Add "ISO-8859-1" as the encoding type when reading Xml files.

Fix small bug when setting the current ember in the final render dialog when showing it.

Have Wix installer point to proper location for installed vcredist DLLs.

Remove VS2010 builds dir.
This commit is contained in:
mfeemster 2014-12-05 20:04:41 -08:00
parent a15f6d6b32
commit 8a3521206b
36 changed files with 33 additions and 5425 deletions

View File

@ -6,7 +6,7 @@
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_Beta_0.4.1.6</OutputName>
<OutputName>Fractorium_Beta_0.4.1.7</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="0.4.1.6" ?>
<?define ProductVersion="0.4.1.7" ?>
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
@ -13,7 +13,7 @@
<!--
Change this for every release.
-->
<?define ProductCode="{9C36E0DB-FFC8-43BE-9B29-A7178DA7FBF1}"?>
<?define ProductCode="{20639B5F-7EF0-4708-8746-321466EECD84}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package
@ -150,13 +150,13 @@
<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="msvcp120.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
<File Id="msvcp120.dll" Source="$(var.ProjectDir)\msvcp120.dll" KeyPath="yes" Checksum="yes" />
<File Id="msvcp120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\msvcp120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="msvcr120.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
<File Id="msvcr120.dll" Source="$(var.ProjectDir)\msvcr120.dll" KeyPath="yes" Checksum="yes" />
<File Id="msvcr120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\msvcr120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="vccorlib120.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
<File Id="vccorlib120.dll" Source="$(var.ProjectDir)\vccorlib120.dll" KeyPath="yes" Checksum="yes" />
<File Id="vccorlib120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\vccorlib120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" />

