fractorium/Source/Fractorium/FractoriumXformsAffine.cpp
mfeemster 6b2b6ede7f Fix bug when using rotation with strips by adding a new member to Ember named m_RotCenterY which is a copy of the original center value since the center value gets changed when using strips.
Change PaletteList Count() member to Size() to be consistent with other code.

Remove PaletteImage option, it's unused. Improve documentation for some other options.

Make ComposePath() always return a unique string.

Add Random Palette and Random Adjustment buttons.

Another attempt at solving the locale bug with the affine adjustment combo boxes.
2014-10-27 14:21:06 -07:00

512 lines
22 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms affine UI.
/// </summary>
void Fractorium::InitXformsAffineUI()
{
int row = 0, affinePrec = 6, spinHeight = 20;
double affineStep = 0.01, affineMin = std::numeric_limits<double>::lowest(), affineMax = std::numeric_limits<double>::max();
QTableWidget* table = ui.PreAffineTable;
SetFixedTableHeader(table->horizontalHeader(), QHeaderView::Stretch);//The designer continually clobbers these values, so must manually set them here.
SetFixedTableHeader(table->verticalHeader());
//Pre affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PreX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PreX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PreY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PreY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PreO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PreO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
table = ui.PostAffineTable;
SetFixedTableHeader(table->horizontalHeader(), QHeaderView::Stretch);//The designer continually clobbers these values, so must manually set them here.
SetFixedTableHeader(table->verticalHeader());
//Post affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PostX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PostX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PostY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PostY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PostO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PostO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
QDoubleValidator* preRotateVal = new QDoubleValidator(ui.PreRotateCombo); preRotateVal->setLocale(QLocale::system());
QDoubleValidator* preMoveVal = new QDoubleValidator(ui.PreMoveCombo); preMoveVal->setLocale(QLocale::system());
QDoubleValidator* preScaleVal = new QDoubleValidator(ui.PreScaleCombo); preScaleVal->setLocale(QLocale::system());
QDoubleValidator* postRotateVal = new QDoubleValidator(ui.PostRotateCombo); postRotateVal->setLocale(QLocale::system());
QDoubleValidator* postMoveVal = new QDoubleValidator(ui.PostMoveCombo); postMoveVal->setLocale(QLocale::system());
QDoubleValidator* postScaleVal = new QDoubleValidator(ui.PostScaleCombo); postScaleVal->setLocale(QLocale::system());
ui.PreRotateCombo->setValidator(preRotateVal);
ui.PreMoveCombo->setValidator(preMoveVal);
ui.PreScaleCombo->setValidator(preScaleVal);
ui.PostRotateCombo->setValidator(postRotateVal);
ui.PostMoveCombo->setValidator(postMoveVal);
ui.PostScaleCombo->setValidator(postScaleVal);
QStringList moveList;
moveList.append(ToString(0.5));
moveList.append(ToString(0.25));
moveList.append(ToString(0.1));
moveList.append(ToString(0.05));
moveList.append(ToString(0.025));
moveList.append(ToString(0.01));
ui.PreMoveCombo->addItems(moveList);
ui.PostMoveCombo->addItems(moveList);
connect(ui.PreFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.PostAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPreAffineAllRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPreAffineCurrentRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPostAffineAllRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPostAffineCurrentRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
ui.PostAffineGroupBox->setChecked(true);//Flip it once to force the disabling of the group box.
ui.PostAffineGroupBox->setChecked(false);
}
/// <summary>
/// Helper for setting the value of a single pre/post affine coefficient.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The value to set</param>
/// <param name="index">The index to set, 0-5, corresponding to a, b, c, d, e, f</param>
/// <param name="pre">True if pre affine, false if post affine.</param>
template <typename T>
void FractoriumEmberController<T>::AffineSetHelper(double d, int index, bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
QObject* objSender = m_Fractorium->sender();
DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(objSender);
if (spinBox)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
switch (index)
{
case 0:
affine->A(spinBox->value());
break;
case 1:
affine->B(spinBox->value());
break;
case 2:
affine->C(spinBox->value());
break;
case 3:
affine->D(spinBox->value());
break;
case 4:
affine->E(spinBox->value());
break;
case 5:
affine->F(spinBox->value());
break;
}
}
});
}
/// <summary>
/// Pre and post affine spinner changed events.
/// Resets the rendering process.
/// </summary>
