fractorium/Source/Fractorium/FractoriumEmberController.h
mfeemster 018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00

505 lines
22 KiB
C++

#pragma once
#include "EmberFile.h"
#include "DoubleSpinBox.h"
#include "GLEmberController.h"
/// <summary>
/// FractoriumEmberControllerBase and FractoriumEmberController<T> classes.
/// </summary>
/// <summary>
/// An enum representing the type of edit being done.
/// </summary>
enum eEditUndoState : uint { REGULAR_EDIT, UNDO_REDO, EDIT_UNDO };
/// <summary>
/// An enum representing which xforms an update should be applied to.
/// </summary>
enum eXformUpdate : uint { UPDATE_CURRENT, UPDATE_SELECTED, UPDATE_SELECTED_EXCEPT_FINAL, UPDATE_ALL, UPDATE_ALL_EXCEPT_FINAL };
/// <summary>
/// FractoriumEmberController and Fractorium need each other, but each can't include the other.
/// So Fractorium includes this file, and Fractorium is declared as a forward declaration here.
/// </summary>
class Fractorium;
#define PREVIEW_SIZE 256
#define UNDO_SIZE 128
/// <summary>
/// FractoriumEmberControllerBase serves as a non-templated base class with virtual
/// functions which will be overridden in a derived class that takes a template parameter.
/// The controller serves as a way to access both the Fractorium GUI and the underlying ember
/// objects through an interface that doesn't require template argument, but does allow
/// templated objects to be used underneath.
/// Note that there are a few functions which access a templated object, so for those both
/// versions for float and double must be provided, then overridden in the templated derived
/// class. It's definitely a design flaw, but C++ doesn't offer any alternative since
/// templated virtual functions are not supported.
/// The functions not implemented in this file can be found in the GUI files which use them.
/// </summary>
class FractoriumEmberControllerBase : public RenderCallback
{
public:
FractoriumEmberControllerBase(Fractorium* fractorium);
virtual ~FractoriumEmberControllerBase();
//Embers.
virtual void SetEmber(const Ember<float>& ember, bool verbatim = false) { }
virtual void CopyEmber(Ember<float>& ember, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) { }//Uncomment default lambdas once LLVM fixes a crash in their compiler with default lambda parameters.//TODO
virtual void SetEmberFile(const EmberFile<float>& emberFile) { }
virtual void CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) { }
virtual void SetTempPalette(const Palette<float>& palette) { }
virtual void CopyTempPalette(Palette<float>& palette) { }
#ifdef DO_DOUBLE
virtual void SetEmber(const Ember<double>& ember, bool verbatim = false) { }
virtual void CopyEmber(Ember<double>& ember, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) { }
virtual void SetEmberFile(const EmberFile<double>& emberFile) { }
virtual void CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) { }
virtual void SetTempPalette(const Palette<double>& palette) { }
virtual void CopyTempPalette(Palette<double>& palette) { }
#endif
virtual void SetEmber(size_t index) { }
//virtual void Clear() { }
virtual void AddXform() { }
virtual void AddLinkedXform() { }
virtual void DuplicateXform() { }
virtual void ClearXform() { }
virtual void DeleteXforms() { }
virtual void AddFinalXform() { }
virtual bool UseFinalXform() { return false; }
virtual size_t XformCount() const { return 0; }
virtual size_t TotalXformCount() const { return 0; }
virtual QString Name() const { return ""; }
virtual void Name(const string& s) { }
virtual size_t FinalRasW() const { return 0; }
virtual void FinalRasW(size_t w) { }
virtual size_t FinalRasH() const { return 0; }
virtual void FinalRasH(size_t h) { }
virtual size_t Index() const { return 0; }
virtual void AddSymmetry(int sym, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) { }
virtual void CalcNormalizedWeights() { }
//Menu.
virtual void NewFlock(size_t count) { }//File.
virtual void NewEmptyFlameInCurrentFile() { }
virtual void NewRandomFlameInCurrentFile() { }
virtual void CopyFlameInCurrentFile() { }
virtual void OpenAndPrepFiles(const QStringList& filenames, bool append) { }
virtual void SaveCurrentAsXml() { }
virtual void SaveEntireFileAsXml() { }
virtual void SaveCurrentToOpenedFile() { }
virtual void Undo() { }//Edit.
virtual void Redo() { }
virtual void CopyXml() { }
virtual void CopyAllXml() { }
virtual void PasteXmlAppend() { }
virtual void PasteXmlOver() { }
virtual void CopySelectedXforms() { }
virtual void PasteSelectedXforms() { }
virtual void AddReflectiveSymmetry() { }//Tools.
virtual void AddRotationalSymmetry() { }
virtual void AddBothSymmetry() { }
virtual void Flatten() { }
virtual void Unflatten() { }
virtual void ClearFlame() { }
//Toolbar.