View File

@ -1,315 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberNs</RootNamespace>
<ProjectName>Ember</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<StringPooling>true</StringPooling>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
<StringPooling>true</StringPooling>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\Ember\Affine2D.h" />
<ClInclude Include="..\..\..\Source\Ember\CarToRas.h" />
<ClInclude Include="..\..\..\Source\Ember\EmberDefines.h" />
<ClInclude Include="..\..\..\Source\Ember\EmberPch.h" />
<ClInclude Include="..\..\..\Source\Ember\Ember.h" />
<ClInclude Include="..\..\..\Source\Ember\DensityFilter.h" />
<ClInclude Include="..\..\..\Source\Ember\Interpolate.h" />
<ClInclude Include="..\..\..\Source\Ember\PaletteList.h" />
<ClInclude Include="..\..\..\Source\Ember\Renderer.h" />
<ClInclude Include="..\..\..\Source\Ember\SpatialFilter.h" />
<ClInclude Include="..\..\..\Source\Ember\Iterator.h" />
<ClInclude Include="..\..\..\Source\Ember\Palette.h" />
<ClInclude Include="..\..\..\Source\Ember\Point.h" />
<ClInclude Include="..\..\..\Source\Ember\TemporalFilter.h" />
<ClInclude Include="..\..\..\Source\Ember\EmberToXml.h" />
<ClInclude Include="..\..\..\Source\Ember\SheepTools.h" />
<ClInclude Include="..\..\..\Source\Ember\Utils.h" />
<ClInclude Include="..\..\..\Source\Ember\Variation.h" />
<ClInclude Include="..\..\..\Source\Ember\VariationList.h" />
<ClInclude Include="..\..\..\Source\Ember\Variations01.h" />
<ClInclude Include="..\..\..\Source\Ember\Variations02.h" />
<ClInclude Include="..\..\..\Source\Ember\Variations03.h" />
<ClInclude Include="..\..\..\Source\Ember\Variations04.h" />
<ClInclude Include="..\..\..\Source\Ember\Variations05.h" />
<ClInclude Include="..\..\..\Source\Ember\VariationsDC.h" />
<ClInclude Include="..\..\..\Source\Ember\Xform.h" />
<ClInclude Include="..\..\..\Source\Ember\Isaac.h" />
<ClInclude Include="..\..\..\Source\Ember\Timing.h" />
<ClInclude Include="..\..\..\Source\Ember\XmlToEmber.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\Ember\Affine2D.cpp" />
<ClCompile Include="..\..\..\Source\Ember\DllMain.cpp" />
<ClCompile Include="..\..\..\Source\Ember\Ember.cpp" />
<ClCompile Include="..\..\..\Source\Ember\EmberPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\Ember\Renderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,131 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Header Files\Xml">
<UniqueIdentifier>{bc119dca-b280-4071-b72d-f8c377b2e192}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Filters">
<UniqueIdentifier>{39f9b624-d25e-4af7-9f76-3b1a36a8a0f5}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Variations">
<UniqueIdentifier>{1ae77918-b5ee-4186-9fec-802fed55144e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\Ember\Timing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Isaac.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\EmberPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Interpolate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Iterator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Palette.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\PaletteList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Point.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Xform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\DensityFilter.h">
<Filter>Header Files\Filters</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\SpatialFilter.h">
<Filter>Header Files\Filters</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\TemporalFilter.h">
<Filter>Header Files\Filters</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\EmberToXml.h">
<Filter>Header Files\Xml</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\XmlToEmber.h">
<Filter>Header Files\Xml</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\CarToRas.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\EmberDefines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Ember.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Affine2D.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\SheepTools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variation.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\VariationList.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variations01.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variations02.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variations03.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variations04.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\Variations05.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Ember\VariationsDC.h">
<Filter>Header Files\Variations</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\Ember\DllMain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Ember\Ember.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Ember\EmberPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Ember\Affine2D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Ember\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,335 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{35285FCF-6FA8-410E-841B-70AE744D38B8}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberAnimate</RootNamespace>
<ProjectName>EmberAnimate</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libjpeg\jpeg.vcxproj">
<Project>{019dbd2a-273d-4ba4-bf86-b5efe2ed76b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libpng\projects\vstudio\libpng\libpng.vcxproj">
<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberAnimate\EmberAnimate.h" />
<ClInclude Include="..\..\..\Source\EmberAnimate\resource.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.cpp" />
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberAnimate\EmberAnimate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberAnimate\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,304 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F6A9102C-69A9-48FB-BC4B-49E49AF43236}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberCLns</RootNamespace>
<ProjectName>EmberCL</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<StructMemberAlignment>Default</StructMemberAlignment>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBERCL;AMD_OS_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember\;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PrecompiledHeaderFile>EmberCLPch.h</PrecompiledHeaderFile>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCL\DllMain.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\FinalAccumOpenCLKernelCreator.cpp" />
<ClCompile Include="..\..\..\Source\EmberCL\DEOpenCLKernelCreator.cpp" />
<ClCompile Include="..\..\..\Source\EmberCL\IterOpenCLKernelCreator.cpp" />
<ClCompile Include="..\..\..\Source\EmberCL\OpenCLWrapper.cpp" />
<ClCompile Include="..\..\..\Source\EmberCL\RendererCL.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLFunctions.h" />
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLStructs.h" />
<ClInclude Include="..\..\..\Source\EmberCL\DEOpenCLKernelCreator.h" />
<ClInclude Include="..\..\..\Source\EmberCL\FinalAccumOpenCLKernelCreator.h" />
<ClInclude Include="..\..\..\Source\EmberCL\IterOpenCLKernelCreator.h" />
<ClInclude Include="..\..\..\Source\EmberCL\OpenCLWrapper.h" />
<ClInclude Include="..\..\..\Source\EmberCL\RendererCL.h" />
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLPch.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,69 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Kernel Creators">
<UniqueIdentifier>{d66f35ca-a4cd-470a-9c56-653b0665b598}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCL\DllMain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\OpenCLWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\RendererCL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\DEOpenCLKernelCreator.cpp">
<Filter>Kernel Creators</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\FinalAccumOpenCLKernelCreator.cpp">
<Filter>Kernel Creators</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCL\IterOpenCLKernelCreator.cpp">
<Filter>Kernel Creators</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCL\OpenCLWrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\RendererCL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLStructs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLFunctions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\DEOpenCLKernelCreator.h">
<Filter>Kernel Creators</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\FinalAccumOpenCLKernelCreator.h">
<Filter>Kernel Creators</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCL\IterOpenCLKernelCreator.h">
<Filter>Kernel Creators</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,329 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberGenome</RootNamespace>
<ProjectName>EmberGenome</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
<ClInclude Include="..\..\..\Source\EmberGenome\EmberGenome.h" />
<ClInclude Include="..\..\..\Source\EmberGenome\resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberGenome\EmberGenome.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberGenome\EmberGenome.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberGenome\EmberGenome.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberGenome\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberGenome\EmberGenome.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberGenome\EmberGenome.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,337 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberRender</RootNamespace>
<ProjectName>EmberRender</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libjpeg\jpeg.vcxproj">
<Project>{019dbd2a-273d-4ba4-bf86-b5efe2ed76b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libpng\projects\vstudio\libpng\libpng.vcxproj">
<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
<ClInclude Include="..\..\..\Source\EmberRender\EmberRender.h" />
<ClInclude Include="..\..\..\Source\EmberRender\resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberRender\EmberRender.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberRender\EmberRender.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberRender\EmberRender.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberRender\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberRender\EmberRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberRender\EmberRender.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,324 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{320F611A-F9CE-4196-A8DC-FA24B2E8A320}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberTester</RootNamespace>
<ProjectName>EmberTester</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
<ClInclude Include="..\..\..\Source\EmberTester\EmberTester.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberTester\EmberTester.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberTester\EmberTester.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberTester\EmberTester.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,981 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ember", "Ember.vcxproj", "{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmberTester", "EmberTester.vcxproj", "{320F611A-F9CE-4196-A8DC-FA24B2E8A320}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fractorium", "Fractorium.vcxproj", "{6547D5FA-64CE-44BA-9D3C-B6E217456445}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmberRender", "EmberRender.vcxproj", "{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}"
ProjectSection(ProjectDependencies) = postProject
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmberAnimate", "EmberAnimate.vcxproj", "{35285FCF-6FA8-410E-841B-70AE744D38B8}"
ProjectSection(ProjectDependencies) = postProject
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmberGenome", "EmberGenome.vcxproj", "{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}"
ProjectSection(ProjectDependencies) = postProject
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EmberCL", "EmberCL.vcxproj", "{F6A9102C-69A9-48FB-BC4B-49E49AF43236}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "FractoriumInstaller", "FractoriumInstaller\FractoriumInstaller.wixproj", "{C8096C47-E358-438C-A520-146D46B0637D}"
ProjectSection(ProjectDependencies) = postProject
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1} = {019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}
{F6A9102C-69A9-48FB-BC4B-49E49AF43236} = {F6A9102C-69A9-48FB-BC4B-49E49AF43236}
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29} = {4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67} = {2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {D6973076-9317-4EF2-A0B8-B7A18AC0713E}
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7} = {7930CAAC-9FC4-4202-B6A3-E760F73F88B7}
{35285FCF-6FA8-410E-841B-70AE744D38B8} = {35285FCF-6FA8-410E-841B-70AE744D38B8}
{F62787DD-1327-448B-9818-030062BCFAA5} = {F62787DD-1327-448B-9818-030062BCFAA5}
