mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
47b6614c8a
-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq. -Fix program crashing during density filtering on some Nvidia cards. -hypertile3D1 was wrong. -Parsing phoenix_julia when coming from Apophysis was wrong. -Density filtering was freezing on certain Nvidia cards. --Code changes -Optimize juliac, npolar. -Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive. -Use RandBit() in some places. -Remove Zeps() from vignette, it's not needed. -Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.20.msi
Mac
Download: Fractorium_1.0.0.20.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from App Image .deb
Install ubuntu.
Download: Fractorium-1.0.0.20.x86_64.deb
cd ~/Downloads
sudo dpkg -i Fractorium-1.0.0.20.x86_64.deb
Install from App Image .rpm
Download: Fractorium-1.0.0.20.x86_64.rpm
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2019 or Qt Creator