//Library.
virtual void SyncNames() { }
virtual void SyncPointers() { }
virtual void FillLibraryTree(int selectIndex = -1) { }
virtual void UpdateLibraryTree() { }
virtual void EmberTreeItemChanged(QTreeWidgetItem* item, int col) { }
virtual void EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) { }
virtual void RenderPreviews(uint start = UINT_MAX, uint end = UINT_MAX) { }
virtual void StopPreviewRender() { }
virtual void Delete(const pair<size_t, QTreeWidgetItem*>& p) { }
//Params.
virtual void SetCenter(double x, double y) { }
virtual void FillParamTablesAndPalette() { }
virtual void BrightnessChanged(double d) { }
virtual void GammaChanged(double d) { }
virtual void GammaThresholdChanged(double d) { }
virtual void VibrancyChanged(double d) { }
virtual void HighlightPowerChanged(double d) { }
virtual void PaletteModeChanged(uint i) { }
virtual void WidthChanged(uint i) { }
virtual void HeightChanged(uint i) { }
virtual void CenterXChanged(double d) { }
virtual void CenterYChanged(double d) { }
virtual void ScaleChanged(double d) { }
virtual void ZoomChanged(double d) { }
virtual void RotateChanged(double d) { }
virtual void ZPosChanged(double d) { }
virtual void PerspectiveChanged(double d) { }
virtual void PitchChanged(double d) { }
virtual void YawChanged(double d) { }
virtual void DepthBlurChanged(double d) { }
virtual void SpatialFilterWidthChanged(double d) { }
virtual void SpatialFilterTypeChanged(const QString& text) { }
virtual void TemporalFilterWidthChanged(double d) { }
virtual void TemporalFilterTypeChanged(const QString& text) { }
virtual void DEFilterMinRadiusWidthChanged(double d) { }
virtual void DEFilterMaxRadiusWidthChanged(double d) { }
virtual void DEFilterCurveWidthChanged(double d) { }
virtual void SbsChanged(int d) { }
virtual void FuseChanged(int d) { }
virtual void QualityChanged(double d) { }
virtual void SupersampleChanged(int d) { }
virtual void TemporalSamplesChanged(int d) { }
virtual void AffineInterpTypeChanged(int i) { }
virtual void InterpTypeChanged(int i) { }
virtual void BackgroundChanged(const QColor& color) { }
virtual void ClearColorCurves() { }
virtual void ColorCurveChanged(int curveIndex, int pointInxed, const QPointF& point) { }
//Xforms.
virtual void CurrentXformComboChanged(int index) { }
virtual void XformWeightChanged(double d) { }
virtual void EqualizeWeights() { }
virtual void XformNameChanged(int row, int col) { }
virtual void FillXforms(int index = 0) { }
//Xforms Affine.
virtual void AffineSetHelper(double d, int index, bool pre) { }
virtual void FlipXforms(bool horizontal, bool vertical, bool pre) { }
virtual void RotateXformsByAngle(double angle, bool pre) { }
virtual void MoveXforms(double x, double y, bool pre) { }
virtual void ScaleXforms(double scale, bool pre) { }
virtual void ResetXformsAffine(bool pre) { }
virtual void FillBothAffines() { }
//Xforms Color.
virtual void XformColorIndexChanged(double d, bool updateRender) { }
virtual void XformScrollColorIndexChanged(int d) { }
virtual void XformColorSpeedChanged(double d) { }
virtual void XformOpacityChanged(double d) { }
virtual void XformDirectColorChanged(double d) { }
virtual QColor ColorIndexToQColor(double d) { return QColor(); }
//Xforms Variations.
virtual void Filter(const QString& text) { }
virtual void SetupVariationTree() { }
virtual void ClearVariationsTree() { }
virtual void VariationSpinBoxValueChanged(double d) { }
virtual void FilteredVariations() { }
//Xforms Selection.