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C} = {1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}
{6547D5FA-64CE-44BA-9D3C-B6E217456445} = {6547D5FA-64CE-44BA-9D3C-B6E217456445}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tbb", "..\..\..\..\tbb\build\vs2010\tbb.vcxproj", "{F62787DD-1327-448B-9818-030062BCFAA5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\..\libpng\projects\vstudio\zlib\zlib.vcxproj", "{60F89955-91C6-3A36-8000-13C592FEC2DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pnglibconf", "..\..\..\..\libpng\projects\vstudio\pnglibconf\pnglibconf.vcxproj", "{EB33566E-DA7F-4D28-9077-88C0B7C77E35}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\..\libpng\projects\vstudio\libpng\libpng.vcxproj", "{D6973076-9317-4EF2-A0B8-B7A18AC0713E}"
ProjectSection(ProjectDependencies) = postProject
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpeg", "..\..\..\..\libjpeg\jpeg.vcxproj", "{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libxml2", "..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj", "{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Library|Mixed Platforms = Debug Library|Mixed Platforms
Debug Library|Win32 = Debug Library|Win32
Debug Library|x64 = Debug Library|x64
Debug Library|x86 = Debug Library|x86
Debug MX|Mixed Platforms = Debug MX|Mixed Platforms
Debug MX|Win32 = Debug MX|Win32
Debug MX|x64 = Debug MX|x64
Debug MX|x86 = Debug MX|x86
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Debug-MT|Mixed Platforms = Debug-MT|Mixed Platforms
Debug-MT|Win32 = Debug-MT|Win32
Debug-MT|x64 = Debug-MT|x64
Debug-MT|x86 = Debug-MT|x86
Release Library|Mixed Platforms = Release Library|Mixed Platforms
Release Library|Win32 = Release Library|Win32
Release Library|x64 = Release Library|x64
Release Library|x86 = Release Library|x86
Release MX|Mixed Platforms = Release MX|Mixed Platforms
Release MX|Win32 = Release MX|Win32
Release MX|x64 = Release MX|x64
Release MX|x86 = Release MX|x86
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|x86 = Release|x86
Release-MT|Mixed Platforms = Release-MT|Mixed Platforms
Release-MT|Win32 = Release-MT|Win32
Release-MT|x64 = Release-MT|x64
Release-MT|x86 = Release-MT|x86
ReleaseNvidia|Mixed Platforms = ReleaseNvidia|Mixed Platforms
ReleaseNvidia|Win32 = ReleaseNvidia|Win32
ReleaseNvidia|x64 = ReleaseNvidia|x64
ReleaseNvidia|x86 = ReleaseNvidia|x86
ReleaseWithoutAsm|Mixed Platforms = ReleaseWithoutAsm|Mixed Platforms
ReleaseWithoutAsm|Win32 = ReleaseWithoutAsm|Win32
ReleaseWithoutAsm|x64 = ReleaseWithoutAsm|x64
ReleaseWithoutAsm|x86 = ReleaseWithoutAsm|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|Win32.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|x64.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|x64.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug Library|x86.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|Win32.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|x64.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|x64.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug MX|x86.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|Mixed Platforms.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|Win32.ActiveCfg = Debug|Win32
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|Win32.Build.0 = Debug|Win32
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|x64.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|x64.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug|x86.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|Win32.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|x64.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|x64.Build.0 = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Debug-MT|x86.ActiveCfg = Debug|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|Win32.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|x64.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|x64.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release Library|x86.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|Win32.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|x64.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|x64.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release MX|x86.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|Win32.ActiveCfg = Release|Win32
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|Win32.Build.0 = Release|Win32
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|x64.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|x64.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release|x86.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|Win32.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|x64.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|x64.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.Release-MT|x86.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|Win32.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|x64.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|x64.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug Library|x86.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|Win32.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|x64.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|x64.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug MX|x86.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|Mixed Platforms.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|Win32.ActiveCfg = Debug|Win32
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|Win32.Build.0 = Debug|Win32
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|x64.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|x64.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug|x86.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|Win32.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|x64.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|x64.Build.0 = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Debug-MT|x86.ActiveCfg = Debug|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|Win32.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|x64.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|x64.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release Library|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|Win32.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|x64.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|x64.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release MX|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|Win32.ActiveCfg = Release|Win32
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|Win32.Build.0 = Release|Win32
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|x64.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|Win32.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|x64.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|x64.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.Release-MT|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{320F611A-F9CE-4196-A8DC-FA24B2E8A320}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|Win32.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|x64.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|x64.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug Library|x86.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|Win32.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|x64.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|x64.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug MX|x86.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|Mixed Platforms.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|Win32.ActiveCfg = Debug|Win32
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|Win32.Build.0 = Debug|Win32
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|x64.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|x64.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug|x86.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|Win32.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|x64.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|x64.Build.0 = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Debug-MT|x86.ActiveCfg = Debug|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|Win32.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|x64.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|x64.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release Library|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|Win32.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|x64.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|x64.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release MX|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|Win32.ActiveCfg = Release|Win32
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|Win32.Build.0 = Release|Win32
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|x64.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|x64.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|Win32.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|x64.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|x64.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.Release-MT|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{6547D5FA-64CE-44BA-9D3C-B6E217456445}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|Win32.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|x64.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|x64.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug Library|x86.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|Win32.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|x64.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|x64.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug MX|x86.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|Mixed Platforms.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|Win32.ActiveCfg = Debug|Win32
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|Win32.Build.0 = Debug|Win32
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|x64.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|x64.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug|x86.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|Win32.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|x64.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|x64.Build.0 = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Debug-MT|x86.ActiveCfg = Debug|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|Win32.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|x64.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|x64.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release Library|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|Win32.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|x64.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|x64.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release MX|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|Win32.ActiveCfg = Release|Win32
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|Win32.Build.0 = Release|Win32
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|x64.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|x64.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|Win32.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|x64.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|x64.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.Release-MT|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{4A191F4C-03AC-4F1B-AFFD-F5483ECEBD29}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|Win32.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|x64.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|x64.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug Library|x86.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|Win32.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|x64.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|x64.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug MX|x86.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|Mixed Platforms.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|Win32.ActiveCfg = Debug|Win32
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|Win32.Build.0 = Debug|Win32
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|x64.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|x64.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug|x86.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|Win32.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|x64.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|x64.Build.0 = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Debug-MT|x86.ActiveCfg = Debug|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|Win32.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|x64.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|x64.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release Library|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|Win32.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|x64.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|x64.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release MX|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|Win32.ActiveCfg = Release|Win32
