Commit Graph

32 Commits

Author SHA1 Message Date
Person
5f98be7336 --User changes
-Clear all color curves when clicking Reset while holding down Ctrl.
 -Interpolate color curves when generating a sequence.

--Bug fixes
 -Undo a change made last year which gave the wrong color index for final xforms when generating a sequence.

--Code changes
 -No longer assume palettes are 256 elements. Can now read longer palettes.
 -Ensure OpenCL images always get written when created.
2019-04-25 22:34:09 -07:00
Person
77515aae73 --User changes
-Clear all color curves when clicking Reset while holding down Ctrl.

--Code changes
 -No longer assume palettes are 256 elements. Can now read and write longer palettes.
 -Ensure OpenCL images always get written when created.
2019-04-23 19:50:42 -07:00
Person
90ec5b8246 --User changes:
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
 -Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
 -Strips now has a tooltip explaining what it does.
 -Allow more digits in the spinners on the color section the flame tab.
 -Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
 -Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
 -Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
 -New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
 -New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
 -Add button to transpose the xaos rows and columns.
 -Add support for importing .chaos files from Chaotica.
 --Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
 -Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
 --The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
 --Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
 -Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
 --This field is present for interactive editing (where it's not very useful) and in the final render dialog.
 --On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
 -Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
 -When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
 -Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
 -Added field for limiting the range in the x and y direction that the initial points are chosen from.
 -Added a field called K2 which is an alternative way to set brightness, ignored when zero.
 --This has no effect for many variations, but hs a noticeable effect for some.
 -Added new variations:
 arcsech
 arcsech2
 arcsinh
 arctanh
 asteria
 block
 bwraps_rand
 circlecrop2
 coth_spiral
 crackle2
 depth_blur
 depth_blur2
 depth_gaussian
 depth_gaussian2
 depth_ngon
 depth_ngon2
 depth_sine
 depth_sine2
 dragonfire
 dspherical
 dust
 excinis
 exp2
 flipx
 flowerdb
 foci_p
 gaussian
 glynnia2
 glynnsim4
 glynnsim5
 henon
 henon
 hex_rand
 hex_truchet
 hypershift
 lazyjess
 lens
 lozi
 lozi
 modulusx
 modulusy
 oscilloscope2
 point_symmetry
 pointsymmetry
 projective
 pulse
 rotate
 scry2
 shift
 smartshape
 spher
 squares
 starblur2
 swirl3
 swirl3r
 tanh_spiral
 target0
 target2
 tile_hlp
 truchet_glyph
 truchet_inv
 truchet_knot
 unicorngaloshen
 vibration
 vibration2
 --hex_truchet, hex_rand should always use double. They are extremely sensitive.

--Bug fixes:
 -Bounds sign was flipped for x coordinate of world space when center was not zero.
 -Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
 -Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
 -Fix spelling to be plural in toggle color speed box.
 -Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
 -Clicking the random palette button for a palette file with only one palette in it would freeze the program.
 -Clicking none scale in final render did not re-render the preview.
 -Use less precision on random xaos. No need for 12 decimal places.
 -The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
 --Also made clear in the tooltip for the default opencl quality setting that the value is per device.
 -The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
 -Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
 -Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
 -Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
 -A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
 -Palette rotation (click and drag) position was not being reset when loading a new flame.
 -When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
 -Double click toggle was broken on integer spin boxes.
 -Fixed tab order of some controls.
 -Creating a palette from a jpg in the palette editor only produced a single color.
 --Needed to package imageformats/qjpeg.dll with the Windows installer.
 -The basic memory benchmark test flame was not really testing memory. Make it more spread out.
 -Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.

