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mfeemster 570d3bcf1d 0.4.1.1 Beta 08/03/2014
--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.

--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
2014-08-03 16:16:10 -07:00
Builds/MSVC/VS2010 0.4.1.1 Beta 08/03/2014 2014-08-03 16:16:10 -07:00
Data 0.4.1.1 Beta 08/03/2014 2014-08-03 16:16:10 -07:00
Source 0.4.1.1 Beta 08/03/2014 2014-08-03 16:16:10 -07:00
.gitignore 0.4.0.9 Beta 07/29/2014 2014-07-29 08:06:09 -07:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
README.md Initial commit 2014-07-08 00:05:16 -07:00

fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.