fractorium/Source/Ember/Isaac.h
mfeemster 9e94170a70 0.4.1.3 Beta 10/14/2014
--User Changes
 Size is no longer fixed to the window size.
 Size scaling is done differently in the final render dialog. This fixes several bugs.
 Remove Xml saving size from settings and options dialog, it no longer applies.
 Final render can be broken into strips.
 Set default save path to the desktop if none is found in the settings file.
 Set default output size to 1920x1080 if none is found in the settings file.

--Bug Fixes
 Better memory size reporting in final render dialog.

--Code Changes
 Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
 Change most instances of unsigned int to size_t, and int to intmax_t.
 Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
 Replace some sprintf_s() calls in XmlToEmber with ostringstream.
 Move more non-templated members into RendererBase.
 Add CopyVec() overload that takes a per element function pointer.
 Add vector Memset().
 Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
 Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
 Make AddAndWriteBuffer() just call WriteBuffer().
 Make AddAndWriteImage() delete the existing image first before replacing it.
 Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
 Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
 Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
 Add Size() wrapper in EmberFile.
 Make QString function arguments const QString&, and string with const string&.
 Make ShowCritical() wrapper for invoking a message box from another thread.
 Add combo box to TwoButtonWidget and rename.
2014-10-14 08:53:15 -07:00

401 lines
11 KiB
C++

#pragma once
#include "EmberDefines.h"
/// <summary>
/// C++ TEMPLATE VERSION OF Robert J. Jenkins Jr.'s
/// ISAAC Random Number Generator.
///
/// Ported from vanilla C to to template C++ class
/// by Quinn Tyler Jackson on 16-23 July 1998.
///
/// quinn@qtj.net
///
/// The function for the expected period of this
/// random number generator, according to Jenkins is:
///
/// f(a,b) = 2**((a+b*(3+2^^a)-1)
///
/// (where a is ALPHA and b is bitwidth)
///
/// So, for a bitwidth of 32 and an ALPHA of 8,
/// the expected period of ISAAC is:
///
/// 2^^(8+32*(3+2^^8)-1) = 2^^8295
///
/// Jackson has been able to run implementations
/// with an ALPHA as high as 16, or
///
/// 2^^2097263
///
/// -Modified by Matt Feemster to eliminate needless dynamic memory allocation and virtual functions and bring inline with Ember coding style.
/// </summary>
#ifndef __ISAAC64
typedef unsigned int ISAAC_INT;
const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b9);
#else
typedef size_t ISAAC_INT;
const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b97f4a7c13);
#endif
namespace EmberNs
{
/// <summary>
/// QTIsaac class which allows using ISAAC in an OOP manner.
/// </summary>
template <int ALPHA = 4, class T = ISAAC_INT>
class EMBER_API QTIsaac
{
public:
typedef unsigned char byte;
enum { N = (1 << ALPHA) };
/// <summary>
/// Global ISAAC RNG to be used from anywhere. This is not thread safe, so take caution to only
/// use it when no other threads are.
/// </summary>
static unique_ptr<QTIsaac<ALPHA, ISAAC_INT>> GlobalRand;
/// <summary>
/// The structure which holds all of the random information.
/// </summary>
struct EMBER_API randctx
{
T randcnt;
T randrsl[N];
T randmem[N];
T randa;
T randb;
T randc;
};
/// <summary>
/// Constructor which initialized the random context using the values passed in.
/// Leaving these as their defaults is fine, and will still give different
/// results because time is internally used if they are default.
/// However, specifying specific values is useful if you want to duplicate
/// a sequence of random numbers.
/// </summary>
/// <param name="a">First random seed. Default: 0.</param>
/// <param name="b">Second random seed. Default: 0.</param>
/// <param name="c">Third random seed. Default: 0.</param>
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
QTIsaac(T a = 0, T b = 0, T c = 0, T* s = nullptr)
{
Srand(a, b, c, s);
}
/// <summary>
/// Return the next random integer.
/// </summary>
/// <returns>The next random integer</returns>
inline T Rand()
{
#ifdef ISAAC_FLAM3_DEBUG
return (!m_Rc.randcnt-- ? (Isaac(&m_Rc), m_Rc.randcnt=N-1, m_Rc.randrsl[m_Rc.randcnt]) : m_Rc.randrsl[m_Rc.randcnt]);
#else
return (m_Rc.randcnt++ == N ? (Isaac(&m_Rc), m_Rc.randcnt=0, m_Rc.randrsl[m_Rc.randcnt]) : m_Rc.randrsl[m_Rc.randcnt]);
#endif
}
/// <summary>
/// Return the next random integer between 0 and the value passed in.
