fractorium/Source/Fractorium/Main.cpp
mfeemster 0fbea60026 --User changes
-Edits will not save back to the file in memory on render completion when preview renderer is running.

--Bug fixes
 -dc_perlin was crashing on Nvidia when using SP.
 -Duplicate images were randomly getting added to the file in memory.
 -Crash when opening an Xml with less than 2 flames in it.

--Code changes
 -Use raw array of floats in OpenCL for perlin noise, rather than float3/double3.
 -Add some default cases to dc_perlin.
 -Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.
2016-04-13 20:59:57 -07:00

52 lines
1.5 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include <QtWidgets/QApplication>
/// <summary>
/// Main program entry point for Fractorium.exe.
/// </summary>
/// <param name="argc">The number of command line arguments passed</param>
/// <param name="argv">The command line arguments passed</param>
/// <returns>0 if successful, else 1.</returns>
int main(int argc, char* argv[])
{
QApplication a(argc, argv);
#ifdef TEST_CL
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
return 1;
#endif
#ifdef ISAAC_FLAM3_DEBUG
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
return 1;
#endif
//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
//This must be done in the application and not in the EmberCL DLL.
#ifdef _WIN32
_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
#else
putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
#endif
int rv = -1;
auto vlf = VariationList<float>::Instance();//Create two instances that will stay alive until this function exits.
auto vld = VariationList<double>::Instance();//No further creations should occur after this.
try
{
Fractorium w;
w.show();
a.installEventFilter(&w);
rv = a.exec();
}
catch (const std::exception& e)
{
QMessageBox::critical(0, "Fatal Error", QString::fromStdString(e.what()));
}
catch (const char* e)
{
QMessageBox::critical(0, "Fatal Error", e);
}
return rv;
}