mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-22 05:30:06 -05:00
eecd3c254f
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member. |
||
---|---|---|
.. | ||
Affine2D.cpp | ||
Affine2D.h | ||
CarToRas.h | ||
Curves.h | ||
DensityFilter.h | ||
DllMain.cpp | ||
Ember.cpp | ||
Ember.h | ||
EmberDefines.h | ||
EmberMotion.h | ||
EmberPch.cpp | ||
EmberPch.h | ||
EmberToXml.h | ||
Interpolate.h | ||
Isaac.h | ||
Iterator.h | ||
Palette.h | ||
PaletteList.h | ||
Point.h | ||
Renderer.cpp | ||
Renderer.h | ||
RendererBase.cpp | ||
RendererBase.h | ||
SheepTools.h | ||
SpatialFilter.h | ||
TemporalFilter.h | ||
Timing.h | ||
Utils.h | ||
Variation.h | ||
VariationList.h | ||
Variations01.h | ||
Variations02.h | ||
Variations03.h | ||
Variations04.h | ||
Variations05.h | ||
VariationsDC.h | ||
Xform.h | ||
XmlToEmber.h |