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![]() --User changes -Make all fonts be MS Shell Dlg 2. This will require reloading dark.qss if users are already using it. -Limit size of the left side of the palette editor. -Disable create from image buttons in the palette editor when working on a fixed palette. --Bug fixes -The following variations were wrong: coshq, cothq. -During iteration, the color index could become nan if all xform color speeds were negative. This could lead to bad results on the GPU. Fix to check for nan. Minimal speed difference. --Code changes -Make the following variations safer by using Zeps(): sinq, sinhq, secq, sechq, tanq, tanhq, cosq, coshq, cotq, cothq, cscq, cschq, estiq. -Always pass -cl-no-signed-zeros -cl-denorms-are-zero to kernel compiles for both single and double. -Flush all denormals to zero for all executable programs. This will likely lead to a speedup for badly behaving programs. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.3.msi
Mac
Download: Fractorium_1.0.0.3.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.3-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.3-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2015 or Qt Creator