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|Win32.Build.0 = Release|Win32
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|x64.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|x64.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|Win32.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|x64.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|x64.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.Release-MT|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{35285FCF-6FA8-410E-841B-70AE744D38B8}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|Win32.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|x64.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|x64.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug Library|x86.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|Win32.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|x64.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|x64.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug MX|x86.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|Mixed Platforms.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|Win32.ActiveCfg = Debug|Win32
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|Win32.Build.0 = Debug|Win32
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|x64.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|x64.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug|x86.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|Win32.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|x64.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|x64.Build.0 = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Debug-MT|x86.ActiveCfg = Debug|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|Win32.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|x64.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|x64.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release Library|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|Win32.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|x64.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|x64.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release MX|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|Win32.ActiveCfg = Release|Win32
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|Win32.Build.0 = Release|Win32
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|x64.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|x64.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|Win32.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|x64.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|x64.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.Release-MT|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{7930CAAC-9FC4-4202-B6A3-E760F73F88B7}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|Win32.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|x64.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|x64.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug Library|x86.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|Win32.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|x64.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|x64.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug MX|x86.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|Mixed Platforms.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|Win32.ActiveCfg = Debug|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|Win32.Build.0 = Debug|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|x64.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|x64.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug|x86.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|Mixed Platforms.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|Win32.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|x64.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|x64.Build.0 = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Debug-MT|x86.ActiveCfg = Debug|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|Mixed Platforms.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|Win32.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|x64.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|x64.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release Library|x86.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|Mixed Platforms.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|Win32.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|x64.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|x64.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release MX|x86.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|Mixed Platforms.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|Mixed Platforms.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|Win32.ActiveCfg = Release|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|Win32.Build.0 = Release|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|x64.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|x64.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release|x86.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|Mixed Platforms.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|Mixed Platforms.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|Win32.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|x64.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|x64.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.Release-MT|x86.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|Mixed Platforms.ActiveCfg = ReleaseNvidia|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|Mixed Platforms.Build.0 = ReleaseNvidia|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|Win32.ActiveCfg = ReleaseNvidia|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|Win32.Build.0 = ReleaseNvidia|Win32
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseNvidia|x86.ActiveCfg = ReleaseNvidia|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{F6A9102C-69A9-48FB-BC4B-49E49AF43236}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|Mixed Platforms.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|Win32.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|x64.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|x86.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug Library|x86.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|Mixed Platforms.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|Win32.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|x64.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|x86.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug MX|x86.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|Mixed Platforms.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|Win32.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|x64.ActiveCfg = Debug|x64
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|x86.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug|x86.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|Mixed Platforms.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|Win32.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|x64.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|x86.ActiveCfg = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Debug-MT|x86.Build.0 = Debug|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|Mixed Platforms.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|Mixed Platforms.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|Win32.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|x64.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|x86.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release Library|x86.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|Mixed Platforms.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|Mixed Platforms.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|Win32.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|x64.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|x86.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release MX|x86.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release|Mixed Platforms.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release|Mixed Platforms.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release|Win32.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release|x64.ActiveCfg = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.Release|x64.Build.0 = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.Release|x86.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release|x86.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|Mixed Platforms.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|Mixed Platforms.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|Win32.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|x64.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|x86.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.Release-MT|x86.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|x64.ActiveCfg = ReleaseNvidia|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|x64.Build.0 = ReleaseNvidia|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x86
{C8096C47-E358-438C-A520-146D46B0637D}.ReleaseWithoutAsm|x86.Build.0 = Release|x86
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|Mixed Platforms.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|Mixed Platforms.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|Win32.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|x64.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|x64.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug Library|x86.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|Mixed Platforms.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|Mixed Platforms.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|Win32.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|x64.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|x64.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug MX|x86.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|Mixed Platforms.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|Mixed Platforms.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|Win32.ActiveCfg = Debug|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|Win32.Build.0 = Debug|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|x64.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|x64.Build.0 = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug|x86.ActiveCfg = Debug|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|Mixed Platforms.ActiveCfg = Debug-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|Mixed Platforms.Build.0 = Debug-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|Win32.ActiveCfg = Debug-MT|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|Win32.Build.0 = Debug-MT|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|x64.ActiveCfg = Debug-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|x64.Build.0 = Debug-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Debug-MT|x86.ActiveCfg = Debug-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|Mixed Platforms.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|Mixed Platforms.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|Win32.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|x64.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|x64.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release Library|x86.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|Mixed Platforms.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|Mixed Platforms.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|Win32.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|x64.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|x64.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release MX|x86.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|Mixed Platforms.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|Mixed Platforms.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|Win32.ActiveCfg = Release|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|Win32.Build.0 = Release|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|x64.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|x64.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release|x86.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|Mixed Platforms.ActiveCfg = Release-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|Mixed Platforms.Build.0 = Release-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|Win32.ActiveCfg = Release-MT|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|Win32.Build.0 = Release-MT|Win32
