mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-22 05:30:06 -05:00
6ff199d1ef
-No longer constrain pitch, yaw or depth spinners to -180 - 180. --Bug fixes -Properly set color index on padded xforms. -Adding a padding final xform included a linear variation with a weight of zero to not appear empty. Made it have a weight of 1. -Always write animate tag on final xform when saving to Xml. -Motion was being applied to the wrong flame in SheepTools::Edge(), so apply it to the correct one. -Prevent divide by zero when normalizing variation weights. -Was accidentally adding the placeholder value of -9999 for motion_offset to varation weights and parameters when applying motion. Set to zero if no value present. -Clamp flame rotation values to -180 - 180 when reading a flame from Xml. -Events were not properly wired for user changes in the random rotations per blend controls in the sequencer. -Fix major UI bugs with sequencer min/max random controls which made it nearly impossible to hand type values. -Values from rotations per blend and rotations per blend max were not being saved to file between program runs. -Checking animate for an xform was not applied to all flames even if Apply All was checked. -Changing interpolation type, temporal filter width, temporal type, and affine interpolation type were not actually saving to the flame when changed. -Grid on the main window was not being drawn at the right scale initially due to some OpenGL initialization occurring in the wrong order. -Severe bugs in sequence generation code: --Improperly detected padding xforms. --When looking for specific variations during xform aligning, only presence was detected, when it should have been presence plus a weight greater than zero. --When adding specific variations during xform aligning, must first remove any variations of that type. --Two variables were unsigned when they should have been signed. This prevented large blocks of code from ever executing. --When interpolating affines, an EPS that was too small was used, causing affine values to interpolate incorrectly. Instead use 1e-10 to ensure results equal to flam3. --Code changes -Modify FractoriumEmberController::UpdateXform() to pass the selected xform index as well as the absolute index to func().
852 lines
38 KiB
C++
852 lines
38 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the parameters UI.
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/// </summary>
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void Fractorium::InitParamsUI()
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{
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int row = 0;
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int spinHeight = 20;
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double dmax = numeric_limits<double>::max();
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vector<string> comboVals;
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QTableWidget* table = ui.ColorTable;
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//Because QTableWidget does not allow for a single title bar/header
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//at the top of a multi-column table, the workaround hack is to just
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//make another single column table with no rows, and use the single
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//column header as the title bar. Then positioning it right above the table
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//that holds the data. Disallow selecting and resizing of the title bar.
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SetFixedTableHeader(ui.ColorTableHeader->horizontalHeader());
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SetFixedTableHeader(ui.GeometryTableHeader->horizontalHeader());
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SetFixedTableHeader(ui.FilterTableHeader->horizontalHeader());
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SetFixedTableHeader(ui.IterationTableHeader->horizontalHeader());
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SetFixedTableHeader(ui.AnimationTableHeader->horizontalHeader());
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//Color.
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_BrightnessSpin, spinHeight, 0.05, 1000, 1, SIGNAL(valueChanged(double)), SLOT(OnBrightnessChanged(double)), true, 4.0, 4.0, 4.0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_GammaSpin, spinHeight, 1, 9999, 0.5, SIGNAL(valueChanged(double)), SLOT(OnGammaChanged(double)), true, 4.0, 4.0, 4.0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_GammaThresholdSpin, spinHeight, 0, 10, 0.01, SIGNAL(valueChanged(double)), SLOT(OnGammaThresholdChanged(double)), true, 0.1, 0.1, 0.0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_VibrancySpin, spinHeight, 0, 30, 0.01, SIGNAL(valueChanged(double)), SLOT(OnVibrancyChanged(double)), true, 1.0, 1.0, 0.0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_HighlightSpin, spinHeight, -1.0, 10, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHighlightPowerChanged(double)), true, 1.0, 1.0, -1.0);
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m_HighlightSpin->DoubleClickLowVal(-1.0);
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m_GammaThresholdSpin->setDecimals(4);
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m_BackgroundColorButton = new QPushButton("...", table);
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m_BackgroundColorButton->setMinimumWidth(21);
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m_BackgroundColorButton->setMaximumWidth(21);
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table->setCellWidget(row, 1, m_BackgroundColorButton);
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table->item(row, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
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connect(m_BackgroundColorButton, SIGNAL(clicked(bool)), this, SLOT(OnBackgroundColorButtonClicked(bool)), Qt::QueuedConnection);
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row++;
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comboVals.push_back("Step");
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comboVals.push_back("Linear");
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SetupCombo(table, this, row, 1, m_PaletteModeCombo, comboVals, SIGNAL(currentIndexChanged(int)), SLOT(OnPaletteModeComboCurrentIndexChanged(int)));
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m_PaletteModeCombo->SetCurrentIndexStealth(int(ePaletteMode::PALETTE_LINEAR));
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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//Geometry.