//Xaos.
virtual void FillXaos() { }
virtual QString MakeXaosNameString(uint i) { return ""; }
virtual void XaosChanged(int x, int y, double val) { }
virtual void ClearXaos() { }
virtual void RandomXaos() { }
//Palette.
virtual int InitPaletteList(const string& s) { return 0; }
virtual bool FillPaletteTable(const string& s) { return false; }
virtual void ApplyPaletteToEmber() { }
virtual void PaletteAdjust() { }
virtual void PaletteCellClicked(int row, int col) { }
QImage& FinalPaletteImage() { return m_FinalPaletteImage; }
//Info.
virtual void FillSummary() { }
//Rendering/progress.
virtual bool Render() { return false; }
virtual bool CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared = true) { return false; }
virtual uint SizeOfT() const { return 0; }
virtual void ClearUndo() { }
virtual GLEmberControllerBase* GLController() { return nullptr; }
bool RenderTimerRunning();
void StartRenderTimer();
void DelayedStartRenderTimer();
void StopRenderTimer(bool wait);
void ClearFinalImages();
void Shutdown();
void UpdateRender(eProcessAction action = FULL_RENDER);
void DeleteRenderer();
void SaveCurrentRender(const QString& filename, const EmberImageComments& comments, vector<byte>& pixels, size_t width, size_t height, size_t channels, size_t bpc);
RendererBase* Renderer() { return m_Renderer.get(); }
vector<byte>* FinalImage() { return &(m_FinalImage); }
vector<byte>* PreviewFinalImage() { return &m_PreviewFinalImage; }
EmberStats Stats() { return m_Stats; }
protected:
//Rendering/progress.
void AddProcessAction(eProcessAction action);
eProcessAction CondenseAndClearProcessActions();
eProcessState ProcessState() { return m_Renderer.get() ? m_Renderer->ProcessState() : NONE; }
//Non-templated members.
bool m_Rendering;
bool m_Shared;
bool m_LastEditWasUndoRedo;
vector<pair<size_t, size_t>> m_Devices;
uint m_SubBatchCount;
uint m_FailedRenders;
uint m_UndoIndex;
eRendererType m_RenderType;
eEditUndoState m_EditState;
GLuint m_OutputTexID;
Timing m_RenderElapsedTimer;
EmberStats m_Stats;
QImage m_FinalPaletteImage;
QString m_LastSaveAll;
QString m_LastSaveCurrent;
string m_CurrentPaletteFilePath;
CriticalSection m_Cs;
std::thread m_WriteThread;
vector<byte> m_FinalImage;
vector<byte> m_PreviewFinalImage;
vector<eProcessAction> m_ProcessActions;
vector<eVariationId> m_FilteredVariations;
unique_ptr<EmberNs::RendererBase> m_Renderer;
QTIsaac<ISAAC_SIZE, ISAAC_INT> m_Rand;
Fractorium* m_Fractorium;
QTimer* m_RenderTimer;
QTimer* m_RenderRestartTimer;
OpenCLInfo& m_Info;
};
/// <summary>
/// Templated derived class which implements all interaction functionality between the embers
/// of a specific template type and the GUI.
/// Switching between template arguments requires complete re-creation of the controller and the
/// underlying renderer. Switching between CPU and OpenCL only requires re-creation of the renderer.
/// </summary>
template<typename T>
class FractoriumEmberController : public FractoriumEmberControllerBase
{
public:
FractoriumEmberController(Fractorium* fractorium);
virtual ~FractoriumEmberController();
//Embers.
virtual void SetEmber(const Ember<float>& ember, bool verbatim = false) override;
virtual void CopyEmber(Ember<float>& ember, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) override;
virtual void SetEmberFile(const EmberFile<float>& emberFile) override;
virtual void CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) override;
virtual void SetTempPalette(const Palette<float>& palette) override;
virtual void CopyTempPalette(Palette<float>& palette) override;
#ifdef DO_DOUBLE
virtual void SetEmber(const Ember<double>& ember, bool verbatim = false) override;
virtual void CopyEmber(Ember<double>& ember, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) override;
virtual void SetEmberFile(const EmberFile<double>& emberFile) override;
virtual void CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) override;
virtual void SetTempPalette(const Palette<double>& palette) override;
virtual void CopyTempPalette(Palette<double>& palette) override;
#endif
virtual void SetEmber(size_t index) override;
//virtual void Clear() override { }
virtual void AddXform() override;
virtual void AddLinkedXform() override;
virtual void DuplicateXform() override;
virtual void ClearXform() override;
virtual void DeleteXforms() override;
virtual void AddFinalXform() override;
virtual bool UseFinalXform() override { return m_Ember.UseFinalXform(); }
//virtual bool IsFinal(uint i) { return false; }
virtual size_t XformCount() const override { return m_Ember.XformCount(); }
virtual size_t TotalXformCount() const override { return m_Ember.TotalXformCount(); }
virtual QString Name() const override { return QString::fromStdString(m_Ember.m_Name); }
virtual void Name(const string& s) override { m_Ember.m_Name = s; }
virtual size_t FinalRasW() const override { return m_Ember.m_FinalRasW; }
virtual void FinalRasW(size_t w) override { m_Ember.m_FinalRasW = w; }
virtual size_t FinalRasH() const override { return m_Ember.m_FinalRasH; }
virtual void FinalRasH(size_t h) override { m_Ember.m_FinalRasH = h; }
virtual size_t Index() const override { return m_Ember.m_Index; }
virtual void AddSymmetry(int sym, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override { m_Ember.AddSymmetry(sym, rand); }
virtual void CalcNormalizedWeights() override { m_Ember.CalcNormalizedWeights(m_NormalizedWeights); }
void ConstrainDimensions(Ember<T>& ember);
Ember<T>* CurrentEmber();
//Menu.
