mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
1f0cc4bb4a231255a5ad56d75508b92e8d9252f3

-Always force times of each flame to increase from zero when saving a file. -Remove check for times when doing a sequence in EmberGenome because the original times are never used there. --Bug fixes -Multi-GPU synchronization was not actually thread safe and was likely doing less iters than requested. It is now properly synchronized. --Code changes -Optimize Interpolater by making it a non-static class by adding some members used for caching values during interpolation. -Cache values in SheepTools as well, which was already a non-static class. -General cleanup.
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_Beta_0.9.9.5.msi
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_0.9.9.5-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_0.9.9.5-0ubuntu1_amd64.deb
Mac OS/X (10.9+)
TODO
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2013 or Qt Creator
Linux
Mac OS/X 10.9+
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%