mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 13:10:04 -05:00
Add "ISO-8859-1" as the encoding type when reading Xml files.
Fix small bug when setting the current ember in the final render dialog when showing it. Have Wix installer point to proper location for installed vcredist DLLs. Remove VS2010 builds dir.
This commit is contained in:
parent
a15f6d6b32
commit
8a3521206b
@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_Beta_0.4.1.6</OutputName>
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<OutputName>Fractorium_Beta_0.4.1.7</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="0.4.1.6" ?>
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<?define ProductVersion="0.4.1.7" ?>
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<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{9C36E0DB-FFC8-43BE-9B29-A7178DA7FBF1}"?>
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<?define ProductCode="{20639B5F-7EF0-4708-8746-321466EECD84}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -150,13 +150,13 @@
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<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
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</Component>
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<Component Id="msvcp120.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
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<File Id="msvcp120.dll" Source="$(var.ProjectDir)\msvcp120.dll" KeyPath="yes" Checksum="yes" />
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<File Id="msvcp120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\msvcp120.dll" KeyPath="yes" Checksum="yes" />
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</Component>
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<Component Id="msvcr120.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
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<File Id="msvcr120.dll" Source="$(var.ProjectDir)\msvcr120.dll" KeyPath="yes" Checksum="yes" />
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<File Id="msvcr120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\msvcr120.dll" KeyPath="yes" Checksum="yes" />
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</Component>
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<Component Id="vccorlib120.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
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<File Id="vccorlib120.dll" Source="$(var.ProjectDir)\vccorlib120.dll" KeyPath="yes" Checksum="yes" />
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<File Id="vccorlib120.dll" Source="$(env.VS120COMNTOOLS)..\..\VC\redist\x64\Microsoft.VC120.CRT\vccorlib120.dll" KeyPath="yes" Checksum="yes" />
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</Component>
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<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
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<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" />
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@ -1,315 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseNvidia|Win32">
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<Configuration>ReleaseNvidia</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseNvidia|x64">
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<Configuration>ReleaseNvidia</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2BDB7A54-BB1A-476B-A6E5-F81E90AD4E67}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>EmberNs</RootNamespace>
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<ProjectName>Ember</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
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<StringPooling>true</StringPooling>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
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<FloatingPointModel>Precise</FloatingPointModel>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<StringPooling>true</StringPooling>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
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<StringPooling>true</StringPooling>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
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<StringPooling>true</StringPooling>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
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<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
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<StringPooling>true</StringPooling>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<FloatingPointModel>Precise</FloatingPointModel>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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||||
</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BUILDING_EMBER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<DisableSpecificWarnings>4251;4661</DisableSpecificWarnings>
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||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\libxml2\include;$(ProjectDir)..\..\..\..\tbb\include</AdditionalIncludeDirectories>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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||||
<PrecompiledHeaderFile>EmberPch.h</PrecompiledHeaderFile>
|
||||
<StringPooling>true</StringPooling>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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||||
<FloatingPointModel>Precise</FloatingPointModel>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<None Include="ReadMe.txt" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="..\..\..\Source\Ember\Affine2D.h" />
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||||
<ClInclude Include="..\..\..\Source\Ember\CarToRas.h" />
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<ClInclude Include="..\..\..\Source\Ember\EmberDefines.h" />
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<ClInclude Include="..\..\..\Source\Ember\EmberPch.h" />
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<ClInclude Include="..\..\..\Source\Ember\Ember.h" />
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<ClInclude Include="..\..\..\Source\Ember\DensityFilter.h" />
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<ClInclude Include="..\..\..\Source\Ember\Interpolate.h" />
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<ClInclude Include="..\..\..\Source\Ember\PaletteList.h" />
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<ClInclude Include="..\..\..\Source\Ember\Renderer.h" />
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<ClInclude Include="..\..\..\Source\Ember\SpatialFilter.h" />
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<ClInclude Include="..\..\..\Source\Ember\Iterator.h" />
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<ClInclude Include="..\..\..\Source\Ember\Palette.h" />
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<ClInclude Include="..\..\..\Source\Ember\Point.h" />
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<ClInclude Include="..\..\..\Source\Ember\TemporalFilter.h" />
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<ClInclude Include="..\..\..\Source\Ember\EmberToXml.h" />
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<ClInclude Include="..\..\..\Source\Ember\SheepTools.h" />
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<ClInclude Include="..\..\..\Source\Ember\Utils.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variation.h" />
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<ClInclude Include="..\..\..\Source\Ember\VariationList.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variations01.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variations02.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variations03.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variations04.h" />
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<ClInclude Include="..\..\..\Source\Ember\Variations05.h" />
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<ClInclude Include="..\..\..\Source\Ember\VariationsDC.h" />
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<ClInclude Include="..\..\..\Source\Ember\Xform.h" />
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<ClInclude Include="..\..\..\Source\Ember\Isaac.h" />
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File diff suppressed because it is too large
Load Diff
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
|
||||
<?define ProductVersion="0.4.1.2" ?>
|
||||
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
|
||||
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
|
||||
<?define Manufacturer="Fractorium"?>
|
||||
|
||||
<!--
|
||||
Original GUID,
|
||||
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
|
||||
-->
|
||||
|
||||
<!--
|
||||
Change this for every release.
