#include "FractoriumPch.h"
#include "Fractorium.h"
///
/// Initialize the xforms affine UI.
///
void Fractorium::InitXformsAffineUI()
{
int row = 0, affinePrec = 6, spinHeight = 20;
double affineStep = 0.01, affineMin = std::numeric_limits::lowest(), affineMax = std::numeric_limits::max();
QTableWidget* table = ui.PreAffineTable;
SetFixedTableHeader(table->horizontalHeader(), QHeaderView::Stretch);//The designer continually clobbers these values, so must manually set them here.
SetFixedTableHeader(table->verticalHeader());
//Pre affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PreX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PreX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PreY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PreY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PreO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PreO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
table = ui.PostAffineTable;
SetFixedTableHeader(table->horizontalHeader(), QHeaderView::Stretch);//The designer continually clobbers these values, so must manually set them here.
SetFixedTableHeader(table->verticalHeader());
//Post affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PostX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PostX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PostY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PostY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PostO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PostO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
QDoubleValidator* preRotateVal = new QDoubleValidator(ui.PreRotateCombo); preRotateVal->setLocale(QLocale::system());
QDoubleValidator* preMoveVal = new QDoubleValidator(ui.PreMoveCombo); preMoveVal->setLocale(QLocale::system());
QDoubleValidator* preScaleVal = new QDoubleValidator(ui.PreScaleCombo); preScaleVal->setLocale(QLocale::system());
QDoubleValidator* postRotateVal = new QDoubleValidator(ui.PostRotateCombo); postRotateVal->setLocale(QLocale::system());
QDoubleValidator* postMoveVal = new QDoubleValidator(ui.PostMoveCombo); postMoveVal->setLocale(QLocale::system());
QDoubleValidator* postScaleVal = new QDoubleValidator(ui.PostScaleCombo); postScaleVal->setLocale(QLocale::system());
ui.PreRotateCombo->setValidator(preRotateVal);
ui.PreMoveCombo->setValidator(preMoveVal);
ui.PreScaleCombo->setValidator(preScaleVal);
ui.PostRotateCombo->setValidator(postRotateVal);
ui.PostMoveCombo->setValidator(postMoveVal);
ui.PostScaleCombo->setValidator(postScaleVal);
QStringList moveList;
moveList.append(ToString(0.5));
moveList.append(ToString(0.25));
moveList.append(ToString(0.1));
moveList.append(ToString(0.05));
moveList.append(ToString(0.025));
moveList.append(ToString(0.01));
ui.PreMoveCombo->addItems(moveList);
ui.PostMoveCombo->addItems(moveList);
connect(ui.PreFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.PostAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPreAffineAllRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPreAffineCurrentRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPostAffineAllRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.ShowPostAffineCurrentRadio, SIGNAL(toggled(bool)), this, SLOT(OnAffineDrawAllCurrentRadioButtonToggled(bool)), Qt::QueuedConnection);
ui.PostAffineGroupBox->setChecked(true);//Flip it once to force the disabling of the group box.
ui.PostAffineGroupBox->setChecked(false);
}
///
/// Helper for setting the value of a single pre/post affine coefficient.
/// Resets the rendering process.
///
/// The value to set
/// The index to set, 0-5, corresponding to a, b, c, d, e, f
/// True if pre affine, false if post affine.
template
void FractoriumEmberController::AffineSetHelper(double d, int index, bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
QObject* objSender = m_Fractorium->sender();
DoubleSpinBox* spinBox = dynamic_cast(objSender);
if (spinBox)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
switch (index)
{
case 0:
affine->A(spinBox->value());
break;
case 1:
affine->B(spinBox->value());
break;
case 2:
affine->C(spinBox->value());
break;
case 3:
affine->D(spinBox->value());
break;
case 4:
affine->E(spinBox->value());
break;
case 5:
affine->F(spinBox->value());
break;
}
}
});
}
///
/// Pre and post affine spinner changed events.
/// Resets the rendering process.
///
void Fractorium::OnX1Changed(double d) { m_Controller->AffineSetHelper(d, 0, sender() == m_PreX1Spin); }
void Fractorium::OnX2Changed(double d) { m_Controller->AffineSetHelper(d, 3, sender() == m_PreX2Spin); }
void Fractorium::OnY1Changed(double d) { m_Controller->AffineSetHelper(d, 1, sender() == m_PreY1Spin); }
void Fractorium::OnY2Changed(double d) { m_Controller->AffineSetHelper(d, 4, sender() == m_PreY2Spin); }
void Fractorium::OnO1Changed(double d) { m_Controller->AffineSetHelper(d, 2, sender() == m_PreO1Spin); }
void Fractorium::OnO2Changed(double d) { m_Controller->AffineSetHelper(d, 5, sender() == m_PreO2Spin); }
///
/// Flip the current pre/post affine vertically and/or horizontally.
