-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.
--Bug fixes
-Incremental rendering times in the editor were wrong.
--Code changes
-Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.
This has not been verified on Linux or Mac yet.
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.
Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.
Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
-Cleanup some options text for the command line programs.
-Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
-Make the opening of large files in Fractorium much more efficient when not-appending.
-Make the opening of large files in all EmberRender and EmberAnimate more efficient.
-Better error reporting when opening files.
--Bug fixes
-Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
-Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.
--Code changes
-Move GCC compiler spec to C++14. Building with 5.3 now on linux.
-Use inline member data initializers.
-Make a #define for static for use in Utils.h to make things a little cleaner.
-Make various functions able to take arbitrary collections as their parameters rather than just vectors.
-Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
-Subclass QTreeWidget for the library tree. Two new files added for this.
-Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
-Add move constructor and assignment operator to EmberFile.
-Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
-Make a lot more functions const where they should be.
-Add Simon Detheridge's name to the About Box.
--Bug fixes
-Fix bug in OpenCL atomic string, which is never used.
-Wrong hist and accum allocation size in RendererCL when using float-only buffers now.
-Move some kernel initialization to a place where it's done once per render, rather than on every interactive iter chunk.
--Code changes
-Make ConvertCarToRas() just assign to the member rather than return a struct.
-Make kernel string accessor functions in IterOpenCLKernelCreator, FinalAccumOpenCLKernelCreator and DEOpenCLKernelCreator be const and return a const string reference.
-Don't include atomic string unless locking on the GPU, which is never.
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
-Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
-Print all three kernels in EmberRender when the --dump_kernel option is specified.
-Apply variations filter to randoms.
--Bug fixes
-Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.
--Code changes
-De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
-To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
-Density and spatial filtering structs now use this type.
-ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
Fix small bug when setting the current ember in the final render dialog when showing it.
Have Wix installer point to proper location for installed vcredist DLLs.
Remove VS2010 builds dir.
--User Changes
Size is no longer fixed to the window size.
Size scaling is done differently in the final render dialog. This fixes several bugs.
Remove Xml saving size from settings and options dialog, it no longer applies.
Final render can be broken into strips.
Set default save path to the desktop if none is found in the settings file.
Set default output size to 1920x1080 if none is found in the settings file.
--Bug Fixes
Better memory size reporting in final render dialog.
--Code Changes
Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
Change most instances of unsigned int to size_t, and int to intmax_t.
Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
Replace some sprintf_s() calls in XmlToEmber with ostringstream.
Move more non-templated members into RendererBase.
Add CopyVec() overload that takes a per element function pointer.
Add vector Memset().
Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
Make AddAndWriteBuffer() just call WriteBuffer().
Make AddAndWriteImage() delete the existing image first before replacing it.
Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
Add Size() wrapper in EmberFile.
Make QString function arguments const QString&, and string with const string&.
Make ShowCritical() wrapper for invoking a message box from another thread.
Add combo box to TwoButtonWidget and rename.