|
||||
-->
|
||||
<?define ProductCode="{2EA7558B-E7F2-4138-8F19-AC019735D729}"?>
|
||||
|
||||
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
|
||||
<Package
|
||||
Keywords="Installer"
|
||||
Platform="x64"
|
||||
Description="$(var.Manufacturer)"
|
||||
Comments="$(var.Manufacturer)"
|
||||
Manufacturer="$(var.Manufacturer)"
|
||||
InstallScope="perUser"
|
||||
InstallerVersion="400"
|
||||
InstallPrivileges="limited"
|
||||
Compressed="yes"
|
||||
Languages="1033"
|
||||
SummaryCodepage="1252"
|
||||
/>
|
||||
|
||||
<Upgrade Id="$(var.UpgradeCode)">
|
||||
<UpgradeVersion Minimum="0.0.0"
|
||||
IncludeMinimum="no"
|
||||
OnlyDetect="no"
|
||||
Maximum="$(var.ProductVersion)"
|
||||
IncludeMaximum="no"
|
||||
Property="PREVIOUSFOUND" />
|
||||
</Upgrade>
|
||||
|
||||
<InstallExecuteSequence>
|
||||
<RemoveExistingProducts After="InstallInitialize"/>
|
||||
</InstallExecuteSequence>
|
||||
|
||||
<MediaTemplate EmbedCab="yes" />
|
||||
|
||||
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico"/>
|
||||
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
|
||||
<Feature Id="MainApplication" Title="Main Application" Level="1">
|
||||
<ComponentGroupRef Id="ProductComponents" />
|
||||
<ComponentGroupRef Id="PlatformComponents" />
|
||||
<ComponentRef Id="FractoriumStartMenuShortcut"/>
|
||||
<ComponentRef Id="FractoriumDesktopShortcut"/>
|
||||
</Feature>
|
||||
|
||||
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
|
||||
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
|
||||
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 × 312 pixels -->
|
||||
|
||||
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
|
||||
<Property Id="MSIFASTINSTALL" Value="1" />
|
||||
|
||||
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
|
||||
<UIRef Id="WixUI_InstallDir" />
|
||||
<UIRef Id="WixUI_ErrorProgressText" />
|
||||
</Product>
|
||||
|
||||
<Fragment>
|
||||
<Directory Id="TARGETDIR" Name="SourceDir" >
|
||||
<!-- Doing this requires admin access, so we don't do it.
|
||||
<Directory Id="ProgramFiles64Folder" >
|
||||
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
|
||||
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
|
||||
</Directory>
|
||||
</Directory>
|
||||
-->
|
||||
|
||||
<!-- Doing this doesn't require admin access.
|
||||
It reports a ton of errors, but oddly enough, an MSI is still created with the errors.