/// </summary>
/// <returns>A value one greater than the maximum value that will be returned</returns>
inline T Rand(T upper)
{
return (upper == 0) ? Rand() : Rand() % upper;
}
/// <summary>
/// Returns a random floating point value between the specified minimum and maximum.
/// Template argument expected to be float or double.
/// </summary>
/// <param name="fMin">The minimum value allowed, inclusive.</param>
/// <param name="fMax">The maximum value allowed, inclusive.</param>
/// <returns>A new random floating point value within the specified range, inclusive.</returns>
template<typename floatType>
inline floatType Frand(floatType fMin, floatType fMax)
{
floatType f = (floatType)Rand() / (floatType)std::numeric_limits<T>::max();
return fMin + (f * (fMax - fMin));
}
/// <summary>
/// Thin wrapper around a call to Frand() with a range of 0-1.
/// Template argument expected to be float or double.
/// </summary>
/// <returns>A new random number in the range of 0-1, inclusive.</returns>
template<typename floatType>
inline floatType Frand01()
{
#ifdef ISAAC_FLAM3_DEBUG
return (Rand() & 0xfffffff) / (floatType)0xfffffff;
#else
return Frand<floatType>(floatType(0), floatType(1));
#endif
}
/// <summary>
/// Thin wrapper around a call to Frand() with a range of -1-1.
/// Template argument expected to be float or double.
/// </summary>
/// <returns>A new random number in the range of -1-1, inclusive.</returns>
template<typename floatType>
inline floatType Frand11()
{
#ifdef ISAAC_FLAM3_DEBUG
return ((Rand() & 0xfffffff) - 0x7ffffff) / (floatType)0x7ffffff;
#else
return Frand<floatType>(floatType(-1), floatType(1));
#endif
}
/// <summary>
/// Not sure what this does.
/// </summary>
/// <returns>Something that is golden</returns>
template<typename floatType>
inline floatType GoldenBit()
{
return RandBit() ? floatType(0.38196) : floatType(0.61804);
}
/// <summary>
/// Returns a random 0 or 1.
/// </summary>
/// <returns>A random 0 or 1</returns>
inline unsigned int RandBit()
{
return Rand() & 1;
}
/// <summary>
/// A different way of getting a floating point rand in the range -1-1.
/// Flam3 used this but it seems unnecessary now, keep around if it's ever needed.
/// </summary>
/// <returns>A new random number in the range of -1-1, inclusive.</returns>
//double drand11()
//{
// return (((int)Rand() & 0xfffffff) - 0x7ffffff) / (double) 0x7ffffff;
//}
/// <summary>
/// Initializes a random context.
/// Unsure exacly how this works, but it does.
/// </summary>
/// <param name="ctx">The random context to initialize</param>
/// <param name="useSeed">Whether to use the seeds passed in to the constructor, else zero.</param>
void RandInit(randctx* ctx, bool useSeed)
{
int i;
T a, b, c, d, e, f, g, h;
T* m = ctx->randmem;
T* r = ctx->randrsl;
a = b = c = d = e = f = g = h = GOLDEN_RATIO;
if (!useSeed)
{
ctx->randa = 0;
ctx->randb = 0;
ctx->randc = 0;
}
//Scramble it.
for (i = 0; i < 4; ++i)
{
Shuffle(a, b, c, d, e, f, g, h);
}
if (useSeed)
{
//Initialize using the contents of r[] as the seed.
for (i = 0; i < N; i += 8)
{
a += r[i ]; b += r[i + 1]; c += r[i + 2]; d += r[i + 3];
e += r[i + 4]; f += r[i + 5]; g += r[i + 6]; h += r[i + 7];
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
//Do a second pass to make all of the seed affect all of m.
for (i = 0; i < N; i += 8)
{
a += m[i ]; b += m[i + 1]; c += m[i + 2]; d += m[i + 3];
e += m[i + 4]; f += m[i + 5]; g += m[i + 6]; h += m[i + 7];
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
}
else
{
//Fill in mm[] with messy stuff.
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
Isaac(ctx); //Fill in the first set of results.
ctx->randcnt = N;//TODO//0;//Prepare to use the first set of results.
}
/// <summary>
/// Initialize the seeds of the member random context using the specified seeds.
/// If s is null, time plus index up to 256 is used for the random buffer.