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row = 0;
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table = ui.GeometryTable;
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SetupSpinner<SpinBox, int> (table, this, row, 1, m_WidthSpin, spinHeight, 10, 2048, 50, SIGNAL(valueChanged(int)), SLOT(OnWidthChanged(int)), true, width(), width(), width());
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SetupSpinner<SpinBox, int> (table, this, row, 1, m_HeightSpin, spinHeight, 10, 2048, 50, SIGNAL(valueChanged(int)), SLOT(OnHeightChanged(int)), true, height(), height(), height());
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_CenterXSpin, spinHeight, -dmax, dmax, 0.05, SIGNAL(valueChanged(double)), SLOT(OnCenterXChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_CenterYSpin, spinHeight, -dmax, dmax, 0.05, SIGNAL(valueChanged(double)), SLOT(OnCenterYChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ScaleSpin, spinHeight, 10, dmax, 20, SIGNAL(valueChanged(double)), SLOT(OnScaleChanged(double)), true, 240, 240, 240);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZoomSpin, spinHeight, 0, 25, 0.2, SIGNAL(valueChanged(double)), SLOT(OnZoomChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_RotateSpin, spinHeight, -180, 180, 10, SIGNAL(valueChanged(double)), SLOT(OnRotateChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZPosSpin, spinHeight, -1000, 1000, 1, SIGNAL(valueChanged(double)), SLOT(OnZPosChanged(double)), true, 0, 1, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PerspectiveSpin, spinHeight, -500, 500, 0.01, SIGNAL(valueChanged(double)), SLOT(OnPerspectiveChanged(double)), true, 0, 1, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PitchSpin, spinHeight, -dmax, dmax, 1, SIGNAL(valueChanged(double)), SLOT(OnPitchChanged(double)), true, 0, 45, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_YawSpin, spinHeight, -dmax, dmax, 1, SIGNAL(valueChanged(double)), SLOT(OnYawChanged(double)), true, 0, 45, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DepthBlurSpin, spinHeight, -dmax, dmax, 0.01, SIGNAL(valueChanged(double)), SLOT(OnDepthBlurChanged(double)), true, 0, 1, 0);
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//Set w/h max values.
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m_CenterXSpin->setDecimals(3);
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m_CenterYSpin->setDecimals(3);
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m_ZPosSpin->setDecimals(3);
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m_PerspectiveSpin->setDecimals(4);
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m_DepthBlurSpin->setDecimals(3);
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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//Filter.
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row = 0;
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table = ui.FilterTable;
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_SpatialFilterWidthSpin, spinHeight, 0, 2, 0.1, SIGNAL(valueChanged(double)), SLOT(OnSpatialFilterWidthChanged(double)), true, 1.0, 1.0, 0);
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m_SpatialFilterWidthSpin->DoubleClickLowVal(0.1);
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comboVals = SpatialFilterCreator<float>::FilterTypes();
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SetupCombo(table, this, row, 1, m_SpatialFilterTypeCombo, comboVals, SIGNAL(currentIndexChanged(const QString&)), SLOT(OnSpatialFilterTypeComboCurrentIndexChanged(const QString&)));
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DEFilterMinRadiusSpin, spinHeight, 0, 25, 1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterMinRadiusWidthChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DEFilterMaxRadiusSpin, spinHeight, 0, 25, 1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterMaxRadiusWidthChanged(double)), true, 0.0, 9.0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DECurveSpin, spinHeight, 0.15, 5, 0.1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterCurveWidthChanged(double)), true, 0.4, 0.4, 0.4);
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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//Iteration.
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row = 0;
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table = ui.IterationTable;
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auto quality = m_Settings->OpenCL() ? m_Settings->OpenClQuality() : m_Settings->CpuQuality();
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SetupSpinner<SpinBox, int>( table, this, row, 1, m_SbsSpin, spinHeight, 1000, 100000, 100, SIGNAL(valueChanged(int)), SLOT(OnSbsChanged(int)), true, DEFAULT_SBS, DEFAULT_SBS, DEFAULT_SBS);
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SetupSpinner<SpinBox, int>( table, this, row, 1, m_FuseSpin, spinHeight, 1, 1000, 5, SIGNAL(valueChanged(int)), SLOT(OnFuseChanged(int)), true, 15, 15, 15);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, quality, 10, 10);
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SetupSpinner<SpinBox, int>( table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 1, 1, 1);
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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//Animation.
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row = 0;
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table = ui.AnimationTable;
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comboVals.clear();
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comboVals.push_back("Linear");
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comboVals.push_back("Smooth");
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SetupCombo(table, this, row, 1, m_InterpTypeCombo, comboVals, SIGNAL(currentIndexChanged(int)), SLOT(OnInterpTypeComboCurrentIndexChanged(int)));
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m_InterpTypeCombo->SetCurrentIndexStealth(int(eInterp::EMBER_INTERP_SMOOTH));
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comboVals.clear();
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comboVals.push_back("Linear");
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comboVals.push_back("Log");
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SetupCombo( table, this, row, 1, m_AffineInterpTypeCombo, comboVals, SIGNAL(currentIndexChanged(int)), SLOT(OnAffineInterpTypeComboCurrentIndexChanged(int)));
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m_AffineInterpTypeCombo->SetCurrentIndexStealth(int(eAffineInterp::AFFINE_INTERP_LOG));
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SetupSpinner<SpinBox, int>( table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 1, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_TemporalFilterWidthSpin, spinHeight, 1, 10, 1, SIGNAL(valueChanged(double)), SLOT(OnTemporalFilterWidthChanged(double)), true, 1);
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comboVals = TemporalFilterCreator<float>::FilterTypes();
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SetupCombo( table, this, row, 1, m_TemporalFilterTypeCombo, comboVals, SIGNAL(currentIndexChanged(const QString&)), SLOT(OnTemporalFilterTypeComboCurrentIndexChanged(const QString&)));
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table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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}
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/// <summary>
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/// Return whether the apply all checkbox is checked.