|
||||
-->
|
||||
<Directory Id="AppDataFolder" >
|
||||
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
|
||||
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
|
||||
</Directory>
|
||||
</Directory>
|
||||
|
||||
<!-- Shortcut folders-->
|
||||
<Directory Id="ProgramMenuFolder" Name="Programs">
|
||||
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
|
||||
</Directory>
|
||||
<Directory Id="DesktopFolder" Name="Desktop" />
|
||||
</Directory>
|
||||
</Fragment>
|
||||
|
||||
<Fragment>
|
||||
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa">
|
||||
<Shortcut Id="FractoriumStartMenuShortcut"
|
||||
Directory="ProgramMenuDirLevel1"
|
||||
Name="Fractorium"
|
||||
Target="[INSTALLFOLDER]\Fractorium.exe"
|
||||
WorkingDirectory="INSTALLFOLDER"
|
||||
Icon="AddRemoveProgramsIcon"
|
||||
/>
|
||||
<Condition>1</Condition>
|
||||
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
|
||||
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
|
||||
</Component>
|
||||
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979">
|
||||
<Shortcut Id="FractoriumDesktopShortcut"
|
||||
Directory="DesktopFolder"
|
||||
Name="Fractorium"
|
||||
Target="[INSTALLFOLDER]\Fractorium.exe"
|
||||
WorkingDirectory="INSTALLFOLDER"
|
||||
Icon="AddRemoveProgramsIcon"
|
||||
/>
|
||||
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
|
||||
<Condition>1</Condition>
|
||||
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
|
||||
</Component>
|
||||
</Fragment>
|
||||
|
||||
<Fragment>
|
||||
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
|
||||
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
|
||||
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
|
||||
</Component>
|
||||
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
|
||||
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
|
||||
</Component>
|
||||
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
|
||||
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
|
||||
</Component>
|
||||
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
|
||||
<File Id="EmberGenome.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberGenome.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
|
||||
</Component>
|
||||
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
|
||||
<File Id="Ember.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Ember.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="EmberCL.dll" Guid="21c0e372-c605-4e0d-9ba8-94e38949833b">
|
||||
<File Id="EmberCL.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberCL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="libpng16.dll" Guid="0a1605f8-e041-45a3-956b-10efdfa9da20">
|
||||
<File Id="libpng16.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libpng16.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="libxml2.dll" Guid="bb3aa687-7a3d-4d16-a27c-28529b472754">
|
||||
<File Id="libxml2.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libxml2.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="tbb.dll" Guid="ffa1b2ec-32d5-41aa-9380-fb04d8139103">
|
||||
<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="msvcp100.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
|
||||
<File Id="msvcp100.dll" Source="$(var.ProjectDir)\msvcp100.dll" KeyPath="yes" Checksum="yes" />
|
||||
</Component>
|
||||
<Component Id="msvcr100.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
|
||||
<File Id="msvcr100.dll" Source="$(var.ProjectDir)\msvcr100.dll" KeyPath="yes" Checksum="yes" />
|
||||
</Component>
|
||||
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
|
||||
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" />
|
||||
</Component>
|
||||
<Component Id="VersionHistory.txt" Guid="8b031217-9e7d-4700-9ab8-2593a4e002b6">
|
||||
<File Id="VersionHistory.txt" Source="$(var.SolutionDir)..\..\..\Data\Version History.txt" KeyPath="yes" Checksum="yes" />
|
||||
</Component>
|
||||
<Component Id="Qt5Core.dll" Guid="0198dd4b-9bbb-4ea2-86e3-6ea0f4f6ac51">
|
||||
<File Id="Qt5Core.dll" Source="$(env.QTDIR)\bin\Qt5Core.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="Qt5Gui.dll" Guid="7f93dcc2-55db-4920-83d7-e06c23f7719a">
|
||||
<File Id="Qt5Gui.dll" Source="$(env.QTDIR)\bin\Qt5Gui.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="Qt5OpenGL.dll" Guid="dad0a1ca-366c-4df8-aaa1-ae0de31f157a">
|
||||
<File Id="Qt5OpenGL.dll" Source="$(env.QTDIR)\bin\Qt5OpenGL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
<Component Id="Qt5Widgets.dll" Guid="006bb2f1-7a38-426f-ba2c-5196d1d6c24d">
|
||||
<File Id="Qt5Widgets.dll" Source="$(env.QTDIR)\bin\Qt5Widgets.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
</ComponentGroup>
|
||||
</Fragment>
|
||||
|
||||
<Fragment>
|
||||
<ComponentGroup Id="PlatformComponents" Directory="INSTALLFOLDERPLATFORMS">
|
||||
<Component Id="qwindows.dll" Guid="627b7f5a-8fa6-4c78-a6b7-81fcdd8fdd63">
|
||||
<File Id="qwindows.dll" Source="$(env.QTDIR)\plugins\platforms\qwindows.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
|
||||
</Component>
|
||||
</ComponentGroup>
|
||||
</Fragment>
|
||||
</Wix>
|
Binary file not shown.
Binary file not shown.
@ -1,277 +0,0 @@
|
||||
License Info:
|
||||
|
||||
This software is licensed under GPL v3.
|
||||
Copyright Matt Feemster from 2012 on...