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|x64.ActiveCfg = Release-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|x64.Build.0 = Release-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.Release-MT|x86.ActiveCfg = Release-MT|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|x64.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|x64.ActiveCfg = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|x64.Build.0 = Release|x64
{F62787DD-1327-448B-9818-030062BCFAA5}.ReleaseWithoutAsm|x86.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|Mixed Platforms.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|Mixed Platforms.Build.0 = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|Win32.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|Win32.Build.0 = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|x64.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug Library|x86.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|Mixed Platforms.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|Mixed Platforms.Build.0 = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|Win32.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|Win32.Build.0 = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|x64.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug MX|x86.ActiveCfg = Debug Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|Win32.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|Win32.Build.0 = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|x64.ActiveCfg = Debug|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|x64.Build.0 = Debug|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug|x86.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|Mixed Platforms.Build.0 = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|Win32.Build.0 = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|x64.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Debug-MT|x86.ActiveCfg = Debug|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|Mixed Platforms.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|Mixed Platforms.Build.0 = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|Win32.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|Win32.Build.0 = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|x64.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release Library|x86.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|Mixed Platforms.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|Mixed Platforms.Build.0 = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|Win32.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|Win32.Build.0 = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|x64.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release MX|x86.ActiveCfg = Release Library|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|Mixed Platforms.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|Win32.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|Win32.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|x64.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|x64.Build.0 = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release|x86.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|Mixed Platforms.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|Mixed Platforms.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|Win32.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|Win32.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|x64.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.Release-MT|x86.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|x64.Build.0 = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|Win32.Build.0 = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|x64.ActiveCfg = Release|Win32
{60F89955-91C6-3A36-8000-13C592FEC2DF}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug MX|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|x64.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|x64.Build.0 = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug-MT|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release Library|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release MX|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|x64.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|x64.Build.0 = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Release-MT|x86.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|x64.Build.0 = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|x64.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|Mixed Platforms.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|Mixed Platforms.Build.0 = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|Win32.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|Win32.Build.0 = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|x64.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug Library|x86.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|Mixed Platforms.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|Mixed Platforms.Build.0 = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|Win32.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|Win32.Build.0 = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|x64.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug MX|x86.ActiveCfg = Debug Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|Win32.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|Win32.Build.0 = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|x64.ActiveCfg = Debug|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|x64.Build.0 = Debug|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug|x86.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|Mixed Platforms.Build.0 = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|Win32.Build.0 = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|x64.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Debug-MT|x86.ActiveCfg = Debug|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|Mixed Platforms.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|Mixed Platforms.Build.0 = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|Win32.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|Win32.Build.0 = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|x64.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release Library|x86.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|Mixed Platforms.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|Mixed Platforms.Build.0 = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|Win32.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|Win32.Build.0 = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|x64.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release MX|x86.ActiveCfg = Release Library|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|Mixed Platforms.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|Win32.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|Win32.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|x64.ActiveCfg = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|x64.Build.0 = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release|x86.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|Mixed Platforms.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|Mixed Platforms.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|Win32.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|Win32.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|x64.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.Release-MT|x86.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|x64.Build.0 = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|Win32.Build.0 = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|x64.ActiveCfg = Release|Win32
{D6973076-9317-4EF2-A0B8-B7A18AC0713E}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug Library|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug MX|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|x64.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|x64.Build.0 = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Debug-MT|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release Library|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release MX|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|x64.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|x64.Build.0 = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.Release-MT|x86.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|x64.Build.0 = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|Win32.Build.0 = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|x64.ActiveCfg = Release|Win32
{019DBD2A-273D-4BA4-BF86-B5EFE2ED76B1}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|Mixed Platforms.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|Mixed Platforms.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|Win32.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|Win32.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|x64.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug Library|x86.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|Mixed Platforms.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|Mixed Platforms.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|Win32.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|Win32.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|x64.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug MX|x86.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|Win32.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|Win32.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|x64.ActiveCfg = Debug|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|x64.Build.0 = Debug|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug|x86.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|Mixed Platforms.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|Mixed Platforms.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|Win32.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|Win32.Build.0 = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|x64.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug-MT|x86.ActiveCfg = Debug|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|Mixed Platforms.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|Mixed Platforms.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|Win32.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|Win32.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|x64.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release Library|x86.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|Mixed Platforms.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|Mixed Platforms.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|Win32.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|Win32.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|x64.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release MX|x86.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|Mixed Platforms.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|Win32.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|Win32.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|x64.ActiveCfg = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|x64.Build.0 = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release|x86.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|Mixed Platforms.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|Mixed Platforms.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|Win32.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|Win32.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|x64.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release-MT|x86.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|Mixed Platforms.ActiveCfg = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|Mixed Platforms.Build.0 = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|Win32.ActiveCfg = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|x64.ActiveCfg = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|x64.Build.0 = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseNvidia|x86.ActiveCfg = Release|x64
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|Mixed Platforms.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|Mixed Platforms.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|Win32.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|Win32.Build.0 = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|x64.ActiveCfg = Release|Win32
{1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.ReleaseWithoutAsm|x86.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load Diff