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/// </summary>
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/// <returns>True if checked, else false.</returns>
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bool Fractorium::ApplyAll()
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{
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return ui.ApplyAllParamsCheckBox->isChecked();
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}
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/// <summary>
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/// Color.
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/// </summary>
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/// <summary>
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/// Set the brightness to be used for calculating K1 and K2 for filtering and final accum.
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/// Called when brightness spinner is changed.
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/// Resets the rendering process to the filtering stage.
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/// </summary>
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/// <param name="d">The brightness</param>
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template <typename T>
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void FractoriumEmberController<T>::BrightnessChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_Brightness = d;
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}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnBrightnessChanged(double d) { m_Controller->BrightnessChanged(d); }
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/// <summary>
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/// Set the gamma to be used for final accum.
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/// Called when gamma spinner is changed.
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/// Resets the rendering process if temporal samples is greater than 1,
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/// else if early clip is true, filter and accum, else final accum only.
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/// </summary>
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/// <param name="d">The gamma value</param>
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template <typename T> void FractoriumEmberController<T>::GammaChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_Gamma = d;
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}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnGammaChanged(double d) { m_Controller->GammaChanged(d); }
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/// <summary>
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/// Set the gamma threshold to be used for final accum.
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/// Called when gamma threshold spinner is changed.
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/// Resets the rendering process to the final accumulation stage.
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/// </summary>
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/// <param name="d">The gamma threshold</param>
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template <typename T> void FractoriumEmberController<T>::GammaThresholdChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_GammaThresh = d;
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}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnGammaThresholdChanged(double d) { m_Controller->GammaThresholdChanged(d); }
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/// <summary>
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/// Set the vibrancy to be used for final accum.
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/// Called when vibrancy spinner is changed.
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/// Resets the rendering process to the final accumulation stage if temporal samples is 1, else full reset.
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/// </summary>
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/// <param name="d">The vibrancy</param>
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template <typename T> void FractoriumEmberController<T>::VibrancyChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_Vibrancy = d;
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}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnVibrancyChanged(double d) { m_Controller->VibrancyChanged(d); }
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/// <summary>
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/// Set the highlight power to be used for final accum.
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/// Called when highlight power spinner is changed.
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/// Resets the rendering process to the final accumulation stage.
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/// </summary>
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/// <param name="d">The highlight power</param>
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template <typename T> void FractoriumEmberController<T>::HighlightPowerChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_HighlightPower = d;
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}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnHighlightPowerChanged(double d) { m_Controller->HighlightPowerChanged(d); }
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/// <summary>
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/// Show the color selection dialog.
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/// Called when background color button is clicked.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnBackgroundColorButtonClicked(bool checked)
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{
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m_ColorDialog->exec();
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}
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/// <summary>
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/// Set a new ember background color when the user accepts the color dialog.
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/// Also change the background and foreground colors of the color cell in the
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/// color params table.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="color">The color to set, RGB in the 0-255 range</param>
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template <typename T>
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void FractoriumEmberController<T>::BackgroundChanged(const QColor& color)
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{
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int itemRow = 5;
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auto colorTable = m_Fractorium->ui.ColorTable;
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colorTable->item(itemRow, 1)->setBackgroundColor(color);
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auto r = ToString(color.red());
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auto g = ToString(color.green());
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auto b = ToString(color.blue());
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colorTable->item(itemRow, 1)->setTextColor(VisibleColor(color));
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colorTable->item(itemRow, 1)->setText("rgb(" + r + ", " + g + ", " + b + ")");
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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//Color is 0-255, normalize to 0-1.
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ember.m_Background.r = color.red() / 255.0;
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ember.m_Background.g = color.green() / 255.0;
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ember.m_Background.b = color.blue() / 255.0;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnColorSelected(const QColor& color) { m_Controller->BackgroundChanged(color); }
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/// <summary>
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/// Set the palette index interpolation mode.
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/// Called when palette mode combo box index is changed.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="index">The index of the palette mode combo box</param>
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template <typename T> void FractoriumEmberController<T>::PaletteModeChanged(uint i)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_PaletteMode = i == 0 ? ePaletteMode::PALETTE_STEP : ePaletteMode::PALETTE_LINEAR;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnPaletteModeComboCurrentIndexChanged(int index) { m_Controller->PaletteModeChanged(index); }
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/// <summary>
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/// Geometry.
