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https://bitbucket.org/mfeemster/fractorium.git
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35d4eb3464e0f70a3c51533a7bd02c7dcde89258

-Allow for saving EXR as full 31-bit float per component per pixel. -Allow for saving the output from the final render dialog as a different image format without starting the rendering process over. --Code changes: -Make StripsRender() handle memsetting the final output image so calling code no longer has to. -Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.17.msi
Mac
Download: Fractorium_1.0.0.17.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from App Image .deb
Install ubuntu.
Download: Fractorium-1.0.0.17.x86_64.deb
cd ~/Downloads
sudo dpkg -i Fractorium-1.0.0.17.x86_64.deb
Install from App Image .rpm
Download: Fractorium-1.0.0.17.x86_64.rpm
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2017 or Qt Creator
Linux
Mac OS/X Sierra, El Capitan, Yosemite and Mavericks
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%