View File

@ -1,338 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;cxx;c;def</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
<Filter Include="Form Files">
<UniqueIdentifier>{99349809-55BA-4b9d-BF79-8FDBB0286EB3}</UniqueIdentifier>
<Extensions>ui</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{D9D6E242-F8AF-46E4-B9FD-80ECBC20BA3E}</UniqueIdentifier>
<Extensions>qrc;*</Extensions>
<ParseFiles>false</ParseFiles>
</Filter>
<Filter Include="Generated Files">
<UniqueIdentifier>{71ED8ED8-ACB9-4CE9-BBE1-E00B30144E11}</UniqueIdentifier>
<Extensions>moc;h;cpp</Extensions>
<SourceControlFiles>False</SourceControlFiles>
</Filter>
<Filter Include="Generated Files\Debug">
<UniqueIdentifier>{44a6e761-1e1f-46ce-820d-b80d1c0265ae}</UniqueIdentifier>
<Extensions>cpp;moc</Extensions>
<SourceControlFiles>False</SourceControlFiles>
</Filter>
<Filter Include="Generated Files\Release">
<UniqueIdentifier>{cc25f297-1a73-4c08-9b5f-8dad7c7c7452}</UniqueIdentifier>
<Extensions>cpp;moc</Extensions>
<SourceControlFiles>False</SourceControlFiles>
</Filter>
<Filter Include="Glm">
<UniqueIdentifier>{d61ea4d8-e7a6-4d86-934e-992611e1c181}</UniqueIdentifier>
</Filter>
<Filter Include="Widgets">
<UniqueIdentifier>{84e24710-0e4f-4aa3-9f74-82cd2a3b39a7}</UniqueIdentifier>
</Filter>
<Filter Include="Dialogs">
<UniqueIdentifier>{5555e39d-b8d2-4bac-bf6c-6763228b15bc}</UniqueIdentifier>
</Filter>
<Filter Include="MainWindows">
<UniqueIdentifier>{26fa32d9-268c-4021-8398-d40d46344dff}</UniqueIdentifier>
</Filter>
<Filter Include="Controllers">
<UniqueIdentifier>{811962f9-51c1-48ba-a9da-f5ce981aea71}</UniqueIdentifier>
</Filter>
<Filter Include="Generated Files\ReleaseNvidia">
<UniqueIdentifier>{52886ad8-fa57-4c60-b799-7c648147b7f1}</UniqueIdentifier>
<Extensions>cpp;moc</Extensions>
<SourceControlFiles>False</SourceControlFiles>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\Fractorium\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\qrc_Fractorium.cpp">
<Filter>Generated Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumPch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\DoubleSpinBox.cpp">
<Filter>Widgets</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\SpinBox.cpp">
<Filter>Widgets</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\AboutDialog.cpp">
<Filter>Dialogs</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FinalRenderDialog.cpp">
<Filter>Dialogs</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\OptionsDialog.cpp">
<Filter>Dialogs</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\Fractorium.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\GLWidget.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumParams.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXforms.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsColor.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsAffine.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsVariations.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsXaos.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumPalette.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumLibrary.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumInfo.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumMenus.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumRender.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumSettings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumToolbar.cpp">
<Filter>MainWindows</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FinalRenderEmberController.cpp">
<Filter>Controllers</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumEmberController.cpp">
<Filter>Controllers</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Source\Fractorium\GLEmberController.cpp">
<Filter>Controllers</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_TwoButtonWidget.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_TwoButtonWidget.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_TwoButtonWidget.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_TableWidget.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_TableWidget.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_TableWidget.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_StealthComboBox.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_StealthComboBox.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_StealthComboBox.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_SpinBox.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_SpinBox.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_SpinBox.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_OptionsDialog.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_OptionsDialog.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_OptionsDialog.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_GLWidget.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_GLWidget.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_GLWidget.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_FractoriumSettings.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_FractoriumSettings.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_FractoriumSettings.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_Fractorium.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_Fractorium.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_Fractorium.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_FinalRenderDialog.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_FinalRenderDialog.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_FinalRenderDialog.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_DoubleSpinBox.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_DoubleSpinBox.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_DoubleSpinBox.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Debug\moc_AboutDialog.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_AboutDialog.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_AboutDialog.cpp">
<Filter>Generated Files\ReleaseNvidia</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GeneratedFiles\ui_Fractorium.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\glm\glm\glm.hpp">
<Filter>Glm</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\EmberFile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\FractoriumPch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GeneratedFiles\ui_OptionsDialog.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="GeneratedFiles\ui_AboutDialog.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="GeneratedFiles\ui_FinalRenderDialog.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\FinalRenderEmberController.h">
<Filter>Controllers</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\FractoriumEmberController.h">
<Filter>Controllers</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\GLEmberController.h">
<Filter>Controllers</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.qrc">
<Filter>Resource Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\OptionsDialog.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\AboutDialog.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\FinalRenderDialog.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\DoubleSpinBox.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\TableWidget.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\VariationTreeWidgetItem.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\AboutDialog.h">
<Filter>Dialogs</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\FinalRenderDialog.h">
<Filter>Dialogs</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\OptionsDialog.h">
<Filter>Dialogs</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\SpinBox.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\GLWidget.h">
<Filter>MainWindows</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.h">
<Filter>MainWindows</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\EmberTreeWidgetItem.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\StealthComboBox.h">
<Filter>Widgets</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\FractoriumSettings.h">
<Filter>Header Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\TwoButtonWidget.h">
<Filter>Widgets</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\Fractorium\Fractorium.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
</ItemGroup>
</Project>

View File

@ -1,74 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_Beta_0.4.1.2</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<DefineConstants>Debug</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>Debug</DefineConstants>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<SuppressPdbOutput>True</SuppressPdbOutput>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=AMD</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x86' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x64' ">
<SuppressPdbOutput>True</SuppressPdbOutput>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=NVIDIA</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|AnyCPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|Any CPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="Product.wxs" />
</ItemGroup>
<ItemGroup>
<WixExtension Include="WixUIExtension">
<HintPath>$(WixExtDir)\WixUIExtension.dll</HintPath>
<Name>WixUIExtension</Name>
</WixExtension>
</ItemGroup>
<Import Project="$(WixTargetsPath)" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Wix.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,186 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="0.4.1.2" ?>
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
<?define ProductCode="{2EA7558B-E7F2-4138-8F19-AC019735D729}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package
Keywords="Installer"
Platform="x64"
Description="$(var.Manufacturer)"
Comments="$(var.Manufacturer)"
Manufacturer="$(var.Manufacturer)"
InstallScope="perUser"
InstallerVersion="400"
InstallPrivileges="limited"
Compressed="yes"
Languages="1033"
SummaryCodepage="1252"
/>
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0"
IncludeMinimum="no"
OnlyDetect="no"
Maximum="$(var.ProductVersion)"
IncludeMaximum="no"
Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize"/>
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico"/>
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut"/>
<ComponentRef Id="FractoriumDesktopShortcut"/>
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 × 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<UIRef Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Product>
<Fragment>
<Directory Id="TARGETDIR" Name="SourceDir" >
<!-- Doing this requires admin access, so we don't do it.
<Directory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
-->
<!-- Doing this doesn't require admin access.
It reports a ton of errors, but oddly enough, an MSI is still created with the errors.
-->
<Directory Id="AppDataFolder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
<!-- Shortcut folders-->
<Directory Id="ProgramMenuFolder" Name="Programs">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</Directory>
<Directory Id="DesktopFolder" Name="Desktop" />
</Directory>
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa">
<Shortcut Id="FractoriumStartMenuShortcut"
Directory="ProgramMenuDirLevel1"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<Condition>1</Condition>
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979">
<Shortcut Id="FractoriumDesktopShortcut"
Directory="DesktopFolder"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<Condition>1</Condition>
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
<File Id="EmberGenome.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberGenome.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
<File Id="Ember.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Ember.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="EmberCL.dll" Guid="21c0e372-c605-4e0d-9ba8-94e38949833b">
<File Id="EmberCL.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberCL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="libpng16.dll" Guid="0a1605f8-e041-45a3-956b-10efdfa9da20">
<File Id="libpng16.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libpng16.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="libxml2.dll" Guid="bb3aa687-7a3d-4d16-a27c-28529b472754">
<File Id="libxml2.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libxml2.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="tbb.dll" Guid="ffa1b2ec-32d5-41aa-9380-fb04d8139103">
<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="msvcp100.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
<File Id="msvcp100.dll" Source="$(var.ProjectDir)\msvcp100.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="msvcr100.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
<File Id="msvcr100.dll" Source="$(var.ProjectDir)\msvcr100.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="VersionHistory.txt" Guid="8b031217-9e7d-4700-9ab8-2593a4e002b6">
<File Id="VersionHistory.txt" Source="$(var.SolutionDir)..\..\..\Data\Version History.txt" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="Qt5Core.dll" Guid="0198dd4b-9bbb-4ea2-86e3-6ea0f4f6ac51">
<File Id="Qt5Core.dll" Source="$(env.QTDIR)\bin\Qt5Core.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5Gui.dll" Guid="7f93dcc2-55db-4920-83d7-e06c23f7719a">
<File Id="Qt5Gui.dll" Source="$(env.QTDIR)\bin\Qt5Gui.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5OpenGL.dll" Guid="dad0a1ca-366c-4df8-aaa1-ae0de31f157a">
<File Id="Qt5OpenGL.dll" Source="$(env.QTDIR)\bin\Qt5OpenGL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5Widgets.dll" Guid="006bb2f1-7a38-426f-ba2c-5196d1d6c24d">
<File Id="Qt5Widgets.dll" Source="$(env.QTDIR)\bin\Qt5Widgets.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
</ComponentGroup>
</Fragment>
<Fragment>
<ComponentGroup Id="PlatformComponents" Directory="INSTALLFOLDERPLATFORMS">
<Component Id="qwindows.dll" Guid="627b7f5a-8fa6-4c78-a6b7-81fcdd8fdd63">
<File Id="qwindows.dll" Source="$(env.QTDIR)\plugins\platforms\qwindows.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
</ComponentGroup>
</Fragment>
</Wix>