/// Resets the rendering process.
///
/// True to flip horizontally
/// True to flip vertically
/// True if pre affine, else post affine.
template
void FractoriumEmberController::FlipCurrentXform(bool horizontal, bool vertical, bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
if (horizontal)
{
affine->A(-affine->A());
affine->B(-affine->B());
if (!m_Fractorium->LocalPivot())
affine->C(-affine->C());
}
if (vertical)
{
affine->D(-affine->D());
affine->E(-affine->E());
if (!m_Fractorium->LocalPivot())
affine->F(-affine->F());
}
FillAffineWithXform(xform, pre);
});
}
void Fractorium::OnFlipHorizontalButtonClicked(bool checked) { m_Controller->FlipCurrentXform(true, false, sender() == ui.PreFlipHorizontalButton); }
void Fractorium::OnFlipVerticalButtonClicked(bool checked) { m_Controller->FlipCurrentXform(false, true, sender() == ui.PreFlipVerticalButton); }
///
/// Rotate the current pre/post affine transform x degrees.
/// Resets the rendering process.
///
/// The angle to rotate by
/// True if pre affine, else post affine.
template
void FractoriumEmberController::RotateCurrentXformByAngle(double angle, bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->Rotate(angle);
FillAffineWithXform(xform, pre);
});
}
///
/// Rotate the selected pre/post affine transform 90 degrees clockwise/counter clockwise.
/// Called when the rotate 90 c/cc pre/post buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnRotate90CButtonClicked(bool checked) { m_Controller->RotateCurrentXformByAngle(90, sender() == ui.PreRotate90CButton); }
void Fractorium::OnRotate90CcButtonClicked(bool checked) { m_Controller->RotateCurrentXformByAngle(-90, sender() == ui.PreRotate90CcButton); }
///
/// Rotate the selected pre/post affine transform x degrees clockwise.
/// Called when the rotate x c pre/post buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnRotateCButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreRotateCButton;
QComboBox* combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateCurrentXformByAngle(d, pre);
}
///
/// Rotate the selected pre/post affine transform x degrees counter clockwise.
/// Called when the rotate x cc pre/post buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnRotateCcButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreRotateCcButton;
QComboBox* combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateCurrentXformByAngle(-d, pre);
}
///
/// Move the current pre/post affine in the x and y directions by the specified amount.
/// Resets the rendering process.
///
/// The x direction to move
/// The y direction to move
/// True if pre affine, else post affine.
template
void FractoriumEmberController::MoveCurrentXform(double x, double y, bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->C(affine->C() + x);
affine->F(affine->F() + y);
FillAffineWithXform(xform, pre);
});
}
///
/// Move the selected pre/post affine transform x units up.
/// Called when the move pre/post up buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnMoveUpButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveUpButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(0, d, pre);
}
///
/// Move the selected pre/post affine transform x units down.
/// Called when the move pre/post down buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnMoveDownButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveDownButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(0, -d, pre);
}
///
/// Move the selected pre/post affine transform x units left.
/// Called when the move pre/post left buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnMoveLeftButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveLeftButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(-d, 0, pre);
}
///
/// Move the selected pre/post affine transform x units right.
/// Called when the move pre/post right buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnMoveRightButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreMoveRightButton;
QComboBox* combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveCurrentXform(d, 0, pre);
}
///
/// Scale the current pre/post affine by the specified amount.
/// Resets the rendering process.
///
/// The scale value
/// True if pre affine, else post affine.
template
void FractoriumEmberController::ScaleCurrentXform(double scale, bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->A(affine->A() * scale);
affine->B(affine->B() * scale);
affine->D(affine->D() * scale);
affine->E(affine->E() * scale);
FillAffineWithXform(xform, pre);
});
}
///
/// Scale the selected pre/post affine transform x units down.
/// Called when the scale pre/post down buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnScaleDownButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreScaleDownButton;
QComboBox* combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleCurrentXform(1.0 / (d / 100.0), pre);
}
///
/// Scale the selected pre/post affine transform x units up.
/// Called when the scale pre/post up buttons are clicked.
/// Resets the rendering process.
