Commit Graph

16 Commits

Author SHA1 Message Date
mfeemster
b690bf8071 --User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
 -Cleanup some options text for the command line programs.
 -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
 -Make the opening of large files in Fractorium much more efficient when not-appending.
 -Make the opening of large files in all EmberRender and EmberAnimate more efficient.
 -Better error reporting when opening files.

--Bug fixes
 -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
 -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.

--Code changes
 -Move GCC compiler spec to C++14. Building with 5.3 now on linux.
 -Use inline member data initializers.
 -Make a #define for static for use in Utils.h to make things a little cleaner.
 -Make various functions able to take arbitrary collections as their parameters rather than just vectors.
 -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
 -Subclass QTreeWidget for the library tree. Two new files added for this.
 -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
 -Add move constructor and assignment operator to EmberFile.
 -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
 -Make a lot more functions const where they should be.
2016-04-03 18:55:12 -07:00
mfeemster
4133db9f83 --Bug fixes
-Gracefully recover from reading a bad palette file.
2016-02-25 23:12:18 -08:00
mfeemster
10c12b5250 --Code changes
-Fix build.
 -Cleanup warnings.
2016-02-13 17:24:51 -08:00
mfeemster
a800b08b67 --User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
2016-02-11 21:38:21 -08:00
mfeemster
aece4afc60 --Bug fixes:
-Omit duplicate entries in error reports.
-Properly report missing palette file in command line programs.
2015-12-10 20:19:41 -08:00
mfeemster
04e72c27de --User changes
-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
  --Include a dark style with the installation called dark.qss.
  --Also add support for themes such as Fusion.
  --Resize some controls to better fit with the new style.
 -Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.

--Bug fixes
 -Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
 -Remove all inline stylesheets.
 -Show xaos spinners with 6 decimal places.

--Code changes
 -Remove redundant comparisons to nullptr, use ! instead;
 -Give some controls valid names instead of the auto generated ones.
 -DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
2015-10-26 21:31:35 -07:00
mfeemster
018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00
mfeemster
cb54605878 --User changes
Implement copying and pasting xforms between flames.

--Code changes
 Make palette filename be a shared_ptr<string> to avoid duplication.
 Ensure random seeds in RendererCL have no duplicates and are not zero.
2015-05-19 19:31:33 -07:00
mfeemster
2561708ae0 oops 2015-05-15 18:45:57 -07:00
mfeemster
053a9fcf95 Allow for multiple palette files rather than hard coding to flam3-palettes.xml.
Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.

Remove xaos from/to button since it's no longer applicable.

Add test function to Isaac to return just one random byte. Might be used in the future.
2015-04-08 18:23:29 -07:00
mfeemster
623d417f0f More Linux work. Convert all casts to new style, away from legacy. 2014-12-06 23:51:44 -08:00
mfeemster
47dd9fe35c Replace unsigned int, and char with uint and uchar. 2014-12-05 21:05:09 -08:00
mfeemster
6b2b6ede7f Fix bug when using rotation with strips by adding a new member to Ember named m_RotCenterY which is a copy of the original center value since the center value gets changed when using strips.
Change PaletteList Count() member to Size() to be consistent with other code.

Remove PaletteImage option, it's unused. Improve documentation for some other options.

Make ComposePath() always return a unique string.

Add Random Palette and Random Adjustment buttons.

Another attempt at solving the locale bug with the affine adjustment combo boxes.
2014-10-27 14:21:06 -07:00
mfeemster
9e94170a70 0.4.1.3 Beta 10/14/2014
--User Changes
 Size is no longer fixed to the window size.
 Size scaling is done differently in the final render dialog. This fixes several bugs.
 Remove Xml saving size from settings and options dialog, it no longer applies.
 Final render can be broken into strips.
 Set default save path to the desktop if none is found in the settings file.
 Set default output size to 1920x1080 if none is found in the settings file.

--Bug Fixes
 Better memory size reporting in final render dialog.

--Code Changes
 Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
 Change most instances of unsigned int to size_t, and int to intmax_t.
 Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
 Replace some sprintf_s() calls in XmlToEmber with ostringstream.
 Move more non-templated members into RendererBase.
 Add CopyVec() overload that takes a per element function pointer.
 Add vector Memset().
 Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing.
 Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
 Make AddAndWriteBuffer() just call WriteBuffer().
 Make AddAndWriteImage() delete the existing image first before replacing it.
 Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
 Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
 Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
 Add Size() wrapper in EmberFile.
 Make QString function arguments const QString&, and string with const string&.
 Make ShowCritical() wrapper for invoking a message box from another thread.
 Add combo box to TwoButtonWidget and rename.
2014-10-14 08:53:15 -07:00
mfeemster
44c90abb32 More C++11 2014-09-09 22:41:26 -07:00
mfeemster
ef56c16b2b Initial source commit
Initial source commit
2014-07-08 00:11:14 -07:00