View File

@ -1,277 +0,0 @@
License Info:
This software is licensed under GPL v3.
Copyright Matt Feemster from 2012 on...
-------------------------------------------------------------------------------
FLAM3:
FLAM3 - cosmic recursive fractal flames
Copyright (C) 1992-2009 Spotworks LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------------
Cuburn:
Copyright 2010, 2011 Steven Robertson and Erik Reckase.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------------
Fractron 9000:
Copyright 2010 Mike Thiesen.
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
-------------------------------------------------------------------------------
Apophysis:
Copyright 2001 - 2012 Mark Townsend, Ronald Hordijk, Peter Sdobnov, Piotr Borys, Georg Kiehne.
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
-------------------------------------------------------------------------------
Qt:
GNU LESSER GENERAL PUBLIC LICENSE
The Qt Toolkit is Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
Contact: http://www.qt-project.org/legal
You may use, distribute and copy the Qt GUI Toolkit under the terms of
GNU Lesser General Public License version 2.1, which is displayed below.
-------------------------------------------------------------------------------
glm:
The MIT License
Copyright (c) 2005 - 2013 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-------------------------------------------------------------------------------
Threading Building Blocks:
Copyright Intel Corporation.
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
-------------------------------------------------------------------------------
libjpeg:
Copyright (C) 1994-2011, Thomas G. Lane, Guido Vollbeding.
-------------------------------------------------------------------------------
libpng:
libpng versions 1.2.6, August 15, 2004, through 1.6.0, February 14, 2013, are
Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.2.5
with the following individual added to the list of Contributing Authors
Cosmin Truta
libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are
Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.0.6
with the following individuals added to the list of Contributing Authors
Simon-Pierre Cadieux
Eric S. Raymond
Gilles Vollant
and with the following additions to the disclaimer:
There is no warranty against interference with your enjoyment of the
library or against infringement. There is no warranty that our
efforts or the library will fulfill any of your particular purposes
or needs. This library is provided with all faults, and the entire
risk of satisfactory quality, performance, accuracy, and effort is with
the user.
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-0.96,
with the following individuals added to the list of Contributing Authors:
Tom Lane
Glenn Randers-Pehrson
Willem van Schaik
libpng versions 0.89, June 1996, through 0.96, May 1997, are
Copyright (c) 1996, 1997 Andreas Dilger
Distributed according to the same disclaimer and license as libpng-0.88,
with the following individuals added to the list of Contributing Authors:
John Bowler
Kevin Bracey
Sam Bushell
Magnus Holmgren
Greg Roelofs
Tom Tanner
libpng versions 0.5, May 1995, through 0.88, January 1996, are
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
For the purposes of this copyright and license, "Contributing Authors"
is defined as the following set of individuals:
Andreas Dilger
Dave Martindale
Guy Eric Schalnat
Paul Schmidt
Tim Wegner
-------------------------------------------------------------------------------
libxml2:
Except where otherwise noted in the source code (e.g. the files hash.c,
list.c and the trio files, which are covered by a similar licence but
with different Copyright notices) all the files are:
Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is fur-
nished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FIT-
NESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
DANIEL VEILLARD BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CON-
NECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Daniel Veillard shall not
be used in advertising or otherwise to promote the sale, use or other deal-
ings in this Software without prior written authorization from him.
-------------------------------------------------------------------------------
zlib:
(C) 1995-2012 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not* receiving
lengthy legal documents to sign. The sources are provided for free but without
warranty of any kind. The library has been entirely written by Jean-loup
Gailly and Mark Adler; it does not include third-party code.
If you redistribute modified sources, we would appreciate that you include in
the file ChangeLog history information documenting your changes. Please read
the FAQ for more information on the distribution of modified source versions.
-------------------------------------------------------------------------------
ISAAC/QTISAAC:
Robert Jenkins, Quinn Tyler Jackson
Public Domain
-------------------------------------------------------------------------------
MWC 64:
Copyright (c) 2011, David Thomas
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Imperial College London nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
SimpleOpt:
Copyright (c) 2006-2013, Brodie Thiesfield
MIT License
-------------------------------------------------------------------------------
See About Box for links and licenses for icons.