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/// </summary>
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/// <summary>
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/// Placeholder, do nothing.
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/// Dimensions are set automatically to match the dimensions of GLWidget.
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/// </summary>
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/// <param name="d">Ignored</param>
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template <typename T> void FractoriumEmberController<T>::WidthChanged(uint i)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_FinalRasW = i;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnWidthChanged(int i) { m_Controller->WidthChanged(i); }
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/// <summary>
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/// Placeholder, do nothing.
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/// Dimensions are set automatically to match the dimensions of GLWidget.
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/// </summary>
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/// <param name="d">Ignored</param>
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template <typename T> void FractoriumEmberController<T>::HeightChanged(uint i)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_FinalRasH = i;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnHeightChanged(int i) { m_Controller->HeightChanged(i); }
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/// <summary>
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/// Set the x offset applied to the center of the image.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="d">The x offset value</param>
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template <typename T> void FractoriumEmberController<T>::CenterXChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_CenterX = d;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnCenterXChanged(double d) { m_Controller->CenterXChanged(d); }
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/// <summary>
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/// Set the y offset applied to the center of the image.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="d">The y offset value</param>
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template <typename T> void FractoriumEmberController<T>::CenterYChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_CenterY = ember.m_RotCenterY = d;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
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void Fractorium::OnCenterYChanged(double d) { m_Controller->CenterYChanged(d); }
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/// <summary>
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/// Set the scale (pixels per unit) value of the image.
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/// Note this will not increase the number of iters ran, but will degrade quality.
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/// To preserve quality, but exponentially increase iters, use zoom.
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/// Called when scale spinner is changed.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="d">The scale value</param>
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template <typename T> void FractoriumEmberController<T>::ScaleChanged(double d)
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.m_PixelsPerUnit = d;
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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}
|
|
void Fractorium::OnScaleChanged(double d) { m_Controller->ScaleChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the zoom value of the image.
|
|
/// Note this will increase the number of iters ran exponentially.
|
|
/// To zoom in without increasing iters, but sacrifice quality, use scale.
|
|
/// Called when zoom spinner is changed.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="d">The zoom value</param>
|
|
template <typename T> void FractoriumEmberController<T>::ZoomChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_Zoom = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnZoomChanged(double d) { m_Controller->ZoomChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the angular rotation of the image.
|
|
/// Called when rotate spinner is changed.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="d">The rotation in angles</param>
|
|
template <typename T> void FractoriumEmberController<T>::RotateChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_Rotate = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnRotateChanged(double d) { m_Controller->RotateChanged(d); }
|
|
|
|
template <typename T> void FractoriumEmberController<T>::ZPosChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CamZPos = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnZPosChanged(double d) { m_Controller->ZPosChanged(d); }
|
|
|
|
template <typename T> void FractoriumEmberController<T>::PerspectiveChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CamPerspective = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnPerspectiveChanged(double d) { m_Controller->PerspectiveChanged(d); }
|
|
|
|
template <typename T> void FractoriumEmberController<T>::PitchChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CamPitch = d * DEG_2_RAD;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnPitchChanged(double d) { m_Controller->PitchChanged(d); }
|
|
|
|
template <typename T> void FractoriumEmberController<T>::YawChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CamYaw = d * DEG_2_RAD;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnYawChanged(double d) { m_Controller->YawChanged(d); }
|
|
|
|
template <typename T> void FractoriumEmberController<T>::DepthBlurChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CamDepthBlur = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnDepthBlurChanged(double d) { m_Controller->DepthBlurChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Filter.
|
|
/// </summary>
|
|
|
|
/// <summary>
|
|
/// Set the spatial filter width.
|
|
/// Called when the spatial filter width spinner is changed.
|
|
/// Resets the rendering process to density filtering if early clip is used, else to final accumulation.
|
|
/// </summary>
|
|
/// <param name="d">The spatial filter width</param>
|
|
template <typename T> void FractoriumEmberController<T>::SpatialFilterWidthChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_SpatialFilterRadius = d;
|
|
}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
|
|
}
|
|
|
|
void Fractorium::OnSpatialFilterWidthChanged(double d) { m_Controller->SpatialFilterWidthChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the spatial filter type.
|
|
/// Called when the spatial filter type combo box index is changed.
|
|
/// Resets the rendering process to density filtering if early clip is used, else to final accumulation.
|
|
/// </summary>
|
|
/// <param name="text">The spatial filter type</param>
|
|
template <typename T> void FractoriumEmberController<T>::SpatialFilterTypeChanged(const QString& text)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_SpatialFilterType = SpatialFilterCreator<T>::FromString(text.toStdString());
|
|
}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY, m_Fractorium->ApplyAll());
|
|
}
|
|
|
|
void Fractorium::OnSpatialFilterTypeComboCurrentIndexChanged(const QString& text) { m_Controller->SpatialFilterTypeChanged(text); }
|
|
|
|
/// <summary>
|
|
/// Set the density estimation filter min radius value.
