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![]() --User changes -Add support for adjusting xform color indices in the palette editor. Fixed palettes can now be displayed there, but they will have no color arrows as they are not editable. -Add support for independent dimension scaling in the EmberRender and EmberAnimate programs to bring them in line with the final render dialog Fractorium. --Bug fixes -File paths with a space in them did not work in the command line programs. -Any Xml file in the search paths would erroneously be treated as a palette file. --Code changes -Change some for loops to while loops when iterating through xforms. -Allow FractoriumEmberController<T>::UpdateXform() to be able to apply the action to an xform at a specific index. -Remove old code blocks build files that were never used. -Make GetPath() return empty string if no path is present in the passed in file path. -GetTotalXform() was always counting the final xform, even if it was unused. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.3.msi
Mac
Download: Fractorium_1.0.0.3.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.3-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.3-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2015 or Qt Creator