View File

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.12 - July 11, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
</PropertyGroup>
</Project>

View File

@ -42,7 +42,7 @@
namespace EmberNs
{
#define EMBER_VERSION "0.4.1.6"
#define EMBER_VERSION "0.4.1.7"
#define EPS6 T(1e-6)
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
#define ISAAC_SIZE 4

View File

@ -79,6 +79,7 @@ public:
if ((append && start) || !append)
{
temp = "<flames>\n";
//temp = "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n<flames>\n";
f.write(temp.c_str(), temp.size());
}

View File

@ -267,7 +267,7 @@ public:
xmlPtr = (const char*)(&buf[0]);
bufSize = strlen(xmlPtr);
embers.reserve(bufSize / 2500);//The Xml text for an ember is around 2500 bytes, but can be much more. Pre-allocate to aovid unnecessary resizing.
doc = xmlReadMemory(xmlPtr, (int)bufSize, filename, nullptr, XML_PARSE_NONET);//Forbid network access during read.
doc = xmlReadMemory(xmlPtr, (int)bufSize, filename, "ISO-8859-1", XML_PARSE_NONET);//Forbid network access during read.
//t.Toc("xmlReadMemory");
if (doc == nullptr)

View File

@ -49,8 +49,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,1,6
PRODUCTVERSION 0,4,1,6
FILEVERSION 0,4,1,7
PRODUCTVERSION 0,4,1,7
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
VALUE "FileVersion", "0.4.1.6"
VALUE "FileVersion", "0.4.1.7"
VALUE "InternalName", "EmberAnimate.rc"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
VALUE "OriginalFilename", "EmberAnimate.rc"
VALUE "ProductName", "Ember Animate"
VALUE "ProductVersion", "0.4.1.6"
VALUE "ProductVersion", "0.4.1.7"
END
END
BLOCK "VarFileInfo"

View File

@ -76,10 +76,4 @@ private:
bool m_NVidia;
};
//template EMBERCL_API class DEOpenCLKernelCreator<float>;
//
//#ifdef DO_DOUBLE
// template EMBERCL_API class DEOpenCLKernelCreator<double>;
//#endif
}

View File

@ -78,10 +78,4 @@ private:
string m_FinalAccumLateClipWithoutAlphaCalcWithAlphaAccumKernel;//False, true.
string m_FinalAccumLateClipWithoutAlphaCalcWithAlphaAccumEntryPoint;
};
//template EMBERCL_API class FinalAccumOpenCLKernelCreator<float>;
//
//#ifdef DO_DOUBLE
// template EMBERCL_API class FinalAccumOpenCLKernelCreator<double>;
//#endif
}

View File

@ -196,10 +196,4 @@ private:
pair<string, vector<T>> m_Params;
Ember<T> m_LastBuiltEmber;
};
//template EMBERCL_API class RendererCL<float>;
//
//#ifdef DO_DOUBLE
// template EMBERCL_API class RendererCL<double>;
//#endif
}

View File

@ -49,8 +49,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,1,6
PRODUCTVERSION 0,4,1,6
FILEVERSION 0,4,1,7
PRODUCTVERSION 0,4,1,7
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Manipulates fractal flames parameter files"
VALUE "FileVersion", "0.4.1.6"
VALUE "FileVersion", "0.4.1.7"
VALUE "InternalName", "EmberGenome.rc"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
VALUE "OriginalFilename", "EmberGenome.rc"
VALUE "ProductName", "Ember Genome"
VALUE "ProductVersion", "0.4.1.6"
VALUE "ProductVersion", "0.4.1.7"
END
END
BLOCK "VarFileInfo"

View File

@ -49,8 +49,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,1,6
PRODUCTVERSION 0,4,1,6
FILEVERSION 0,4,1,7
PRODUCTVERSION 0,4,1,7
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as single images"
VALUE "FileVersion", "0.4.1.6"
VALUE "FileVersion", "0.4.1.7"
VALUE "InternalName", "EmberRender.rc"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
VALUE "OriginalFilename", "EmberRender.rc"
VALUE "ProductName", "Ember Render"
VALUE "ProductVersion", "0.4.1.6"
VALUE "ProductVersion", "0.4.1.7"
END
END
BLOCK "VarFileInfo"

View File

@ -52,7 +52,7 @@
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;&lt;span style=&quot; font-size:12pt;&quot;&gt;Fractorium 0.4.1.6 Beta&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Matt Feemster&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;&lt;span style=&quot; font-size:12pt;&quot;&gt;Fractorium 0.4.1.7 Beta&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Matt Feemster&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>

View File

@ -580,6 +580,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
{
if (CreateControllerFromGUI(true))
{
int index = m_Fractorium->m_Controller->Index() + 1;
#ifdef DO_DOUBLE
Ember<double> ed;
EmberFile<double> efi;
@ -601,8 +602,11 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
});//Copy the whole file, will take about 0.2ms per ember in the file.
#endif
m_Controller->SetEmberFile(efi);//Copy the temp file into the final render controller.
m_Controller->SetEmber(m_Fractorium->m_Controller->Index());//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->setMaximum(efi.Size());
ui.FinalRenderCurrentSpin->blockSignals(true);
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->blockSignals(false);
OnFinalRenderCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
m_Controller->m_ImageCount = 0;
SetMemory();
m_Controller->ResetProgress();
@ -640,6 +644,8 @@ void FractoriumFinalRenderDialog::reject()
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
bool ok = true;
int index = Current() - 1;
#ifdef DO_DOUBLE
size_t size = Double() ? sizeof(double) : sizeof(float);
#else
@ -677,7 +683,10 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
//Restore the ember and ember file.
if (m_Controller.get())
{
m_Controller->SetEmberFile(efd);//Convert float to double or set double verbatim;
m_Controller->SetEmber(index);
}
}
if (m_Controller.get())

View File

@ -345,7 +345,7 @@ void FinalRenderEmberController<T>::SetEmber(size_t index)
m_Ember = &(m_EmberFile.m_Embers[index]);
SyncCurrentToGui();
}
else
else if (m_EmberFile.Size() > 1)
{
m_Ember = &(m_EmberFile.m_Embers[0]);//Should never happen.
}

Binary file not shown.