|
|
/// Resets the rendering process to density filtering.
|
|
/// </summary>
|
|
/// <param name="d">The min radius value</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::DEFilterMinRadiusWidthChanged(double d)
|
|
{
|
|
if (m_Ember.m_MinRadDE != d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_MinRadDE = d;
|
|
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnDEFilterMinRadiusWidthChanged(double d)
|
|
{
|
|
ConstrainLow(m_DEFilterMinRadiusSpin, m_DEFilterMaxRadiusSpin);
|
|
m_Controller->DEFilterMinRadiusWidthChanged(m_DEFilterMinRadiusSpin->value());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the density estimation filter max radius value.
|
|
/// Resets the rendering process to density filtering.
|
|
/// </summary>
|
|
/// <param name="d">The max radius value</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::DEFilterMaxRadiusWidthChanged(double d)
|
|
{
|
|
if (m_Ember.m_MaxRadDE != d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_MaxRadDE = d;
|
|
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnDEFilterMaxRadiusWidthChanged(double d)
|
|
{
|
|
ConstrainHigh(m_DEFilterMinRadiusSpin, m_DEFilterMaxRadiusSpin);
|
|
m_Controller->DEFilterMaxRadiusWidthChanged(m_DEFilterMaxRadiusSpin->value());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the density estimation filter curve value.
|
|
/// Resets the rendering process to density filtering.
|
|
/// </summary>
|
|
/// <param name="d">The curve value</param>
|
|
template <typename T> void FractoriumEmberController<T>::DEFilterCurveWidthChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CurveDE = d;
|
|
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
|
|
}
|
|
|
|
void Fractorium::OnDEFilterCurveWidthChanged(double d) { m_Controller->DEFilterCurveWidthChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Iteration.
|
|
/// </summary>
|
|
|
|
/// <summary>
|
|
/// Set the iteration depth.
|
|
/// Called when the sub batch size spinner is changed.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="d">The sub batch size value to set</param>
|
|
template <typename T> void FractoriumEmberController<T>::SbsChanged(int d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_SubBatchSize = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnSbsChanged(int d) { m_Controller->SbsChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the number of samples to disregard for each sub batch.
|
|
/// Called when the fuse count spinner is changed.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="d">The fuse count value to set</param>
|
|
template <typename T> void FractoriumEmberController<T>::FuseChanged(int d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_FuseCount = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnFuseChanged(int d) { m_Controller->FuseChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the quality.
|
|
/// 10 is good for interactive rendering on the CPU.
|
|
/// 20-50 is good for OpenCL.
|
|
/// Above 500 seems to offer little additional value for final renders.
|
|
/// Called when the quality spinner is changed.
|
|
/// If rendering is done, and the value is greater than the last value,
|
|
/// the rendering process is continued, else it's reset.
|
|
/// </summary>
|
|
/// <param name="d">The quality in terms of iterations per pixel</param>
|
|
template <typename T> void FractoriumEmberController<T>::QualityChanged(double d) { }
|
|
void Fractorium::OnQualityChanged(double d) { m_Controller->QualityChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the supersample.
|
|
/// Note this will dramatically degrade performance, especially in
|
|
/// OpenCL, while only giving a minor improvement in visual quality.
|
|
/// Values above 2 add no noticeable difference.
|
|
/// The user should only use this for a final render, or a quick preview, and then
|
|
/// reset it back to 1 when done.
|
|
/// Called when the supersample spinner is changed.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="d">The supersample value to set</param>
|
|
template <typename T> void FractoriumEmberController<T>::SupersampleChanged(int d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_Supersample = d;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
}
|
|
void Fractorium::OnSupersampleChanged(int d) { m_Controller->SupersampleChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the affine interpolation type.
|
|
/// Does not reset anything because this is only used for animation.
|
|
/// In the future, when animation is implemented, this will have an effect.
|
|
/// Called when the affine interp type combo box index is changed.
|
|
/// </summary>
|
|
/// <param name="index">The index</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::AffineInterpTypeChanged(int i)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
eAffineInterp interp;
|
|
|
|
if (i == 0)
|
|
interp = eAffineInterp::AFFINE_INTERP_LINEAR;
|
|
else if (i == 1)
|
|
interp = eAffineInterp::AFFINE_INTERP_LOG;
|
|
else
|
|
interp = eAffineInterp::AFFINE_INTERP_LINEAR;
|
|
|
|
ember.m_AffineInterp = interp;
|
|
|
|
if (!m_Fractorium->ApplyAll())
|
|
if (m_EmberFilePointer)
|
|
m_EmberFilePointer->m_AffineInterp = interp;
|
|
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());
|
|
}
|
|
|
|
void Fractorium::OnAffineInterpTypeComboCurrentIndexChanged(int index) { m_Controller->AffineInterpTypeChanged(index); }
|
|
|
|
/// <summary>
|
|
/// Set the interpolation type.
