Bug fixes:

--Typing in the xform color index spinner produced strange results.
--Returning from palette editor did not always update xform color indices.
This commit is contained in:
Person 2017-08-17 22:40:03 -07:00
parent 59f5bffc3c
commit 48a6111bf9
4 changed files with 58 additions and 45 deletions

View File

@ -281,7 +281,7 @@ public slots:
//Xforms Color.
void OnXformColorIndexChanged(double d);
void OnXformColorIndexChanged(double d, bool updateRender, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0);
void OnXformColorIndexChanged(double d, bool updateRender, bool updateSpinner, bool updateScroll, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0);
void OnXformScrollColorIndexChanged(int d);
void OnRandomColorIndicesButtonClicked(bool b);
void OnToggleColorIndicesButtonClicked(bool b);

View File

@ -199,8 +199,7 @@ public:
virtual void InitLockedScale() { }
//Xforms Color.
virtual void XformColorIndexChanged(double d, bool updateRender, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0) { }
virtual void XformScrollColorIndexChanged(int d) { }
virtual void XformColorIndexChanged(double d, bool updateRender, bool updateSpinner, bool updateScroll, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0) { }
virtual void RandomColorIndicesButtonClicked() { }
virtual void ToggleColorIndicesButtonClicked() { }
virtual void RandomColorSpeedButtonClicked() { }
@ -466,8 +465,7 @@ public:
T AffineScaleLockedToCurrent();
//Xforms Color.
virtual void XformColorIndexChanged(double d, bool updateRender, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0) override;
virtual void XformScrollColorIndexChanged(int d) override;
virtual void XformColorIndexChanged(double d, bool updateRender, bool updateSpinner, bool updateScroll, eXformUpdate update = eXformUpdate::UPDATE_SELECTED, size_t index = 0) override;
virtual void RandomColorIndicesButtonClicked() override;
virtual void ToggleColorIndicesButtonClicked() override;
virtual void RandomColorSpeedButtonClicked() override;

View File

@ -172,8 +172,9 @@ void FractoriumEmberController<T>::UpdateAdjustedPaletteGUI(Palette<float>& pale
}
//Update the current xform's color and reset the rendering process.
//Update all controls to be safe.
if (xform)
XformColorIndexChanged(xform->m_ColorX, true);
XformColorIndexChanged(xform->m_ColorX, true, true, true);
}
/// <summary>
@ -321,9 +322,9 @@ void FractoriumEmberController<T>::PaletteEditorButtonClicked()
auto ed = m_Fractorium->m_PaletteEditor;
Palette<float> edPal;
Palette<float> prevPal = m_TempPalette;
ed->SetPalette(m_TempPalette);
map<size_t, float> colorIndices;
bool forceFinal = m_Fractorium->HaveFinal();
ed->SetPalette(m_TempPalette);
while (auto xform = m_Ember.GetTotalXform(i, forceFinal))
colorIndices[i++] = xform->m_ColorX;
@ -333,21 +334,29 @@ void FractoriumEmberController<T>::PaletteEditorButtonClicked()
if (ed->exec() == QDialog::Accepted)
{
if (!m_Fractorium->PaletteChanged())//If the clicked ok, but never synced, set the palette now.
{
edPal = ed->GetPalette(int(256));
SetBasePaletteAndAdjust(edPal);
//Copy all just to be safe, because they may or may not have synced.
colorIndices = ed->GetColorIndices();
if (edPal.m_Filename.get() && !edPal.m_Filename->empty())
m_Fractorium->SetPaletteFileComboIndex(*edPal.m_Filename);
}
for (auto& index : colorIndices)
if (auto xform = m_Ember.GetTotalXform(index.first, forceFinal))
xform->m_ColorX = index.second;
edPal = ed->GetPalette(int(256));
SetBasePaletteAndAdjust(edPal);//This will take care of updating the color index controls.
if (edPal.m_Filename.get() && !edPal.m_Filename->empty())
m_Fractorium->SetPaletteFileComboIndex(*edPal.m_Filename);
}
else if (m_Fractorium->PaletteChanged())//They clicked cancel, but synced at least once, restore the previous palette.
{
SetBasePaletteAndAdjust(prevPal);
for (auto& index : colorIndices)
if (auto xform = m_Ember.GetTotalXform(index.first, forceFinal))
xform->m_ColorX = index.second;
SetBasePaletteAndAdjust(prevPal);//This will take care of updating the color index controls.
}
//Whether the current palette file was changed or not, if it's modifiable then reload it just to be safe.
//Whether the current palette file was changed or not, if it's modifiable then reload it just to be safe (even though it might be overkill).
if (m_PaletteList->IsModifiable(m_CurrentPaletteFilePath))
m_Fractorium->OnPaletteFilenameComboChanged(QString::fromStdString(m_CurrentPaletteFilePath));
}
@ -406,15 +415,15 @@ void Fractorium::OnPaletteEditorFileChanged()
/// <param name="value">The value of the color index</param>
void Fractorium::OnPaletteEditorColorIndexChanged(size_t index, float value)
{
if (index == std::numeric_limits<size_t>::max())
if (index == std::numeric_limits<size_t>::max())//Update all in this case.
{
auto indices = m_PaletteEditor->GetColorIndices();
for (auto& it : indices)
OnXformColorIndexChanged(it.second, true, eXformUpdate::UPDATE_SPECIFIC, it.first);
OnXformColorIndexChanged(it.second, true, true, true, eXformUpdate::UPDATE_SPECIFIC, it.first);
}
else
OnXformColorIndexChanged(value, true, eXformUpdate::UPDATE_SPECIFIC, index);
else//Only update the xform index that was selected and dragged inside of the palette editor.
OnXformColorIndexChanged(value, true, true, true, eXformUpdate::UPDATE_SPECIFIC, index);
}
/// <summary>

