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mfeemster 4059767dc4 0.4.1.8 Beta - Date pending testing.
--User changes
 Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
 Add total time output for verbose mode in EmberAnimate to match EmberRender.

--Bug Fixes
 Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
 Fix motion blur being disabled when doing animations in final render dialog.
 Allow for boolean command line options which default to true to be set to false.

--Code Changes
 Minor changes to enable a Mac build.
 Double the memory required for the final output buffer in RendererBase::MemoryRequired() when threading image writing.
 Reuse same buffer for RgbaToRgb() in EmberRender and EmberAnimate.
 Only resize in RgbaToRgb() if the two vectors are not the same.
 Add a final output buffer ping-ponging mechanism to facilitate threaded writes in controllers.
2015-01-19 08:39:50 -08:00
Builds 0.4.1.8 Beta - Date pending testing. 2015-01-19 08:39:50 -08:00
Data 0.4.1.8 Beta - Date pending testing. 2015-01-19 08:39:50 -08:00
Deps/CL Add CL header missing on osx 2015-01-14 10:35:38 +00:00
Source 0.4.1.8 Beta - Date pending testing. 2015-01-19 08:39:50 -08:00
.gitignore Exclude osx build output in gitignore 2015-01-14 09:31:10 +00:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
README.md Initial commit 2014-07-08 00:05:16 -07:00

fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.