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					570d3bcf1d35a21ecedf0cdaf3efca842fa9150a
				
			
			
		
	 mfeemster
		
	
	570d3bcf1d
	
	
	0.4.1.1 Beta 08/03/2014
			mfeemster
		
	
	570d3bcf1d
	
	
	0.4.1.1 Beta 08/03/2014
		
			
			--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
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