View File

@ -40,35 +40,44 @@ void Fractorium::InitXformsColorUI()
/// </summary>
/// <param name="d">The color index, 0-1/</param>
/// <param name="updateRender">True to reset the rendering process, else don't.</param>
/// <param name="updateSpinner">True to update the color index spinner with the new value, else don't.</param>
/// <param name="updateScroll">True to update the color index scroll bar with the new value, else don't.</param>
/// <param name="update">The type of updating to do, default: eXformUpdate::UPDATE_SELECTED.</param>
/// <param name="index">The index of the xform to update. Ignored unless update is eXformUpdate::UPDATE_SPECIFIC. Default: 0.</param>
template <typename T>
void FractoriumEmberController<T>::XformColorIndexChanged(double d, bool updateRender, eXformUpdate update, size_t index)
void FractoriumEmberController<T>::XformColorIndexChanged(double d, bool updateRender, bool updateSpinner, bool updateScroll, eXformUpdate update, size_t index)
{
bool updateGUI = update != eXformUpdate::UPDATE_SPECIFIC || index == m_Fractorium->ui.CurrentXformCombo->currentIndex();
if (updateGUI)
{
auto scroll = m_Fractorium->ui.XformColorScroll;
int scrollVal = d * scroll->maximum();
scroll->blockSignals(true);
scroll->setValue(scrollVal);
scroll->blockSignals(false);
m_Fractorium->m_XformColorIndexSpin->SetValueStealth(CurrentXform()->m_ColorX);
m_Fractorium->ui.XformColorIndexTable->item(0, 0)->setBackgroundColor(ColorIndexToQColor(d));//Grab the current color from the index and assign it to the first cell of the first table.
}
if (updateRender)//False when just updating GUI, true when in response to a GUI change so update values and reset renderer.
if (updateRender)//False when just updating GUI in response to a change elsewhere, true when in response to a GUI change so update values and reset renderer.
{
UpdateXform([&](Xform<T>* xform)
{
xform->m_ColorX = Clamp<T>(d, 0, 1);
}, update, updateRender, eProcessAction::FULL_RENDER, index);
}
//Only do this is coming from elsewhere, like the palette editor. Otherwise, normal events will handle updating the spinner.
if (updateSpinner && updateGUI)
{
m_Fractorium->m_XformColorIndexSpin->SetValueStealth(CurrentXform()->m_ColorX);
}
if (updateScroll && updateGUI)
{
auto scroll = m_Fractorium->ui.XformColorScroll;
int scrollVal = d * scroll->maximum();
scroll->blockSignals(true);
scroll->setValue(scrollVal);
scroll->blockSignals(false);
}
if (updateGUI)
m_Fractorium->ui.XformColorIndexTable->item(0, 0)->setBackgroundColor(ColorIndexToQColor(d));//Grab the current color from the index and assign it to the first cell of the first table.
}
void Fractorium::OnXformColorIndexChanged(double d) { OnXformColorIndexChanged(d, true, eXformUpdate::UPDATE_SELECTED, 0); }
void Fractorium::OnXformColorIndexChanged(double d, bool updateRender, eXformUpdate update, size_t index) { m_Controller->XformColorIndexChanged(d, updateRender, update, index); }
void Fractorium::OnXformColorIndexChanged(double d) { OnXformColorIndexChanged(d, true, false, true, eXformUpdate::UPDATE_SELECTED, std::numeric_limits<size_t>::max()); }
void Fractorium::OnXformColorIndexChanged(double d, bool updateRender, bool updateSpinner, bool updateScroll, eXformUpdate update, size_t index) { m_Controller->XformColorIndexChanged(d, updateRender, updateSpinner, updateScroll, update, index); }
