--Bug fixes

-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting.
 -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32.
 -Fix misspelling of the word "Rendering" in failure messages in final render dialog.
 -Put FillSummary() back when loading an ember.
 -Properly disable add final xform button when a final xform is present.
This commit is contained in:
mfeemster
2015-07-31 19:46:53 -07:00
7 changed files with 15 additions and 14 deletions

View File

@ -338,6 +338,7 @@ void FractoriumEmberController<T>::SetEmberPrivate(const Ember<U>& ember, bool v
m_GLController->ResetMouseState();
FillXforms();//Must do this first because the palette setup in FillParamTablesAndPalette() uses the xforms combo.
FillParamTablesAndPalette();
FillSummary();
//If a resize happened, this won't do anything because the new size is not reflected in the scroll area yet.
//However, it will have been taken care of in SyncSizes() in that case, so it's ok.