--Code changes:
 -Add IsEmpty() to Palette to determine if a palette is all black.
 -Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
 -Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
 -Make variation param name correction be case insensitive in XmlToEmber.
 -Report error when assigning a variation param value in XmlToEmber.
 -Add SubBatchPercentPerThread() method to RendererCL.
 -Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
 -Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
 -Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
2019-04-13 19:00:46 -07:00
Person
26c558a2f5 --User changes
-Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common.
 -Allow for styling of zero and non-zero variation tree nodes via qss.
 -Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors.
 -Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease.
 -Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one.
 -Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1.
 -Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard.
 -Show text on the status bar which indicates that an OpenCL kernel compilation is taking place.
 -Show xform name on xform combo box when expanded. Adjust size to fit all names.
 -Draw post affine circles using dashed lines.
 -Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes.

--Bug fixes
 -Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown.
 -Using undo/redo would create a new flame in the library every time.
 -Solo was not being preserved when using undo/redo.

--Code changes
 -Make the solo flag be a part of the flame data now.
 -Fix some tabification in the OpenCL code for EllipticVariation.
 -Fix tabification in the varState code for OpenCL.
 -Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun.
 --This required making RendererCLBase not a pure virtual base class. Member functions just return defaults.
 -Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press.
 -The palette preview table was installing an event filter for seemingly no reason. Remove it.
 -Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
2018-07-30 21:39:41 -07:00
Person
cd1749fe5f --User changes
-Add the ability to drag the rotation of the current palette via the palette preview table.
2018-03-29 16:10:22 -07:00
Person
3f83b49cf0 --Bug fixes
-Clicking random palette when using a palette file with only two entries in it could lead to a program freeze.
2017-12-22 20:07:24 -08:00
Person
48a6111bf9 Bug fixes:
--Typing in the xform color index spinner produced strange results.
--Returning from palette editor did not always update xform color indices.
2017-08-17 22:40:03 -07:00
Person
a81b93d94a Bug fixes:
--Fix bug where clearing the final xform, but leaving it present, then editing it would crash the program.
2017-07-26 21:25:44 -07:00
Person
de613404de Features:
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.

Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.

Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
2017-07-22 13:43:35 -07:00
Person
c4e891b18c 06/09/2017
--User changes
 -dark.qss is now per-OS.
 -Properly set/reload palette when coming from the palette editor. The latter must be done if they've modified the current palette even if they've clicked cancel.

--Bug fixes
 -Make the following variations safer by using Zeps(): conic, bipolar, edisc, whorl, tan, csc, cot, tanh, sech, csch, coth, auger, bwraps, hypertile3d, hypertile3d1, ortho, poincare, rational3, barycentroid, sschecks, cscq, cschq, scry_3D, splitbrdr, hexcrop, nblur, crob.
 -Fix bug enabling/disabling overwrite button in palette editor.
 -Small optimization for gdoffs, use precalcAtanYX.
 -Properly propagate z through circlesplit, cylinder2 and tile_log variations.
 -Some values in truchet_fill could've been NaN.

--Code changes
 -Make most installation files read only.
 -Qualify many calls with std:: to ensure they're not colliding with glm::
 -Use auto in more places.
2017-06-09 19:38:06 -07:00
Person
5a8b4b1148 05/31/2017
--User changes
 -Add support for adjusting xform color indices in the palette editor. Fixed palettes can now be displayed there, but they will have no color arrows as they are not editable.
 -Add support for independent dimension scaling in the EmberRender and EmberAnimate programs to bring them in line with the final render dialog Fractorium.

--Bug fixes
 -File paths with a space in them did not work in the command line programs.
 -Any Xml file in the search paths would erroneously be treated as a palette file.