/// </summary>
/// <param name="a">First random seed. Default: 0.</param>
/// <param name="b">Second random seed. Default: 0.</param>
/// <param name="c">Third random seed. Default: 0.</param>
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
void Srand(T a = 0, T b = 0, T c = 0, T* s = nullptr)
{
if (s == nullptr)//Default to using time plus index as the seed if s was nullptr.
{
for (int i = 0; i < N; i++)
m_Rc.randrsl[i] = (T)time(0) + i;
}
else
{
for (int i = 0; i < N; i++)
m_Rc.randrsl[i] = s[i];
}
#ifndef ISAAC_FLAM3_DEBUG
if (a == 0 && b == 0 && c == 0)
{
m_Rc.randa = (T)time(nullptr);
m_Rc.randb = (T)time(nullptr) * (T)time(nullptr);
m_Rc.randc = (T)time(nullptr) * (T)time(nullptr) * (T)time(nullptr);
}
else
#endif
{
m_Rc.randa = a;
m_Rc.randb = b;
m_Rc.randc = c;
}
RandInit(&m_Rc, true);
}
protected:
/// <summary>
/// Compute the next batch of random numbers for a random context.
/// </summary>
/// <param name="ctx">The context to populate.</param>
void Isaac(randctx* ctx)
{
T x,y;
T* mm = ctx->randmem;
T* r = ctx->randrsl;
T a = (ctx->randa);
T b = (ctx->randb + (++ctx->randc));
T* m = mm;
T* m2 = (m + (N / 2));
T* mend = m2;
for(; m < mend; )
{
#ifndef __ISAAC64
RngStep((a << 13), a, b, mm, m, m2, r, x, y);
RngStep((a >> 6) , a, b, mm, m, m2, r, x, y);
RngStep((a << 2) , a, b, mm, m, m2, r, x, y);
RngStep((a >> 16), a, b, mm, m, m2, r, x, y);
#else // __ISAAC64
RngStep(~(a ^ (a << 21)), a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a >> 5) , a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a << 12) , a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
#endif // __ISAAC64
}
m2 = mm;
for(; m2<mend;)
{
#ifndef __ISAAC64
RngStep((a << 13), a, b, mm, m, m2, r, x, y);
RngStep((a >> 6) , a, b, mm, m, m2, r, x, y);
RngStep((a << 2) , a, b, mm, m, m2, r, x, y);
RngStep((a >> 16), a, b, mm, m, m2, r, x, y);
#else // __ISAAC64
RngStep(~(a ^ (a << 21)), a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a >> 5) , a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a << 12) , a, b, mm, m, m2, r, x, y);
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
#endif // __ISAAC64
}
ctx->randb = b;
ctx->randa = a;
}
/// <summary>
/// Retrieves a value using indirection.
/// </summary>
/// <param name="mm">The buffer.</param>
/// <param name="x">The offset.</param>
/// <returns>A new value</returns>
inline T Ind(T* mm, T x)
{
#ifndef __ISAAC64
return (*(T*)((byte*)(mm) + ((x) & ((N - 1) << 2))));
#else // __ISAAC64
return (*(T*)((byte*)(mm) + ((x) & ((N - 1) << 3))));
#endif // __ISAAC64
}
/// <summary>
/// Unsure what this does.
/// </summary>
void RngStep(T mix, T& a, T& b, T*& mm, T*& m, T*& m2, T*& r, T& x, T& y)
{
x = *m;
a = (a ^ (mix)) + *(m2++);
*(m++) = y = Ind(mm, x) + a + b;
*(r++) = b = Ind(mm, y >> ALPHA) + x;
}
/// <summary>
/// Unsure what this does.
/// </summary>
void Shuffle(T& a, T& b, T& c, T& d, T& e, T& f, T& g, T& h)
{
#ifndef __ISAAC64
a ^= b << 11; d += a; b += c;
b ^= c >> 2; e += b; c += d;
c ^= d << 8; f += c; d += e;
d ^= e >> 16; g += d; e += f;
e ^= f << 10; h += e; f += g;
f ^= g >> 4; a += f; g += h;
g ^= h << 8; b += g; h += a;
h ^= a >> 9; c += h; a += b;
#else // __ISAAC64
a -= e; f ^= h >> 9; h += a;
b -= f; g ^= a << 9; a += b;
c -= g; h ^= b >> 23; b += c;
d -= h; a ^= c << 15; c += d;
e -= a; b ^= d >> 14; d += e;
f -= b; c ^= e << 20; e += f;
g -= c; d ^= f >> 17; f += g;
h -= d; e ^= g << 14; g += h;
#endif // __ISAAC64
}
private:
randctx m_Rc;//The random context which holds all of the seed and state information as well as the random number values.
};
}