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145 lines
3.5 KiB
Markdown
145 lines
3.5 KiB
Markdown
#Building Guide for Fractorium Using MSVC2013 and Qt Creator (64 bit)
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##Requirements
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Install [git](https://git-scm.com/downloads).
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Install [Microsoft Visual Studio 2013 or later](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx), then install the latest updates.
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Install Qt for Windows 64-bit (VS 2013) 5.4 or later (http://www.qt.io/download/).
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##Get this project
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Open up the Visual Studio x64 Native Tools Command Prompt
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Create a new folder in your development area named fractorium:
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`mkdir fractorium`
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`cd fractorium`
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`git clone https://github.com/mfeemster/fractorium.git`
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##Prerequisites
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There are six prerequisite dependencies. Two of them must be downloaded manually:
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[libjpeg](http://www.ijg.org/)
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[tbb](https://www.threadingbuildingblocks.org/download)
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Extract them into the folder you created such that they are arranged like so:
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```
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[fractorium]
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│
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├─libjpeg
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├─tbb
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```
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Go into the fractorium folder and run this script which will get the rest of the prerequisites from git and build them:
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`cd fractorium
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`makedeps.bat
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This will download and build `glm libpng libxml zlib`. You will have a folder structure like this:
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```
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[YOUR ROOT FOLDER]
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│
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├─glm
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├─libjpeg
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├─libpng
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├─libxml2
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├─tbb
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└─fractorium
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├─Deps
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│
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├─libjpeg.lib
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├─libpng.lib
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├─libxml2.lib
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├─libxml2.dll
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├─tbb.dll
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├─tbb.lib
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├─zlib.lib
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```
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##Begin build with Qt Creator:
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Open the Qt Project `fractorium/main.pro` using Qt Creator with config like *Desktop Qt 5.5.1 MSVC2013 OpenGL 64bit*
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Select "shadow build" in "Edit build configuration" for both `Debug` and `Release`
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Switch to `Release` configuration for all projects and build.
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The outputs will be placed in `fractorium\Bin\release` several minutes later if no error occurs.
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```
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Ember.dll
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Ember.exp
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Ember.lib
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emberanimate.exe
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EmberCL.dll
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EmberCL.exp
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EmberCL.lib
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embergenome.exe
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emberrender.exe
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fractorium.exe
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```
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##Begin build with Visual Studio:
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Open the file Fractorium.sln under Builds/MSVC/2013
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Set the configuration to release, and build all.
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The outputs will be the same and will be placed in:
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`Bin/x64/Release
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To run it, just double click any of the .exe files.
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To run it on a machine which does not have Qt installed, put the .exe and .dll files above along with these files together in one folder
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```
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Qt5.5.1\5.5\msvc2013_64\bin\Qt5Core.dll
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Qt5.5.1\5.5\msvc2013_64\bin\Qt5Gui.dll
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Qt5.5.1\5.5\msvc2013_64\bin\Qt5Widgets.dll
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Qt5.5.1\5.5\msvc2013_64\plugins\platforms\qwindows.dll (put in folder "platforms")
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Deps\libxml2.dll
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Deps\tbb.dll
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fractorium\Data\dark.qss
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fractorium\Data\flam3-palettes.xml
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```
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To run on a computer without Visual Studio 2013, these files also need to be in the folder:
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```
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MSVC2013\VC\redist\x64\Microsoft.VC120.CRT\msvcp120.dll
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MSVC2013\VC\redist\x64\Microsoft.VC120.CRT\msvcr120.dll
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MSVC2013\VC\redist\x64\Microsoft.VC120.CRT\vccorlib120.dll
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```
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or you can install *Visual C++ Redistributable Packages for Visual Studio 2013 (64 bit)*
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####Final file structure
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```
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[YOUR FOLDER]
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│ dark.qss
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│ Ember.dll
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│ emberanimate.exe
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│ EmberCL.dll
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│ embergenome.exe
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│ emberrender.exe
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│ flam3-palettes.xml
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│ fractorium.exe
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│ libxml2.dll
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│ Qt5Core.dll
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│ Qt5Gui.dll
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│ Qt5OpenGL.dll
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│ Qt5Widgets.dll
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│ tbb.dll
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│
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│ vccorlib120.dll (optional)
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│ msvcp120.dll (optional)
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│ msvcr120.dll (optional)
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│
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└─platforms
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qwindows.dll
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```
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####Have Fun!
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