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https://bitbucket.org/mfeemster/fractorium.git
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6ff199d1ef
-No longer constrain pitch, yaw or depth spinners to -180 - 180. --Bug fixes -Properly set color index on padded xforms. -Adding a padding final xform included a linear variation with a weight of zero to not appear empty. Made it have a weight of 1. -Always write animate tag on final xform when saving to Xml. -Motion was being applied to the wrong flame in SheepTools::Edge(), so apply it to the correct one. -Prevent divide by zero when normalizing variation weights. -Was accidentally adding the placeholder value of -9999 for motion_offset to varation weights and parameters when applying motion. Set to zero if no value present. -Clamp flame rotation values to -180 - 180 when reading a flame from Xml. -Events were not properly wired for user changes in the random rotations per blend controls in the sequencer. -Fix major UI bugs with sequencer min/max random controls which made it nearly impossible to hand type values. -Values from rotations per blend and rotations per blend max were not being saved to file between program runs. -Checking animate for an xform was not applied to all flames even if Apply All was checked. -Changing interpolation type, temporal filter width, temporal type, and affine interpolation type were not actually saving to the flame when changed. -Grid on the main window was not being drawn at the right scale initially due to some OpenGL initialization occurring in the wrong order. -Severe bugs in sequence generation code: --Improperly detected padding xforms. --When looking for specific variations during xform aligning, only presence was detected, when it should have been presence plus a weight greater than zero. --When adding specific variations during xform aligning, must first remove any variations of that type. --Two variables were unsigned when they should have been signed. This prevented large blocks of code from ever executing. --When interpolating affines, an EPS that was too small was used, causing affine values to interpolate incorrectly. Instead use 1e-10 to ensure results equal to flam3. --Code changes -Modify FractoriumEmberController::UpdateXform() to pass the selected xform index as well as the absolute index to func(). |
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.. | ||
Icons | ||
PaletteEditor | ||
AboutDialog.cpp | ||
AboutDialog.h | ||
AboutDialog.ui | ||
csshighlighter.cpp | ||
csshighlighter.h | ||
CurvesGraphicsView.cpp | ||
CurvesGraphicsView.h | ||
DoubleSpinBox.cpp | ||
DoubleSpinBox.h | ||
DoubleSpinBoxTableItemDelegate.h | ||
EmberFile.h | ||
EmberTreeWidgetItem.h | ||
FinalRenderDialog.cpp | ||
FinalRenderDialog.h | ||
FinalRenderDialog.ui | ||
FinalRenderEmberController.cpp | ||
FinalRenderEmberController.h | ||
Fractorium.cpp | ||
Fractorium.h | ||
Fractorium.qrc | ||
Fractorium.ui | ||
FractoriumCommon.h | ||
FractoriumEmberController.cpp | ||
FractoriumEmberController.h | ||
FractoriumInfo.cpp | ||
FractoriumLibrary.cpp | ||
FractoriumMenus.cpp | ||
FractoriumPalette.cpp | ||
FractoriumParams.cpp | ||
FractoriumPch.cpp | ||
FractoriumPch.h | ||
FractoriumRender.cpp | ||
FractoriumSettings.cpp | ||
FractoriumSettings.h | ||
FractoriumToolbar.cpp | ||
FractoriumXaos.cpp | ||
FractoriumXforms.cpp | ||
FractoriumXformsAffine.cpp | ||
FractoriumXformsColor.cpp | ||
FractoriumXformsSelect.cpp | ||
FractoriumXformsVariations.cpp | ||
GLEmberController.cpp | ||
GLEmberController.h | ||
GLWidget.cpp | ||
GLWidget.h | ||
LibraryTreeWidget.cpp | ||
LibraryTreeWidget.h | ||
Main.cpp | ||
OptionsDialog.cpp | ||
OptionsDialog.h | ||
OptionsDialog.ui | ||
PaletteEditor.ui | ||
PaletteTableWidgetItem.h | ||
qcssparser.cpp | ||
qcssparser.h | ||
qcssscanner.cpp | ||
qcssscanner.h | ||
qfunctions.h | ||
QssDialog.cpp | ||
QssDialog.h | ||
QssDialog.ui | ||
QssTextEdit.cpp | ||
QssTextEdit.h | ||
resource.h | ||
SpinBox.cpp | ||
SpinBox.h | ||
StealthComboBox.h | ||
TableWidget.h | ||
TwoButtonComboWidget.h | ||
VariationsDialog.cpp | ||
VariationsDialog.h | ||
VariationsDialog.ui | ||
VariationTreeWidgetItem.h |