void Fractorium::OnX1Changed(double d) { m_Controller->AffineSetHelper(d, 0, sender() == m_PreX1Spin); }
void Fractorium::OnX2Changed(double d) { m_Controller->AffineSetHelper(d, 3, sender() == m_PreX2Spin); }
void Fractorium::OnY1Changed(double d) { m_Controller->AffineSetHelper(d, 1, sender() == m_PreY1Spin); }
void Fractorium::OnY2Changed(double d) { m_Controller->AffineSetHelper(d, 4, sender() == m_PreY2Spin); }
void Fractorium::OnO1Changed(double d) { m_Controller->AffineSetHelper(d, 2, sender() == m_PreO1Spin); }
void Fractorium::OnO2Changed(double d) { m_Controller->AffineSetHelper(d, 5, sender() == m_PreO2Spin); }
/// <summary>
/// Flip the current pre/post affine vertically and/or horizontally.
/// Resets the rendering process.
/// </summary>
/// <param name="horizontal">True to flip horizontally</param>
/// <param name="vertical">True to flip vertically</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::FlipCurrentXform(bool horizontal, bool vertical, bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
if (horizontal)
{
affine->A(-affine->A());
affine->B(-affine->B());
if (!m_Fractorium->LocalPivot())
affine->C(-affine->C());
}
if (vertical)
{
affine->D(-affine->D());
affine->E(-affine->E());
if (!m_Fractorium->LocalPivot())
affine->F(-affine->F());
}
FillAffineWithXform(xform, pre);
});
}
void Fractorium::OnFlipHorizontalButtonClicked(bool checked) { m_Controller->FlipCurrentXform(true, false, sender() == ui.PreFlipHorizontalButton); }
void Fractorium::OnFlipVerticalButtonClicked(bool checked) { m_Controller->FlipCurrentXform(false, true, sender() == ui.PreFlipVerticalButton); }
/// <summary>
/// Rotate the current pre/post affine transform x degrees.
/// Resets the rendering process.
/// </summary>
/// <param name="angle">The angle to rotate by</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::RotateCurrentXformByAngle(double angle, bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->Rotate(angle);
FillAffineWithXform(xform, pre);
});
}
/// <summary>
/// Rotate the selected pre/post affine transform 90 degrees clockwise/counter clockwise.
/// Called when the rotate 90 c/cc pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotate90CButtonClicked(bool checked) { m_Controller->RotateCurrentXformByAngle(90, sender() == ui.PreRotate90CButton); }
void Fractorium::OnRotate90CcButtonClicked(bool checked) { m_Controller->RotateCurrentXformByAngle(-90, sender() == ui.PreRotate90CcButton); }
/// <summary>
/// Rotate the selected pre/post affine transform x degrees clockwise.
/// Called when the rotate x c pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotateCButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreRotateCButton;
QComboBox* combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateCurrentXformByAngle(d, pre);
}
/// <summary>
/// Rotate the selected pre/post affine transform x degrees counter clockwise.
/// Called when the rotate x cc pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotateCcButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreRotateCcButton;
QComboBox* combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateCurrentXformByAngle(-d, pre);
}
/// <summary>
/// Move the current pre/post affine in the x and y directions by the specified amount.
/// Resets the rendering process.
/// </summary>
/// <param name="x">The x direction to move</param>
/// <param name="y">The y direction to move</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::MoveCurrentXform(double x, double y, bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->C(affine->C() + x);
affine->F(affine->F() + y);
FillAffineWithXform(xform, pre);
});
}
/// <summary>
/// Move the selected pre/post affine transform x units up.
/// Called when the move pre/post up buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveUpButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveUpButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(0, d, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units down.
/// Called when the move pre/post down buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveDownButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveDownButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(0, -d, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units left.
/// Called when the move pre/post left buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveLeftButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveLeftButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(-d, 0, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units right.
/// Called when the move pre/post right buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveRightButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveRightButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(d, 0, pre);
}
/// <summary>
/// Scale the current pre/post affine by the specified amount.
/// Resets the rendering process.
/// </summary>
/// <param name="scale">The scale value</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::ScaleCurrentXform(double scale, bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->A(affine->A() * scale);
affine->B(affine->B() * scale);