/// <summary>
/// Set the color index of the current xform.
@ -77,14 +86,11 @@ void Fractorium::OnXformColorIndexChanged(double d, bool updateRender, eXformUpd
/// Resets the rendering process.
/// </summary>
/// <param name="d">The color index, 0-1.</param>
template <typename T>
void FractoriumEmberController<T>::XformScrollColorIndexChanged(int d)
void Fractorium::OnXformScrollColorIndexChanged(int d)
{
m_Fractorium->m_XformColorIndexSpin->setValue(d / double(m_Fractorium->ui.XformColorScroll->maximum()));//Will trigger an update.
OnXformColorIndexChanged(d / double(ui.XformColorScroll->maximum()), true, true, false);//Update spinner, but not scrollbar. Trigger render update.
}
void Fractorium::OnXformScrollColorIndexChanged(int d) { m_Controller->XformScrollColorIndexChanged(d); }
/// <summary>
/// Set all xform color indices to a random value between 0 and 1, inclusive.
/// Called when the Random Indices button is clicked.
@ -93,8 +99,8 @@ void Fractorium::OnXformScrollColorIndexChanged(int d) { m_Controller->XformScro
template <typename T>
void FractoriumEmberController<T>::RandomColorIndicesButtonClicked()
{
UpdateXform([&](Xform<T>* xform) { xform->m_ColorX = m_Rand.Frand01<T>(); }, eXformUpdate::UPDATE_ALL);
m_Fractorium->OnXformColorIndexChanged(CurrentXform()->m_ColorX, false);//Update GUI, no need to update renderer because UpdateXform() did it.
UpdateXform([&](Xform<T>* xform) { xform->m_ColorX = m_Rand.Frand01<T>(); }, eXformUpdate::UPDATE_ALL, false);//Don't update renderer here...
m_Fractorium->m_XformColorIndexSpin->setValue(CurrentXform()->m_ColorX);//...do it via GUI. This will set scrollbar value as well.
}
void Fractorium::OnRandomColorIndicesButtonClicked(bool b) { m_Controller->RandomColorIndicesButtonClicked(); }
@ -107,8 +113,8 @@ template <typename T>
void FractoriumEmberController<T>::ToggleColorIndicesButtonClicked()
{
char ch = 1;
UpdateXform([&](Xform<T>* xform) { xform->m_ColorX = T(ch ^= 1); }, eXformUpdate::UPDATE_ALL);
m_Fractorium->OnXformColorIndexChanged(CurrentXform()->m_ColorX, false);//Update GUI, no need to update renderer because UpdateXform() did it.
UpdateXform([&](Xform<T>* xform) { xform->m_ColorX = T(ch ^= 1); }, eXformUpdate::UPDATE_ALL, false);//Don't update renderer here...
m_Fractorium->m_XformColorIndexSpin->setValue(CurrentXform()->m_ColorX);//...do it via GUI. This will set scrollbar value as well.
}
void Fractorium::OnToggleColorIndicesButtonClicked(bool b) { m_Controller->ToggleColorIndicesButtonClicked(); }
@ -239,7 +245,7 @@ void FractoriumEmberController<T>::FillColorWithXform(Xform<T>* xform)
m_Fractorium->m_XformColorSpeedSpin->SetValueStealth(xform->m_ColorSpeed);
m_Fractorium->m_XformOpacitySpin->SetValueStealth(xform->m_Opacity);
m_Fractorium->m_XformDirectColorSpin->SetValueStealth(xform->m_DirectColor);
m_Fractorium->OnXformColorIndexChanged(xform->m_ColorX, false);//Had to call stealth before to avoid doing an update, now manually update related controls, still without doing an update.
m_Fractorium->OnXformColorIndexChanged(xform->m_ColorX, false, false, true);//Had to call stealth before to avoid doing an update, now manually update related controls, still without doing an update.
}
/// <summary>