--Code changes
 -Change some for loops to while loops when iterating through xforms.
 -Allow FractoriumEmberController<T>::UpdateXform() to be able to apply the action to an xform at a specific index.
 -Remove old code blocks build files that were never used.
 -Make GetPath() return empty string if no path is present in the passed in file path.
 -GetTotalXform() was always counting the final xform, even if it was unused.
2017-05-31 19:50:05 -07:00
Person
29c084a058 --Bug fixes
-Add missing Mac build files.
 -Convert PaletteList into a Singleton<T>.
2017-02-26 09:34:43 -08:00
Person
8a4127d5d7 --User changes
-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
2017-02-26 00:02:21 -08:00
mfeemster
e6882ee865 --User changes
-Better handling of crossed min/max DE filter values on the GUI.
 -Changes to spatial and density filter values will no longer restart the entire render.
 -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
 -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
 -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
 -Update links in About Dialog.
 -Rename some controls in Options Dialog.
 -Move the color curves control to the Palette tab.

--Bug fixes
 -Remove extra space in info tree text when dealing with a linked xform.
 -Update summary xform name field whenever xform name changes.
 -Get rid of selection border on summary tab xform tree cells.
 -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.

--Code changes
 -Gutters are now a fixed size of 8 * supersample.
 -Use stl data() member to get pointer to first element instead of &vec[0].
 -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
 -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
 -Some other loop optimizations in Renderer.
 -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
2016-03-28 18:49:10 -07:00
mfeemster
7c856c929c --Bug fixes
-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
2016-03-01 17:26:45 -08:00
mfeemster
10c12b5250 --Code changes
-Fix build.
 -Cleanup warnings.
2016-02-13 17:24:51 -08:00
mfeemster
a800b08b67 --User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
2016-02-11 21:38:21 -08:00
mfeemster
f10e4e610a --User changes
-Allow locking of the scale at which affine circles are displayed.
 -Allow user to toggle whether xform will be animated when generating sequences. Also show the animate value when loading.

--Code changes
 -More conversion to C++11 style code.
 -Add another value to the eXformUpdate enum called UPDATE_CURRENT_AND_SELECTED in anticipation of future work.
 -Remove some old #defines.
2016-02-02 17:51:58 -08:00
mfeemster
018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00
mfeemster
eecd3c254f --User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
 -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
 -Print all three kernels in EmberRender when the --dump_kernel option is specified.
 -Apply variations filter to randoms.

--Bug fixes
 -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.

--Code changes
 -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
 -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
 -Density and spatial filtering structs now use this type.
 -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
2015-08-10 20:10:23 -07:00
Simon Detheridge
26bc0d1b72 Look for flam3-palettes.xml in executable dir, not working dir 2015-07-29 12:42:22 +01:00
mfeemster
3aa9e13194 --User changes
-Add Summary tab to the info dock, place existing bounds related info in a new Bounds tab.
 -Add a toolbar with the most common actions on it.
 -Remove old toolbar at the top of the library tab.

--Code changes
 -Refactor code to make a color visible on a background into VisibleColor() in FractoriumCommon.h
 -Add IsXformLinked() to determine if an xform is linked to another.
 -Remove SetPaletteRefTable() and GetQRgbFromPaletteIndex() from FractoriumEmberControllerBase and its derivations, unused.
 -Add FillSummary() to FractoriumEmberController. Call in Update(), UpdateXform() and other places where values are changed to force an update of the summary view.
 -Add export statements to FractoriumInfo.cpp.
 -Remove image parameter from SetPaletteTableItem(), it was a bad design.
 -InitToolbarUI() is now empty since toolbar initialization happens automatically. Leave as a placeholder.
 -Refactor code to get a palette color at a given index and convert it to a QColor to ColorIndexToQColor().
2015-07-15 20:27:32 -07:00
mfeemster
5bd593b42f --User changes
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
 Show estimated time left on the final render dialog.
 Sort palette list by name, instead of by index in the palette file.
 Sorting can be flipped by clicking the column headers of the palette table.

--Code changes
 Remove unnecessary connect() statement in Variations tab.
2015-05-30 22:14:34 -07:00
mfeemster
3c51e58379 --User changes
Add the ability to click the right mouse button and drag to adjust values in spinners.
 Filling the palette controls will now also select the proper palette filename (if not empty) in the combo box.
 Allow for toggling row and column of affine tables.