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
FLAM3:
|
||||
|
||||
FLAM3 - cosmic recursive fractal flames
|
||||
Copyright (C) 1992-2009 Spotworks LLC
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Cuburn:
|
||||
|
||||
Copyright 2010, 2011 Steven Robertson and Erik Reckase.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Fractron 9000:
|
||||
|
||||
Copyright 2010 Mike Thiesen.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Apophysis:
|
||||
|
||||
Copyright 2001 - 2012 Mark Townsend, Ronald Hordijk, Peter Sdobnov, Piotr Borys, Georg Kiehne.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Qt:
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
|
||||
The Qt Toolkit is Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
||||
Contact: http://www.qt-project.org/legal
|
||||
|
||||
You may use, distribute and copy the Qt GUI Toolkit under the terms of
|
||||
GNU Lesser General Public License version 2.1, which is displayed below.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
glm:
|
||||
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2005 - 2013 G-Truc Creation
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Threading Building Blocks:
|
||||
|
||||
Copyright Intel Corporation.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
libjpeg:
|
||||
|
||||
Copyright (C) 1994-2011, Thomas G. Lane, Guido Vollbeding.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
libpng:
|
||||
|
||||
libpng versions 1.2.6, August 15, 2004, through 1.6.0, February 14, 2013, are
|
||||
Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are
|
||||
distributed according to the same disclaimer and license as libpng-1.2.5
|
||||
with the following individual added to the list of Contributing Authors
|
||||
|
||||
Cosmin Truta
|
||||
|
||||
libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are
|
||||
Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
|
||||
distributed according to the same disclaimer and license as libpng-1.0.6
|
||||
with the following individuals added to the list of Contributing Authors
|
||||
|
||||
Simon-Pierre Cadieux
|
||||
Eric S. Raymond
|
||||
Gilles Vollant
|
||||
|
||||
and with the following additions to the disclaimer:
|
||||
|
||||
There is no warranty against interference with your enjoyment of the
|
||||
library or against infringement. There is no warranty that our
|
||||
efforts or the library will fulfill any of your particular purposes
|
||||
or needs. This library is provided with all faults, and the entire
|
||||
risk of satisfactory quality, performance, accuracy, and effort is with
|
||||
the user.
|
||||
|
||||
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
|
||||
Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
|
||||
distributed according to the same disclaimer and license as libpng-0.96,
|
||||
with the following individuals added to the list of Contributing Authors:
|
||||
|
||||
Tom Lane
|
||||
Glenn Randers-Pehrson
|
||||
Willem van Schaik
|
||||
|
||||
libpng versions 0.89, June 1996, through 0.96, May 1997, are
|
||||
Copyright (c) 1996, 1997 Andreas Dilger
|
||||
Distributed according to the same disclaimer and license as libpng-0.88,
|
||||
with the following individuals added to the list of Contributing Authors:
|
||||
|
||||
John Bowler
|
||||
Kevin Bracey
|
||||
Sam Bushell
|
||||
Magnus Holmgren
|
||||
Greg Roelofs
|
||||
Tom Tanner
|
||||
|
||||
libpng versions 0.5, May 1995, through 0.88, January 1996, are
|
||||
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
|
||||
|
||||
For the purposes of this copyright and license, "Contributing Authors"
|
||||
is defined as the following set of individuals:
|
||||
|
||||
Andreas Dilger
|
||||
Dave Martindale
|
||||
Guy Eric Schalnat
|
||||
Paul Schmidt
|
||||
Tim Wegner
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
libxml2:
|
||||
|
||||
Except where otherwise noted in the source code (e.g. the files hash.c,
|
||||
list.c and the trio files, which are covered by a similar licence but
|
||||
with different Copyright notices) all the files are:
|
||||
|
||||
Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is fur-
|
||||
nished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FIT-
|
||||
NESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
DANIEL VEILLARD BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CON-
|
||||
NECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Daniel Veillard shall not
|
||||
be used in advertising or otherwise to promote the sale, use or other deal-
|
||||
ings in this Software without prior written authorization from him.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
zlib:
|
||||
|
||||
(C) 1995-2012 Jean-loup Gailly and Mark Adler
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Jean-loup Gailly Mark Adler
|
||||
jloup@gzip.org madler@alumni.caltech.edu
|
||||
|
||||
If you use the zlib library in a product, we would appreciate *not* receiving
|
||||
lengthy legal documents to sign. The sources are provided for free but without
|
||||
warranty of any kind. The library has been entirely written by Jean-loup
|
||||
Gailly and Mark Adler; it does not include third-party code.