virtual void NewFlock(size_t count) override;
virtual void NewEmptyFlameInCurrentFile() override;
virtual void NewRandomFlameInCurrentFile() override;
virtual void CopyFlameInCurrentFile() override;
virtual void OpenAndPrepFiles(const QStringList& filenames, bool append) override;
virtual void SaveCurrentAsXml() override;
virtual void SaveEntireFileAsXml() override;
virtual void SaveCurrentToOpenedFile() override;
virtual void Undo() override;
virtual void Redo() override;
virtual void CopyXml() override;
virtual void CopyAllXml() override;
virtual void PasteXmlAppend() override;
virtual void PasteXmlOver() override;
virtual void CopySelectedXforms() override;
virtual void PasteSelectedXforms() override;
virtual void AddReflectiveSymmetry() override;
virtual void AddRotationalSymmetry() override;
virtual void AddBothSymmetry() override;
virtual void Flatten() override;
virtual void Unflatten() override;
virtual void ClearFlame() override;
//Toolbar.
//Library.
virtual void SyncNames() override;
virtual void SyncPointers() override;
virtual void FillLibraryTree(int selectIndex = -1) override;
virtual void UpdateLibraryTree() override;
virtual void Delete(const pair<size_t, QTreeWidgetItem*>& p) override;
virtual void EmberTreeItemChanged(QTreeWidgetItem* item, int col) override;
virtual void EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) override;
virtual void RenderPreviews(uint start = UINT_MAX, uint end = UINT_MAX) override;
virtual void StopPreviewRender() override;
//Params.
virtual void SetCenter(double x, double y) override;
virtual void FillParamTablesAndPalette() override;
virtual void BrightnessChanged(double d) override;
virtual void GammaChanged(double d) override;
virtual void GammaThresholdChanged(double d) override;
virtual void VibrancyChanged(double d) override;
virtual void HighlightPowerChanged(double d) override;
virtual void PaletteModeChanged(uint i) override;
virtual void WidthChanged(uint i) override;
virtual void HeightChanged(uint i) override;
virtual void CenterXChanged(double d) override;
virtual void CenterYChanged(double d) override;
virtual void ScaleChanged(double d) override;
virtual void ZoomChanged(double d) override;
virtual void RotateChanged(double d) override;
virtual void ZPosChanged(double d) override;
virtual void PerspectiveChanged(double d) override;
virtual void PitchChanged(double d) override;
virtual void YawChanged(double d) override;
virtual void DepthBlurChanged(double d) override;
virtual void SpatialFilterWidthChanged(double d) override;
virtual void SpatialFilterTypeChanged(const QString& text) override;
virtual void TemporalFilterWidthChanged(double d) override;
virtual void TemporalFilterTypeChanged(const QString& text) override;
virtual void DEFilterMinRadiusWidthChanged(double d) override;
virtual void DEFilterMaxRadiusWidthChanged(double d) override;
virtual void DEFilterCurveWidthChanged(double d) override;
virtual void SbsChanged(int d) override;
virtual void FuseChanged(int d) override;
virtual void QualityChanged(double d) override;
virtual void SupersampleChanged(int d) override;
virtual void TemporalSamplesChanged(int d) override;
virtual void AffineInterpTypeChanged(int index) override;
virtual void InterpTypeChanged(int index) override;
virtual void BackgroundChanged(const QColor& col) override;
virtual void ClearColorCurves() override;
virtual void ColorCurveChanged(int curveIndex, int pointInxed, const QPointF& point) override;
//Xforms.
