mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
4777ab52bc
--User Changes None. --Bug Fixes Fix broken continuity of randomness in OpenCL when using strips, broken in last build. Fix broken density filtering dimensions in OpenCL which left black lines, broken in last build. Fix broken preview update on when the only change is scale. Update density filtering progress bar to 100% in final render dialog when DE radius is 0 (disabled). --Code Changes Make RendererBase::RandVec() virtual. |
||
---|---|---|
Builds | ||
Data | ||
Source | ||
.gitignore | ||
LICENSE | ||
README.md |
fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.