--Bug fixes

-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting.
 -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32.
 -Fix misspelling of the word "Rendering" in failure messages in final render dialog.
 -Put FillSummary() back when loading an ember.
 -Properly disable add final xform button when a final xform is present.
This commit is contained in:
mfeemster
2015-07-31 19:46:53 -07:00
7 changed files with 15 additions and 14 deletions

View File

@ -88,7 +88,7 @@ void FractoriumEmberController<T>::CurrentXformComboChanged(int index)
m_Fractorium->m_XformWeightSpin->setEnabled(enable);
m_Fractorium->ui.SoloXformCheckBox->setEnabled(enable);
m_Fractorium->ui.AddLinkedXformButton->setEnabled(enable);
m_Fractorium->ui.AddFinalXformButton->setEnabled(enable);
m_Fractorium->ui.AddFinalXformButton->setEnabled(!m_Ember.UseFinalXform());
}
}