|
||||
|
||||
If you redistribute modified sources, we would appreciate that you include in
|
||||
the file ChangeLog history information documenting your changes. Please read
|
||||
the FAQ for more information on the distribution of modified source versions.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
ISAAC/QTISAAC:
|
||||
|
||||
Robert Jenkins, Quinn Tyler Jackson
|
||||
Public Domain
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
MWC 64:
|
||||
|
||||
Copyright (c) 2011, David Thomas
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Imperial College London nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
SimpleOpt:
|
||||
|
||||
Copyright (c) 2006-2013, Brodie Thiesfield
|
||||
MIT License
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
See About Box for links and licenses for icons.
|
@ -1,37 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
* zlib.props - location of zlib source
|
||||
*
|
||||
* libpng version 1.5.12 - July 11, 2012
|
||||
*
|
||||
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
|
||||
*
|
||||
* This code is released under the libpng license.
|
||||
* For conditions of distribution and use, see the disclaimer
|
||||
* and license in png.h
|
||||
|
||||
* You must edit this file to record the location of the zlib
|
||||
* source code.
|
||||
-->
|
||||
|
||||
<Project ToolsVersion="4.0"
|
||||
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<!-- Place the name of the directory containing the source of zlib used for
|
||||
debugging in this property.
|
||||
|
||||
The directory need only contain the '.c' and '.h' files from the
|
||||
source.
|
||||
|
||||
If you use a relative directory name (as below) then it must be
|
||||
relative to the project directories; these are one level deepers than
|
||||
the directories containing this file.
|
||||
|
||||
If the version of zlib you use does not match that used when the
|
||||
distribution was built you will get warnings from pngtest that the zlib
|
||||
versions do not match. The zlib version used in this build is recorded
|
||||
below:
|
||||
-->
|
||||
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -42,7 +42,7 @@
|
||||
|
||||
namespace EmberNs
|
||||
{
|
||||
#define EMBER_VERSION "0.4.1.6"
|
||||
#define EMBER_VERSION "0.4.1.7"
|
||||
#define EPS6 T(1e-6)
|
||||
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
|
||||
#define ISAAC_SIZE 4
|
||||
|
@ -79,6 +79,7 @@ public:
|
||||
if ((append && start) || !append)
|
||||
{
|
||||
temp = "<flames>\n";
|
||||
//temp = "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n<flames>\n";
|
||||
f.write(temp.c_str(), temp.size());
|
||||
}
|
||||
|
||||
|
@ -267,7 +267,7 @@ public:
|
||||
xmlPtr = (const char*)(&buf[0]);
|
||||
bufSize = strlen(xmlPtr);
|
||||
embers.reserve(bufSize / 2500);//The Xml text for an ember is around 2500 bytes, but can be much more. Pre-allocate to aovid unnecessary resizing.
|
||||
doc = xmlReadMemory(xmlPtr, (int)bufSize, filename, nullptr, XML_PARSE_NONET);//Forbid network access during read.
|
||||
doc = xmlReadMemory(xmlPtr, (int)bufSize, filename, "ISO-8859-1", XML_PARSE_NONET);//Forbid network access during read.
|
||||
//t.Toc("xmlReadMemory");
|
||||
|
||||
if (doc == nullptr)
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,6
|
||||
PRODUCTVERSION 0,4,1,6
|
||||
FILEVERSION 0,4,1,7
|
||||
PRODUCTVERSION 0,4,1,7
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
|
||||
VALUE "FileVersion", "0.4.1.6"
|
||||
VALUE "FileVersion", "0.4.1.7"
|
||||
VALUE "InternalName", "EmberAnimate.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberAnimate.rc"
|
||||
VALUE "ProductName", "Ember Animate"
|
||||
VALUE "ProductVersion", "0.4.1.6"
|
||||
VALUE "ProductVersion", "0.4.1.7"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -76,10 +76,4 @@ private:
|
||||
|
||||
bool m_NVidia;
|
||||
};
|
||||
|
||||
//template EMBERCL_API class DEOpenCLKernelCreator<float>;
|
||||
//
|
||||
//#ifdef DO_DOUBLE
|
||||
// template EMBERCL_API class DEOpenCLKernelCreator<double>;
|
||||
//#endif
|
||||
}
|
||||
|
@ -78,10 +78,4 @@ private:
|
||||
string m_FinalAccumLateClipWithoutAlphaCalcWithAlphaAccumKernel;//False, true.
