fractorium/Builds/MSVC/VS2013/EmberTester.vcxproj

340 lines
21 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{320F611A-F9CE-4196-A8DC-FA24B2E8A320}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberTester</RootNamespace>
<ProjectName>EmberTester</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
<ClInclude Include="..\..\..\Source\EmberTester\EmberTester.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberTester\EmberTester.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>