strip.
}
}
}
else//Render a single image.
{
m_ImageCount = 1;
ResetProgress();
m_Ember->m_TemporalSamples = 1;
m_Renderer->SetEmber(*m_Ember);
m_Renderer->PrepFinalAccumVector(m_FinalImage[m_FinalImageIndex]);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage[m_FinalImageIndex]);
Output(ComposePath(QString::fromStdString(m_Ember->m_Name)));
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender<T>(m_Renderer.get(), *m_Ember, m_FinalImage[m_FinalImageIndex], 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember<T>& finalEmber) { RenderComplete(finalEmber); });//Final strip.
}
m_FinalImageIndex = 0;
QString totalTimeString = "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + ".";
Output(totalTimeString);
QFile::remove(backup);
m_Run = false;
};
}
/// <summary>
/// Virtual functions overridden from FractoriumEmberControllerBase.
/// </summary>
/// <summary>
/// Setters for embers and ember files which convert between float and double types.
/// These are used to preserve the current ember/file when switching between renderers.
/// Note that some precision will be lost when going from double to float.
/// </summary>
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile)
{
m_EmberFile = emberFile;
if (m_EmberFile.Size())
m_Ember = &(m_EmberFile.m_Embers[0]);
}
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#ifdef DO_DOUBLE
template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile)
{
m_EmberFile = emberFile;
if (m_EmberFile.Size())
m_Ember = &(m_EmberFile.m_Embers[0]);
}
template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#endif
/// <summary>
/// Set the ember at the specified index from the currently opened file as the current Ember.
/// Clears the undo state.
/// Resets the rendering process.
/// </summary>
/// <param name="index">The index in the file from which to retrieve the ember</param>
template <typename T>
void FinalRenderEmberController<T>::SetEmber(size_t index)
{
if (index < m_EmberFile.Size())
{
m_Ember = &(m_EmberFile.m_Embers[index]);
SyncCurrentToGui();
}
else if (m_EmberFile.Size() > 1)
{
m_Ember = &(m_EmberFile.m_Embers[0]);//Should never happen.
}
}
/// <summary>
/// Start the final rendering process.
/// Create the needed renderer from the GUI if it has not been created yet.
/// </summary>
/// <returns></returns>
template<typename T>
bool FinalRenderEmberController<T>::Render()
{
QString filename = m_FinalRenderDialog->Path();
if (filename == "")
{
m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output.");
return false;
}
if (CreateRendererFromGUI())
{
m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n");
//Note that a Qt thread must be used, rather than a tbb task.
//This is because tbb does a very poor job of allocating thread resources
//and dedicates an entire core just to this thread which does nothing waiting for the
//parallel iteration loops inside of the CPU renderer to finish. The result is that
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
m_Result = QtConcurrent::run(m_FinalRenderFunc);
m_Settings->sync();
return true;
}
else
return false;
}
/// <summary>
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
/// </summary>
/// <param name="renderType">The type of render to create</param>
/// <param name="platform">The index platform of the platform to use</param>
/// <param name="device">The index device of the device to use</param>
/// <param name="outputTexID">The texture ID of the shared OpenGL texture if shared</param>
/// <param name="shared">True if shared with OpenGL, else false. Default: true.</param>
/// <returns>True if nothing went wrong, else false.</returns>
template <typename T>
bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, uint platform, uint device, bool shared)
{
bool ok = true;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;
CancelRender();
if (!m_Renderer.get() ||
!m_Renderer->Ok() ||
m_Renderer->RendererType() != renderType ||
m_Platform != platform ||
m_Device != device ||
m_Shared != shared)
{
EmberReport emberReport;
vector<string> errorReport;
m_Platform = platform;//Store values for re-creation later on.
m_Device = device;
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
m_Shared = shared;
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T, float>(renderType, platform, device, shared, m_OutputTexID, emberReport));
errorReport = emberReport.ErrorReport();
if (!errorReport.empty())
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
}
}
if (m_Renderer.get())
{
if (m_Renderer->RendererType() == OPENCL_RENDERER)
channels = 4;//Always using 4 since the GL texture is RGBA.
m_Renderer->Callback(this);
m_Renderer->NumChannels(channels);
m_Renderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_Renderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_Renderer->ThreadCount(m_FinalRenderDialog->ThreadCount());
m_Renderer->Transparency(m_FinalRenderDialog->Transparency());
}
else
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create renderer, aborting. See info tab for details.");
}
return ok;
}
/// <summary>
/// Progress function.