|
|
/// Does not reset anything because this is only used for animation.
|
|
/// Called when the interp type combo box index is changed.
|
|
/// </summary>
|
|
/// <param name="i">The index</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::InterpTypeChanged(int i)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
eInterp interp;
|
|
|
|
if (i == 0)//Need to make this work like animate flag where it sets the value but doesn't trigger and update.//TODO
|
|
interp = eInterp::EMBER_INTERP_LINEAR;
|
|
else if (i == 1)
|
|
interp = eInterp::EMBER_INTERP_SMOOTH;
|
|
else
|
|
interp = eInterp::EMBER_INTERP_LINEAR;
|
|
|
|
ember.m_Interp = interp;
|
|
|
|
if (!m_Fractorium->ApplyAll())
|
|
if (m_EmberFilePointer)
|
|
m_EmberFilePointer->m_Interp = interp;
|
|
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());
|
|
}
|
|
|
|
void Fractorium::OnInterpTypeComboCurrentIndexChanged(int index) { m_Controller->InterpTypeChanged(index); }
|
|
|
|
/// <summary>
|
|
/// Set the temporal samples to be used with animation.
|
|
/// Called when the temporal samples spinner is changed.
|
|
/// Does not reset anything because this is only used for animation.
|
|
/// </summary>
|
|
/// <param name="d">The temporal samples value</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::TemporalSamplesChanged(int i)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_TemporalSamples = i;//This will be reset on every render to trick the renderer into not thinking it's doing an animation. So setting this has no real effect. Users should set it in the final render dialog when animating.
|
|
|
|
if (!m_Fractorium->ApplyAll())
|
|
if (m_EmberFilePointer)
|
|
m_EmberFilePointer->m_TemporalSamples = i;
|
|
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());//Don't do anything until animation is implemented.
|
|
}
|
|
void Fractorium::OnTemporalSamplesChanged(int d) { m_Controller->TemporalSamplesChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the temporal filter width to be used with animation.
|
|
/// Called when the temporal filter width spinner is changed.
|
|
/// Does not reset anything because this is only used for animation.
|
|
/// </summary>
|
|
/// <param name="d">The temporal filter width</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::TemporalFilterWidthChanged(double d)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_TemporalFilterWidth = d;
|
|
|
|
if (!m_Fractorium->ApplyAll())
|
|
if (m_EmberFilePointer)
|
|
m_EmberFilePointer->m_TemporalFilterWidth = d;
|
|
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());//Don't do anything until animation is implemented.
|
|
}
|
|
void Fractorium::OnTemporalFilterWidthChanged(double d) { m_Controller->TemporalFilterWidthChanged(d); }
|
|
|
|
/// <summary>
|
|
/// Set the temporal filter type to be used with animation.
|
|
/// Called when the temporal filter combo box index is changed.
|
|
/// Does not reset anything because this is only used for animation.
|
|
/// </summary>
|
|
/// <param name="text">The name of the temporal filter</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::TemporalFilterTypeChanged(const QString& text)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
auto filter = TemporalFilterCreator<T>::FromString(text.toStdString());
|
|
ember.m_TemporalFilterType = filter;
|
|
|
|
if (!m_Fractorium->ApplyAll())
|
|
if (m_EmberFilePointer)
|
|
m_EmberFilePointer->m_TemporalFilterType = filter;
|
|
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());//Don't do anything until animation is implemented.
|
|
}
|
|
void Fractorium::OnTemporalFilterTypeComboCurrentIndexChanged(const QString& text) { m_Controller->TemporalFilterTypeChanged(text); }
|
|
|
|
/// <summary>
|
|
/// Set the center.
|
|
/// This updates the spinners as well as the current ember center.
|
|
/// Resets the renering process.
|
|
/// </summary>
|
|
/// <param name="x">The x offset</param>
|
|
/// <param name="y">The y offset</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SetCenter(double x, double y)
|
|
{
|
|
UpdateAll([&](Ember<T>& ember, bool isMain)
|
|
{
|
|
ember.m_CenterX = x;
|
|
ember.m_CenterY = ember.m_RotCenterY = y;
|
|
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
|
|
m_Fractorium->m_CenterXSpin->SetValueStealth(x);//Don't trigger a redraw twice.
|
|
m_Fractorium->m_CenterYSpin->SetValueStealth(y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill the parameter tables and palette widgets with values from the current ember.
|
|
/// This takes ~1-2ms.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::FillParamTablesAndPalette()
|
|
{
|
|
m_Fractorium->m_BrightnessSpin->SetValueStealth(m_Ember.m_Brightness);//Color.