--Bug fixes
 Fix tab tool tips again.
 Fix palette list switching.

--Code changes
 Palettes now keep the filename they originated from as a member.
 Refactor table row and column cell toggling into their own functions.
 Do not force random select on palette combo index change.
2015-05-15 18:52:31 -07:00
mfeemster
2561708ae0 oops 2015-05-15 18:45:57 -07:00
mfeemster
be8e9a5e02 --User changes
Add the ability to apply operations to a selection of xforms, rather than just the current one.
 Update tool tips accordingly.

--Bug fixes
 Fix NAN in equalized weight calculation when all weights are set to 0.

--Code changes
 Clean up strange nested usage of Update([&]()) calls when changing xform color index via either the spinner or scroll bar. Made no sense.
 Make ISAAC RandBit() use RandByte() to be slightly more efficient.
 Put FillXforms() in the controller where it belongs, rather than the main window class.
 Add UpdateXform() function to the controller to handle applying operations to multiple xforms.
 Remove the word "Current" out of most xform related functions because they now operate on whatever is selected.
 Properly use Update() for various xform operations whereas before it was manually calling UpdateRender().
 Also properly use Update() in places where it was erroneously using UpdateXform() for things that did not involve xforms.
 Block signals in FillXaosTable().
 Add new file named FractoriumXformsSelect.cpp to handle new xform selection code.
2015-04-26 22:11:56 -07:00
mfeemster
053a9fcf95 Allow for multiple palette files rather than hard coding to flam3-palettes.xml.
Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.

Remove xaos from/to button since it's no longer applicable.

Add test function to Isaac to return just one random byte. Might be used in the future.
2015-04-08 18:23:29 -07:00
mfeemster
a9ecb6a78e More linux work. 2014-12-10 21:50:15 -08:00
mfeemster
47dd9fe35c Replace unsigned int, and char with uint and uchar. 2014-12-05 21:05:09 -08:00
mfeemster
6b2b6ede7f Fix bug when using rotation with strips by adding a new member to Ember named m_RotCenterY which is a copy of the original center value since the center value gets changed when using strips.
Change PaletteList Count() member to Size() to be consistent with other code.

Remove PaletteImage option, it's unused. Improve documentation for some other options.

Make ComposePath() always return a unique string.

Add Random Palette and Random Adjustment buttons.

Another attempt at solving the locale bug with the affine adjustment combo boxes.
2014-10-27 14:21:06 -07:00
mfeemster
9e94170a70 0.4.1.3 Beta 10/14/2014
--User Changes
 Size is no longer fixed to the window size.
 Size scaling is done differently in the final render dialog. This fixes several bugs.
 Remove Xml saving size from settings and options dialog, it no longer applies.
 Final render can be broken into strips.
 Set default save path to the desktop if none is found in the settings file.
 Set default output size to 1920x1080 if none is found in the settings file.

--Bug Fixes
 Better memory size reporting in final render dialog.

--Code Changes
 Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
 Change most instances of unsigned int to size_t, and int to intmax_t.
 Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
 Replace some sprintf_s() calls in XmlToEmber with ostringstream.
 Move more non-templated members into RendererBase.
 Add CopyVec() overload that takes a per element function pointer.
 Add vector Memset().
 Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing.
 Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
 Make AddAndWriteBuffer() just call WriteBuffer().
 Make AddAndWriteImage() delete the existing image first before replacing it.
 Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
 Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
 Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
 Add Size() wrapper in EmberFile.
 Make QString function arguments const QString&, and string with const string&.
 Make ShowCritical() wrapper for invoking a message box from another thread.
 Add combo box to TwoButtonWidget and rename.
2014-10-14 08:53:15 -07:00
mfeemster
ef56c16b2b Initial source commit
Initial source commit
2014-07-08 00:11:14 -07:00