mfeemster 2df1f7a52b Affine2D: Remove * operator, it's unused.
RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount().

Renderer: Implement ComputeCamera() as an override.

SpatialFilter: Ensure filters that are too small are made large enough to create.

FinalRenderDialog: Add estimated iters table row and populate on all UI updates.

FractoriumParams: Zoom was not being saved, loaded. Fixed.

GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale.
2014-10-18 12:56:37 -07:00
2014-10-16 21:16:25 -07:00
2014-10-14 08:53:15 -07:00
2014-08-05 21:50:52 -07:00
2014-07-08 00:05:16 -07:00
2014-07-08 00:05:16 -07:00

fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Description
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Readme GPL-3.0 20 MiB
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C++ 87.3%
C 9%
Rich Text Format 1.5%
QMake 1.1%
Shell 0.4%
Other 0.6%