virtual void CurrentXformComboChanged(int index) override;
virtual void XformWeightChanged(double d) override;
virtual void EqualizeWeights() override;
virtual void XformNameChanged(int row, int col) override;
virtual void FillXforms(int index = 0) override;
void FillWithXform(Xform<T>* xform);
Xform<T>* CurrentXform();
//Xforms Affine.
virtual void AffineSetHelper(double d, int index, bool pre) override;
virtual void FlipXforms(bool horizontal, bool vertical, bool pre) override;
virtual void RotateXformsByAngle(double angle, bool pre) override;
virtual void MoveXforms(double x, double y, bool pre) override;
virtual void ScaleXforms(double scale, bool pre) override;
virtual void ResetXformsAffine(bool pre) override;
virtual void FillBothAffines() override;
void FillAffineWithXform(Xform<T>* xform, bool pre);
//Xforms Color.
virtual void XformColorIndexChanged(double d, bool updateRender) override;
virtual void XformScrollColorIndexChanged(int d) override;
virtual void XformColorSpeedChanged(double d) override;
virtual void XformOpacityChanged(double d) override;
virtual void XformDirectColorChanged(double d) override;
virtual QColor ColorIndexToQColor(double d) override;
void FillColorWithXform(Xform<T>* xform);
//Xforms Variations.
virtual void Filter(const QString& text) override;
virtual void SetupVariationTree() override;
virtual void ClearVariationsTree() override;
virtual void VariationSpinBoxValueChanged(double d) override;
virtual void FilteredVariations() override;
void FillVariationTreeWithXform(Xform<T>* xform);
//Xforms Xaos.
virtual void FillXaos() override;
virtual QString MakeXaosNameString(uint i) override;
virtual void XaosChanged(int x, int y, double val) override;
virtual void ClearXaos() override;
virtual void RandomXaos() override;
//Palette.
virtual int InitPaletteList(const string& s) override;
virtual bool FillPaletteTable(const string& s) override;
virtual void ApplyPaletteToEmber() override;
virtual void PaletteAdjust() override;
virtual void PaletteCellClicked(int row, int col) override;
//Info.
virtual void FillSummary() override;
//Rendering/progress.
virtual bool Render() override;
virtual bool CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared = true) override;
virtual uint SizeOfT() const override { return sizeof(T); }
virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs) override;
virtual void ClearUndo() override;
virtual GLEmberControllerBase* GLController() override { return m_GLController.get(); }
private:
//Embers.
void ApplyXmlSavingTemplate(Ember<T>& ember);
template <typename U> void SetEmberPrivate(const Ember<U>& ember, bool verbatim);
//Params.
void ParamsToEmber(Ember<T>& ember);
//Xforms.
void SetNormalizedWeightText(Xform<T>* xform);
bool IsFinal(Xform<T>* xform);
//Xforms Color.
void SetCurrentXformColorIndex(double d, bool updateRender);
void FillCurvesControl();
//Xforms Selection.
QString MakeXformCaption(size_t i);
bool XformCheckboxAt(int i, std::function<void(QCheckBox*)> func);
bool XformCheckboxAt(Xform<T>* xform, std::function<void(QCheckBox*)> func);
void UpdateXform(std::function<void(Xform<T>*)> func, eXformUpdate updateType = eXformUpdate::UPDATE_CURRENT, bool updateRender = true, eProcessAction action = FULL_RENDER);
//Palette.
void UpdateAdjustedPaletteGUI(Palette<T>& palette);
//Rendering/progress.
void Update(std::function<void (void)> func, bool updateRender = true, eProcessAction action = FULL_RENDER);
bool SyncSizes();
//Templated members.
bool m_PreviewRun;
bool m_PreviewRunning;
vector<T> m_TempOpacities;
vector<T> m_NormalizedWeights;
Ember<T> m_Ember;
EmberFile<T> m_EmberFile;
deque<Ember<T>> m_UndoList;
vector<Xform<T>> m_CopiedXforms;
Xform<T> m_CopiedFinalXform;
Palette<T> m_TempPalette;
PaletteList<T> m_PaletteList;
VariationList<T> m_VariationList;
unique_ptr<SheepTools<T, float>> m_SheepTools;
unique_ptr<GLEmberController<T>> m_GLController;
unique_ptr<EmberNs::Renderer<T, float>> m_PreviewRenderer;
QFuture<void> m_PreviewResult;
std::function<void (uint, uint)> m_PreviewRenderFunc;
};