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	--Bug fixes
-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting. -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32. -Fix misspelling of the word "Rendering" in failure messages in final render dialog. -Put FillSummary() back when loading an ember. -Properly disable add final xform button when a final xform is present.
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		@ -116,8 +116,8 @@ bool RendererCL<T>::Init(uint platform, uint device, bool shared, GLuint outputT
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		//Sadly, at the moment, Fermi runs out of resources at that block size because the DE filter function is so complex.
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		//The next best block size seems to be 24x24.
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		//AMD is further limited because of less local memory so these have to be 16 on AMD.
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		m_MaxDEBlockSizeW = m_NVidia ? 32 : 16;//These *must* both be divisible by 16 or else pixels will go missing.
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		m_MaxDEBlockSizeH = m_NVidia ? 32 : 16;
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		m_MaxDEBlockSizeW = m_NVidia ? 24 : 16;//These *must* both be divisible by 16 or else pixels will go missing.
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		m_MaxDEBlockSizeH = m_NVidia ? 24 : 16;
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		m_Init = true;
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		//t.Toc(loc);
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	}
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