|
|
m_Fractorium->m_GammaSpin->SetValueStealth(m_Ember.m_Gamma);
|
|
m_Fractorium->m_GammaThresholdSpin->SetValueStealth(m_Ember.m_GammaThresh);
|
|
m_Fractorium->m_VibrancySpin->SetValueStealth(m_Ember.m_Vibrancy);
|
|
m_Fractorium->m_HighlightSpin->SetValueStealth(m_Ember.m_HighlightPower);
|
|
m_Fractorium->m_ColorDialog->setCurrentColor(QColor(m_Ember.m_Background.r * 255, m_Ember.m_Background.g * 255, m_Ember.m_Background.b * 255));
|
|
m_Fractorium->ui.ColorTable->item(5, 1)->setBackgroundColor(m_Fractorium->m_ColorDialog->currentColor());
|
|
BackgroundChanged(m_Fractorium->m_ColorDialog->currentColor());
|
|
m_Fractorium->m_PaletteModeCombo->SetCurrentIndexStealth(int(m_Ember.m_PaletteMode));
|
|
m_Fractorium->m_WidthSpin->SetValueStealth(m_Ember.m_FinalRasW);//Geometry.
|
|
m_Fractorium->m_HeightSpin->SetValueStealth(m_Ember.m_FinalRasH);
|
|
m_Fractorium->m_CenterXSpin->SetValueStealth(m_Ember.m_CenterX);
|
|
m_Fractorium->m_CenterYSpin->SetValueStealth(m_Ember.m_CenterY);
|
|
m_Fractorium->m_ScaleSpin->SetValueStealth(m_Ember.m_PixelsPerUnit);
|
|
m_Fractorium->m_ZoomSpin->SetValueStealth(m_Ember.m_Zoom);
|
|
m_Fractorium->m_RotateSpin->SetValueStealth(m_Ember.m_Rotate);
|
|
m_Fractorium->m_ZPosSpin->SetValueStealth(m_Ember.m_CamZPos);
|
|
m_Fractorium->m_PerspectiveSpin->SetValueStealth(m_Ember.m_CamPerspective);
|
|
m_Fractorium->m_PitchSpin->SetValueStealth(m_Ember.m_CamPitch * RAD_2_DEG_T);
|
|
m_Fractorium->m_YawSpin->SetValueStealth(m_Ember.m_CamYaw * RAD_2_DEG_T);
|
|
m_Fractorium->m_DepthBlurSpin->SetValueStealth(m_Ember.m_CamDepthBlur);
|
|
m_Fractorium->m_SpatialFilterWidthSpin->SetValueStealth(m_Ember.m_SpatialFilterRadius);//Filter.
|
|
m_Fractorium->m_SpatialFilterTypeCombo->SetCurrentIndexStealth(int(m_Ember.m_SpatialFilterType));
|
|
m_Fractorium->m_TemporalFilterWidthSpin->SetValueStealth(m_Ember.m_TemporalFilterWidth);
|
|
m_Fractorium->m_TemporalFilterTypeCombo->SetCurrentIndexStealth(int(m_Ember.m_TemporalFilterType));
|
|
m_Fractorium->m_DEFilterMinRadiusSpin->SetValueStealth(m_Ember.m_MinRadDE);
|
|
m_Fractorium->m_DEFilterMaxRadiusSpin->SetValueStealth(m_Ember.m_MaxRadDE);
|
|
m_Fractorium->m_DECurveSpin->SetValueStealth(m_Ember.m_CurveDE);
|
|
m_Fractorium->m_SbsSpin->SetValueStealth(m_Ember.m_SubBatchSize);//Iteration.
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m_Fractorium->m_FuseSpin->SetValueStealth(m_Ember.m_FuseCount);
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m_Fractorium->m_QualitySpin->SetValueStealth(m_Ember.m_Quality);
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m_Fractorium->m_SupersampleSpin->SetValueStealth(m_Ember.m_Supersample);
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m_Fractorium->m_TemporalSamplesSpin->SetValueStealth(m_Ember.m_TemporalSamples);
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m_Fractorium->m_AffineInterpTypeCombo->SetCurrentIndexStealth(int(m_Ember.m_AffineInterp));
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m_Fractorium->m_InterpTypeCombo->SetCurrentIndexStealth(int(m_Ember.m_Interp));
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//Palette related items:
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//The temp palette is assigned the palette read when the file was parsed/saved. The user can apply adjustments on the GUI later.
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//These adjustments will be applied to the temp palette, then assigned back to m_Ember.m_Palette.
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//Normally, the temp palette is assigned whenever the user clicks on a palette cell. But since this is not
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//called in response to that event, it is skipped here so must do it manually.
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m_TempPalette = m_Ember.m_Palette;
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//Palette controls are reset on each ember load. This means that if the palette was adjusted, saved, the selected ember
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//changed to another, then back, the previously adjusted palette will now be considered the base, and all adjustments set to 0.
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//To fix this, the caller must preserve the temp palette and the adjustment values and reassign. See Fractorium::CreateControllerFromOptions()
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//for an example.
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m_Fractorium->ResetPaletteControls();
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auto temp = m_Ember.m_Palette.m_Filename;
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if (temp.get())
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m_Fractorium->SetPaletteFileComboIndex(*temp.get());
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//Update the palette preview widget.
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//Since the controls were cleared above, the adjusted palette will be identical to the base palette.
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//Callers can set, apply and display palette adjustments after this function exits if needed.