/// Take special action to sync options upon finishing.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>0 if the user has clicked cancel, else 1 to continue rendering.</returns>
template <typename T>
int FinalRenderEmberController<T>::ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
{
static int count = 0;
uint strip = *(reinterpret_cast<uint*>(m_Renderer->m_ProgressParameter));
double fracPerStrip = ceil(100.0 / m_GuiState.m_Strips);
double stripsfrac = ceil(fracPerStrip * strip) + ceil(fraction / m_GuiState.m_Strips);
int intFract = int(stripsfrac);
if (stage == 0)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 1)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 2)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount) + " / " + ToString(m_ImageCount) + " Eta: " + QString::fromStdString(m_RenderTimer.Format(etaMs))));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
return m_Run ? 1 : 0;
}
/// <summary>
/// Virtual functions overridden from FinalRenderEmberControllerBase.
/// </summary>
/// <summary>
/// Copy current ember values to widgets.
/// </summary>
template <typename T>
void FinalRenderEmberController<T>::SyncCurrentToGui()
{
SyncCurrentToSizeSpinners(true, true);
m_FinalRenderDialog->ui.FinalRenderCurrentSpin->setSuffix(" " + Name());
m_FinalRenderDialog->Scale(m_Ember->ScaleType());
m_FinalRenderDialog->m_QualitySpin->SetValueStealth(m_Ember->m_Quality);
m_FinalRenderDialog->m_SupersampleSpin->SetValueStealth(m_Ember->m_Supersample);
m_FinalRenderDialog->Path(ComposePath(Name()));
}
/// <summary>
/// Copy GUI values to either the current ember, or all embers in the file
/// depending on whether Render All is checked.
/// </summary>
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
template <typename T>
void FinalRenderEmberController<T>::SyncGuiToEmbers(size_t widthOverride, size_t heightOverride)
{
if (m_FinalRenderDialog->ApplyToAll())
{
for (auto& ember : m_EmberFile.m_Embers)
SyncGuiToEmber(ember, widthOverride, heightOverride);
}
else
{
SyncGuiToEmber(*m_Ember, widthOverride, heightOverride);
}
}
/// <summary>
/// Set values for scale spinners based on the ratio of the original dimensions to the current dimensions
/// of the current ember. Also update the size suffix text.
/// </summary>
/// <param name="scale">Whether to update the scale values</param>
/// <param name="size">Whether to update the size suffix text</param>
template <typename T>
void FinalRenderEmberController<T>::SyncCurrentToSizeSpinners(bool scale, bool size)
{
if (scale)
{
m_FinalRenderDialog->m_WidthScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasW) / m_Ember->m_OrigFinalRasW);//Work backward to determine the scale.
m_FinalRenderDialog->m_HeightScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasH) / m_Ember->m_OrigFinalRasH);
}
if (size)
{
m_FinalRenderDialog->m_WidthScaleSpin->setSuffix(" (" + ToString<qulonglong>(m_Ember->m_FinalRasW) + ")");
m_FinalRenderDialog->m_HeightScaleSpin->setSuffix(" (" + ToString<qulonglong>(m_Ember->m_FinalRasH) + ")");
}
}
/// <summary>
/// Reset the progress bars.
/// </summary>
/// <param name="total">True to reset render image and total progress bars, else false to only do iter, filter and accum bars.</param>
template <typename T>
void FinalRenderEmberController<T>::ResetProgress(bool total)
{
if (total)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, "0 / " + ToString(m_ImageCount)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
/// <summary>
/// Set various parameters in the renderer and current ember with the values
/// specified in the widgets and compute the amount of memory required to render.
/// This includes the memory needed for the final output image.
/// </summary>
/// <returns>If successful, memory required in bytes, else zero.</returns>
template <typename T>
tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemory()
{
size_t iterCount;
pair<size_t, size_t> p(0, 0);
if (m_Renderer.get())
{
bool b = false;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3.
size_t strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { });
SyncGuiToEmbers();
m_FinalRenderDialog->m_StripsSpin->setSuffix(" (" + ToString<qulonglong>(strips) + ")");
m_Renderer->SetEmber(*m_Ember);
m_Renderer->CreateSpatialFilter(b);
m_Renderer->CreateTemporalFilter(b);
m_Renderer->NumChannels(channels);
m_Renderer->ComputeBounds();
m_Renderer->ComputeQuality();
m_Renderer->ComputeCamera();
CancelPreviewRender();
m_FinalPreviewRenderFunc();
p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
iterCount = m_Renderer->TotalIterCount(strips);
}
return tuple<size_t, size_t, size_t>(p.first, p.second, iterCount);
}
/// <summary>
/// Compose a final output path given a base name.
/// This includes the base path, the prefix, the name, the suffix and the
/// extension.
/// </summary>
/// <param name="name">The base filename to compose a full path for</param>
/// <returns>The fully composed path</returns>
template <typename T>
QString FinalRenderEmberController<T>::ComposePath(const QString& name)
{
QString path = MakeEnd(m_Settings->SaveFolder(), '/');//Base path.
