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RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount(). Renderer: Implement ComputeCamera() as an override. SpatialFilter: Ensure filters that are too small are made large enough to create. FinalRenderDialog: Add estimated iters table row and populate on all UI updates. FractoriumParams: Zoom was not being saved, loaded. Fixed. GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale. |
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fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.