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UpdateAdjustedPaletteGUI(m_Ember.m_Palette);//Updating the palette GUI will trigger a full render.
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InitLockedScale();
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}
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/// <summary>
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/// Copy all GUI widget values on the parameters tab to the passed in ember.
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/// </summary>
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/// <param name="ember">The ember to copy values to.</param>
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template <typename T>
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void FractoriumEmberController<T>::ParamsToEmber(Ember<T>& ember)
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{
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auto color = m_Fractorium->ui.ColorTable->item(5, 1)->backgroundColor();
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ember.m_Brightness = m_Fractorium->m_BrightnessSpin->value();//Color.
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ember.m_Gamma = m_Fractorium->m_GammaSpin->value();
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ember.m_GammaThresh = m_Fractorium->m_GammaThresholdSpin->value();
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ember.m_Vibrancy = m_Fractorium->m_VibrancySpin->value();
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ember.m_HighlightPower = m_Fractorium->m_HighlightSpin->value();
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ember.m_Background.r = color.red() / 255.0;
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ember.m_Background.g = color.green() / 255.0;
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ember.m_Background.b = color.blue() / 255.0;
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ember.m_PaletteMode = ePaletteMode(m_Fractorium->m_PaletteModeCombo->currentIndex());
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ember.m_FinalRasW = m_Fractorium->m_WidthSpin->value();//Geometry.
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ember.m_FinalRasH = m_Fractorium->m_HeightSpin->value();
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ember.m_CenterX = m_Fractorium->m_CenterXSpin->value();
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ember.m_CenterY = ember.m_RotCenterY = m_Fractorium->m_CenterYSpin->value();
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ember.m_PixelsPerUnit = m_Fractorium->m_ScaleSpin->value();
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ember.m_Zoom = m_Fractorium->m_ZoomSpin->value();
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ember.m_Rotate = m_Fractorium->m_RotateSpin->value();
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ember.m_CamZPos = m_Fractorium->m_ZPosSpin->value();
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ember.m_CamPerspective = m_Fractorium->m_PerspectiveSpin->value();
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ember.m_CamPitch = m_Fractorium->m_PitchSpin->value() * DEG_2_RAD_T;
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ember.m_CamYaw = m_Fractorium->m_YawSpin->value() * DEG_2_RAD_T;
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ember.m_CamDepthBlur = m_Fractorium->m_DepthBlurSpin->value();
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ember.m_SpatialFilterRadius = m_Fractorium->m_SpatialFilterWidthSpin->value();//Filter.
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|
ember.m_SpatialFilterType = eSpatialFilterType(m_Fractorium->m_SpatialFilterTypeCombo->currentIndex());
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ember.m_TemporalFilterWidth = m_Fractorium->m_TemporalFilterWidthSpin->value();
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|
ember.m_TemporalFilterType = eTemporalFilterType(m_Fractorium->m_TemporalFilterTypeCombo->currentIndex());
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ember.m_MinRadDE = m_Fractorium->m_DEFilterMinRadiusSpin->value();
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|
ember.m_MaxRadDE = m_Fractorium->m_DEFilterMaxRadiusSpin->value();
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|
ember.m_CurveDE = m_Fractorium->m_DECurveSpin->value();
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|
ember.m_SubBatchSize = m_Fractorium->m_SbsSpin->value();
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|
ember.m_FuseCount = m_Fractorium->m_FuseSpin->value();
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|
ember.m_Quality = m_Fractorium->m_QualitySpin->value();
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|
ember.m_Supersample = m_Fractorium->m_SupersampleSpin->value();
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|
ember.m_TemporalSamples = m_Fractorium->m_TemporalSamplesSpin->value();
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|
ember.m_AffineInterp = eAffineInterp(m_Fractorium->m_AffineInterpTypeCombo->currentIndex());
|
|
ember.m_Interp = eInterp(m_Fractorium->m_InterpTypeCombo->currentIndex());
|
|
ember.SyncSize();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the rotation.
|
|
/// This updates the spinner, optionally stealth.
|
|
/// </summary>
|
|
/// <param name="rot">The rotation value in angles to set</param>
|
|
/// <param name="stealth">True if stealth to skip re-rendering, else false to trigger a new render</param>
|
|
void Fractorium::SetRotation(double rot, bool stealth)
|
|
{
|
|
if (stealth)
|
|
m_RotateSpin->SetValueStealth(rot);
|
|
else
|
|
m_RotateSpin->setValue(rot);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the scale.
|
|
/// This is the number of raster pixels that correspond to the distance
|
|
/// between 0-1 in the cartesian plane. The higher the number, the more
|
|
/// zoomed in the image is.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
/// <param name="scale">The scale value</param>
|
|
void Fractorium::SetScale(double scale)
|
|
{
|
|
m_ScaleSpin->setValue(scale);
|
|
}
|
|
|
|
template class FractoriumEmberController<float>;
|
|
|
|
#ifdef DO_DOUBLE
|
|
template class FractoriumEmberController<double>;
|
|
#endif
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