|
||||
string m_FinalAccumLateClipWithoutAlphaCalcWithAlphaAccumEntryPoint;
|
||||
};
|
||||
|
||||
//template EMBERCL_API class FinalAccumOpenCLKernelCreator<float>;
|
||||
//
|
||||
//#ifdef DO_DOUBLE
|
||||
// template EMBERCL_API class FinalAccumOpenCLKernelCreator<double>;
|
||||
//#endif
|
||||
}
|
||||
|
@ -196,10 +196,4 @@ private:
|
||||
pair<string, vector<T>> m_Params;
|
||||
Ember<T> m_LastBuiltEmber;
|
||||
};
|
||||
|
||||
//template EMBERCL_API class RendererCL<float>;
|
||||
//
|
||||
//#ifdef DO_DOUBLE
|
||||
// template EMBERCL_API class RendererCL<double>;
|
||||
//#endif
|
||||
}
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,6
|
||||
PRODUCTVERSION 0,4,1,6
|
||||
FILEVERSION 0,4,1,7
|
||||
PRODUCTVERSION 0,4,1,7
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Manipulates fractal flames parameter files"
|
||||
VALUE "FileVersion", "0.4.1.6"
|
||||
VALUE "FileVersion", "0.4.1.7"
|
||||
VALUE "InternalName", "EmberGenome.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberGenome.rc"
|
||||
VALUE "ProductName", "Ember Genome"
|
||||
VALUE "ProductVersion", "0.4.1.6"
|
||||
VALUE "ProductVersion", "0.4.1.7"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,6
|
||||
PRODUCTVERSION 0,4,1,6
|
||||
FILEVERSION 0,4,1,7
|
||||
PRODUCTVERSION 0,4,1,7
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Renders fractal flames as single images"
|
||||
VALUE "FileVersion", "0.4.1.6"
|
||||
VALUE "FileVersion", "0.4.1.7"
|
||||
VALUE "InternalName", "EmberRender.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberRender.rc"
|
||||
VALUE "ProductName", "Ember Render"
|
||||
VALUE "ProductVersion", "0.4.1.6"
|
||||
VALUE "ProductVersion", "0.4.1.7"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -52,7 +52,7 @@
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.6 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
|
||||
<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.7 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::RichText</enum>
|
||||
|
@ -580,6 +580,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
|
||||
{
|
||||
if (CreateControllerFromGUI(true))
|
||||
{
|
||||
int index = m_Fractorium->m_Controller->Index() + 1;
|
||||
#ifdef DO_DOUBLE
|
||||
Ember<double> ed;
|
||||
EmberFile<double> efi;
|
||||
@ -601,8 +602,11 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
|
||||
});//Copy the whole file, will take about 0.2ms per ember in the file.
|
||||
#endif
|
||||
m_Controller->SetEmberFile(efi);//Copy the temp file into the final render controller.
|
||||
m_Controller->SetEmber(m_Fractorium->m_Controller->Index());//Set the currently selected ember to the one that was being edited.
|
||||
ui.FinalRenderCurrentSpin->setMaximum(efi.Size());
|
||||
ui.FinalRenderCurrentSpin->blockSignals(true);
|
||||
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
|
||||
ui.FinalRenderCurrentSpin->blockSignals(false);
|
||||
OnFinalRenderCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
|
||||
m_Controller->m_ImageCount = 0;
|
||||
SetMemory();
|
||||
m_Controller->ResetProgress();
|
||||
@ -640,6 +644,8 @@ void FractoriumFinalRenderDialog::reject()
|
||||
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
|
||||
{
|
||||
bool ok = true;
|
||||
int index = Current() - 1;
|
||||
|
||||
#ifdef DO_DOUBLE
|
||||
size_t size = Double() ? sizeof(double) : sizeof(float);
|
||||
#else
|
||||
@ -677,7 +683,10 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
|
||||
|
||||
//Restore the ember and ember file.
|
||||
if (m_Controller.get())
|
||||
{
|
||||
m_Controller->SetEmberFile(efd);//Convert float to double or set double verbatim;
|
||||
m_Controller->SetEmber(index);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Controller.get())
|
||||
|
@ -345,7 +345,7 @@ void FinalRenderEmberController<T>::SetEmber(size_t index)
|
||||
m_Ember = &(m_EmberFile.m_Embers[index]);
|
||||
SyncCurrentToGui();
|
||||
}
|
||||
else
|
||||
else if (m_EmberFile.Size() > 1)
|
||||
{
|
||||
m_Ember = &(m_EmberFile.m_Embers[0]);//Should never happen.
|
||||
}
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user