QString full = path + m_FinalRenderDialog->Prefix() + name + m_FinalRenderDialog->Suffix() + "." + m_FinalRenderDialog->Ext();
return EmberFile<T>::UniqueFilename(full);
}
/// <summary>
/// Non-virtual functions declared in FinalRenderEmberController<T>.
/// </summary>
/// <summary>
/// Stop the preview renderer.
/// This is meant to only be called programatically and never by the user.
/// </summary>
template <typename T>
void FinalRenderEmberController<T>::CancelPreviewRender()
{
m_FinalPreviewRenderer->Abort();
while (m_FinalPreviewRenderer->InRender()) { QApplication::processEvents(); }
while (m_PreviewRun) { QApplication::processEvents(); }
while (m_FinalPreviewResult.isRunning()) { QApplication::processEvents(); }
}
/// <summary>
/// Action to take when rendering an image completes.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
template<typename T>
void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember)
{
string renderTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()), totalTimeString;
QString status, filename = ComposePath(QString::fromStdString(ember.m_Name));
QString itersString = ToString<qulonglong>(m_Stats.m_Iters);
QString itersPerSecString = ToString<qulonglong>(size_t(m_Stats.m_Iters / (m_Stats.m_IterMs / 1000.0)));
//Save whatever options were specified on the GUI to the settings.
m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp);
m_Settings->FinalTransparency(m_GuiState.m_Transparency);
m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
m_Settings->FinalDouble(m_GuiState.m_Double);
m_Settings->FinalPlatformIndex(m_GuiState.m_PlatformIndex);
m_Settings->FinalDeviceIndex(m_GuiState.m_DeviceIndex);
m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
m_Settings->FinalDoAll(m_GuiState.m_DoAll);
m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
m_Settings->FinalScale(m_GuiState.m_Scale);
m_Settings->FinalExt(m_GuiState.m_Ext);
m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
m_Settings->FinalThreadPriority(m_GuiState.m_ThreadPriority);
m_Settings->FinalQuality(m_GuiState.m_Quality);
m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
m_Settings->FinalSupersample(m_GuiState.m_Supersample);
m_Settings->FinalStrips(m_GuiState.m_Strips);
SaveCurrentRender(filename, false);//Don't pull from the card, the rendering process already did it.
if (m_GuiState.m_SaveXml)
{
QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
QString newPath = xmlFileInfo.absolutePath() + '/' + xmlFileInfo.completeBaseName() + ".flame";
xmlDocPtr tempEdit = ember.m_Edits;
ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, nullptr, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
if (tempEdit != nullptr)
xmlFreeDoc(tempEdit);
}
m_FinishedImageCount++;
//In a thread if animating, so don't set to complete because it'll be out of sync with the rest of the progress bars.
if (!m_GuiState.m_DoSequence)
{
SetProgressComplete(100);//Just to be safe.
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int((float(m_FinishedImageCount) / float(m_ImageCount)) * 100)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount) + " / " + ToString(m_ImageCount)));
status = "Pure render time: " + QString::fromStdString(renderTimeString);
Output(status);
totalTimeString = m_RenderTimer.Format(m_RenderTimer.Toc());
status = "Total time: " + QString::fromStdString(totalTimeString) + "\nTotal iters: " + itersString + "\nIters/second: " + itersPerSecString + "\n";
Output(status);
QMetaObject::invokeMethod(m_FinalRenderDialog, "MoveCursorToEnd", Qt::QueuedConnection);
if (m_FinishedImageCount != m_ImageCount)
{
ResetProgress(false);
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
}
/// <summary>
/// Copy widget values to the ember passed in.
/// </summary>
/// <param name="ember">The ember whose values will be modified</param>
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
template <typename T>
void FinalRenderEmberController<T>::SyncGuiToEmber(Ember<T>& ember, size_t widthOverride, size_t heightOverride)
{
size_t w;
size_t h;
if (widthOverride && heightOverride)
{
w = widthOverride;
h = heightOverride;
}
else
{
double wScale = m_FinalRenderDialog->m_WidthScaleSpin->value();
double hScale = m_FinalRenderDialog->m_HeightScaleSpin->value();
w = ember.m_OrigFinalRasW * wScale;
h = ember.m_OrigFinalRasH * hScale;
}
w = std::max<size_t>(w, 10);
h = std::max<size_t>(h, 10);
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRenderDialog->Scale());
ember.m_Quality = m_FinalRenderDialog->m_QualitySpin->value();
ember.m_Supersample = m_FinalRenderDialog->m_SupersampleSpin->value();
}
/// <summary>
/// Set the iteration, density filter, and final accumulation progress bars to the same value.
/// Usually 0 or 100.
/// </summary>
/// <param name="val">The value to set them to</param>
template <typename T>
void FinalRenderEmberController<T>::SetProgressComplete(int val)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));//Just to be safe.
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
}
template class FinalRenderEmberController<float>;
#ifdef DO_DOUBLE
template class FinalRenderEmberController<double>;
#endif