///
/// Ignored
void Fractorium::OnScaleUpButtonClicked(bool checked)
{
bool ok;
bool pre = sender() == ui.PreScaleUpButton;
QComboBox* combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
double d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleCurrentXform(d / 100.0, pre);
}
///
/// Reset pre/post affine to the identity matrix.
/// Called when reset pre/post affine buttons are clicked.
/// Resets the rendering process.
///
template
void FractoriumEmberController::ResetCurrentXformAffine(bool pre)
{
UpdateCurrentXform([&] (Xform* xform)
{
Affine2D* affine = pre ? &xform->m_Affine : &xform->m_Post;
affine->MakeID();
FillAffineWithXform(xform, pre);
});
}
///
/// Reset pre/post affine to the identity matrix.
/// Called when reset pre/post affine buttons are clicked.
/// Resets the rendering process.
///
void Fractorium::OnResetAffineButtonClicked(bool checked) { m_Controller->ResetCurrentXformAffine(sender() == ui.PreResetButton); }
///
/// Fill the GUI with the pre/post affine xform values.
///
/// The xform to fill with
/// True if pre affine, else post affine.
template
void FractoriumEmberController::FillAffineWithXform(Xform* xform, bool pre)
{
if (pre)
{
m_Fractorium->m_PreX1Spin->SetValueStealth(xform->m_Affine.A());
m_Fractorium->m_PreY1Spin->SetValueStealth(xform->m_Affine.B());
m_Fractorium->m_PreO1Spin->SetValueStealth(xform->m_Affine.C());
m_Fractorium->m_PreX2Spin->SetValueStealth(xform->m_Affine.D());
m_Fractorium->m_PreY2Spin->SetValueStealth(xform->m_Affine.E());
m_Fractorium->m_PreO2Spin->SetValueStealth(xform->m_Affine.F());
}
else
{
m_Fractorium->m_PostX1Spin->SetValueStealth(xform->m_Post.A());
m_Fractorium->m_PostY1Spin->SetValueStealth(xform->m_Post.B());
m_Fractorium->m_PostO1Spin->SetValueStealth(xform->m_Post.C());
m_Fractorium->m_PostX2Spin->SetValueStealth(xform->m_Post.D());
m_Fractorium->m_PostY2Spin->SetValueStealth(xform->m_Post.E());
m_Fractorium->m_PostO2Spin->SetValueStealth(xform->m_Post.F());
}
}
///
/// Trigger a redraw which will show or hide the circle affine transforms
/// based on whether each group box is checked or not.
/// Called when the group box check box for pre or post affine is checked.
///
/// Ignored
void Fractorium::OnAffineGroupBoxToggled(bool on)
{
ui.GLDisplay->update();
}
///
/// Trigger a redraw which will show all, or only the current, circle affine transforms
/// based on which radio buttons are selected.
/// Called when and pre/post show all/current radio buttons are checked.
///
/// Ignored
void Fractorium::OnAffineDrawAllCurrentRadioButtonToggled(bool checked)
{
OnCurrentXformComboChanged(ui.CurrentXformCombo->currentIndex());
ui.GLDisplay->update();
}
///
/// Setup a spinner to be placed in a table cell.
/// Special setup function for affine spinners which differs slightly from the regular
/// SetupSpinner() function.
///
/// The table the spinner belongs to
/// The receiver object
/// The row in the table where this spinner resides
/// The col in the table where this spinner resides
/// Double pointer to spin box which will hold the spinner upon exit
/// The height of the spinner
/// The minimum value of the spinner
/// The maximum value of the spinner
/// The step of the spinner
/// The precision of the spinner
/// The signal the spinner emits
/// The slot to receive the signal
void Fractorium::SetupAffineSpinner(QTableWidget* table, const QObject* receiver, int row, int col, DoubleSpinBox*& spinBox, int height, double min, double max, double step, double prec, const char* signal, const char* slot)
{
spinBox = new DoubleSpinBox(table, height, step);
spinBox->setRange(min, max);
spinBox->setDecimals(prec);
table->setCellWidget(row, col, spinBox);
connect(spinBox, signal, receiver, slot, Qt::QueuedConnection);
spinBox->DoubleClick(true);
spinBox->DoubleClickNonZero(0);
spinBox->DoubleClickZero(1);
}
///
/// GUI wrapper functions, getters only.
///
bool Fractorium::DrawAllPre() { return ui.ShowPreAffineAllRadio->isChecked(); }
bool Fractorium::DrawAllPost() { return ui.ShowPostAffineAllRadio->isChecked(); }
bool Fractorium::LocalPivot() { return ui.LocalPivotRadio->isChecked(); }