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--Bug fixes
-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting. -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32. -Fix misspelling of the word "Rendering" in failure messages in final render dialog. -Put FillSummary() back when loading an ember. -Properly disable add final xform button when a final xform is present.
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@ -88,7 +88,7 @@ void FractoriumEmberController<T>::CurrentXformComboChanged(int index)
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m_Fractorium->m_XformWeightSpin->setEnabled(enable);
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m_Fractorium->ui.SoloXformCheckBox->setEnabled(enable);
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m_Fractorium->ui.AddLinkedXformButton->setEnabled(enable);
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m_Fractorium->ui.AddFinalXformButton->setEnabled(enable);
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m_Fractorium->ui.AddFinalXformButton->setEnabled(!m_Ember.UseFinalXform());
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}
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}
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