affine->D(affine->D() * scale);
affine->E(affine->E() * scale);
FillAffineWithXform(xform, pre);
});
}
/// <summary>
/// Scale the selected pre/post affine transform x units down.
/// Called when the scale pre/post down buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnScaleDownButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreScaleDownButton;
QComboBox* combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleCurrentXform(1.0 / (d / 100.0), pre);
}
/// <summary>
/// Scale the selected pre/post affine transform x units up.
/// Called when the scale pre/post up buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnScaleUpButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreScaleUpButton;
QComboBox* combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleCurrentXform(d / 100.0, pre);
}
/// <summary>
/// Reset pre/post affine to the identity matrix.
/// Called when reset pre/post affine buttons are clicked.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ResetCurrentXformAffine(bool pre)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
Affine2D<T>* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->MakeID();
FillAffineWithXform(xform, pre);
});
}
/// <summary>
/// Reset pre/post affine to the identity matrix.
/// Called when reset pre/post affine buttons are clicked.
/// Resets the rendering process.
/// </summary>
void Fractorium::OnResetAffineButtonClicked(bool checked) { m_Controller->ResetCurrentXformAffine(sender() == ui.PreResetButton); }
/// <summary>
/// Fill the GUI with the pre/post affine xform values.
/// </summary>
/// <param name="xform">The xform to fill with</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::FillAffineWithXform(Xform<T>* xform, bool pre)
{
if (pre)
{
m_Fractorium->m_PreX1Spin->SetValueStealth(xform->m_Affine.A());
m_Fractorium->m_PreY1Spin->SetValueStealth(xform->m_Affine.B());
m_Fractorium->m_PreO1Spin->SetValueStealth(xform->m_Affine.C());
m_Fractorium->m_PreX2Spin->SetValueStealth(xform->m_Affine.D());
m_Fractorium->m_PreY2Spin->SetValueStealth(xform->m_Affine.E());
m_Fractorium->m_PreO2Spin->SetValueStealth(xform->m_Affine.F());
}
else
{
m_Fractorium->m_PostX1Spin->SetValueStealth(xform->m_Post.A());
m_Fractorium->m_PostY1Spin->SetValueStealth(xform->m_Post.B());
m_Fractorium->m_PostO1Spin->SetValueStealth(xform->m_Post.C());
m_Fractorium->m_PostX2Spin->SetValueStealth(xform->m_Post.D());
m_Fractorium->m_PostY2Spin->SetValueStealth(xform->m_Post.E());
m_Fractorium->m_PostO2Spin->SetValueStealth(xform->m_Post.F());
}
}
/// <summary>
/// Trigger a redraw which will show or hide the circle affine transforms
/// based on whether each group box is checked or not.
/// Called when the group box check box for pre or post affine is checked.
/// </summary>
/// <param name="on">Ignored</param>
void Fractorium::OnAffineGroupBoxToggled(bool on)
{
ui.GLDisplay->update();
}
/// <summary>
/// Trigger a redraw which will show all, or only the current, circle affine transforms
/// based on which radio buttons are selected.
/// Called when and pre/post show all/current radio buttons are checked.
/// </summary>
/// <param name="on">Ignored</param>
void Fractorium::OnAffineDrawAllCurrentRadioButtonToggled(bool checked)
{
OnCurrentXformComboChanged(ui.CurrentXformCombo->currentIndex());
ui.GLDisplay->update();
}
/// <summary>
/// Setup a spinner to be placed in a table cell.
/// Special setup function for affine spinners which differs slightly from the regular
/// SetupSpinner() function.
/// </summary>
/// <param name="table">The table the spinner belongs to</param>
/// <param name="receiver">The receiver object</param>
/// <param name="row">The row in the table where this spinner resides</param>
/// <param name="col">The col in the table where this spinner resides</param>
/// <param name="spinBox">Double pointer to spin box which will hold the spinner upon exit</param>
/// <param name="height">The height of the spinner</param>
/// <param name="min">The minimum value of the spinner</param>
/// <param name="max">The maximum value of the spinner</param>
/// <param name="step">The step of the spinner</param>
/// <param name="prec">The precision of the spinner</param>
/// <param name="signal">The signal the spinner emits</param>
/// <param name="slot">The slot to receive the signal</param>
void Fractorium::SetupAffineSpinner(QTableWidget* table, const QObject* receiver, int row, int col, DoubleSpinBox*& spinBox, int height, double min, double max, double step, double prec, const char* signal, const char* slot)
{
spinBox = new DoubleSpinBox(table, height, step);
spinBox->setRange(min, max);
spinBox->setDecimals(prec);
table->setCellWidget(row, col, spinBox);
connect(spinBox, signal, receiver, slot, Qt::QueuedConnection);
spinBox->DoubleClick(true);
spinBox->DoubleClickNonZero(0);
spinBox->DoubleClickZero(1);
}
/// <summary>
/// GUI wrapper functions, getters only.
/// </summary>
bool Fractorium::DrawAllPre() { return ui.ShowPreAffineAllRadio->isChecked(); }
bool Fractorium::DrawAllPost() { return ui.ShowPostAffineAllRadio->isChecked(); }
bool Fractorium::LocalPivot() { return ui.LocalPivotRadio->isChecked(); }