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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 16:24:52 -04:00
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD. -Allow for a spatial filter of radius zero, which means do not use a spatial filter. -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur. -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude. -Remove the 8 variation per xform limitation on the GPU. -Allow for loading the last flame file on startup, rather than randoms. -Use two different default quality values in the interactive renderer, one each for CPU and GPU. -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once. --Bug fixes -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes. -Prevent crashing the program when adjusting a value on the main window while a final render is in progress. -The xaos table was inverted. --Code changes -Convert projects to Visual Studio 2017. -Change bad vals from +- 1e10 to +-1e20. -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed. -Compiler will not let us use default values in templated member functions anymore.
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@ -125,6 +125,16 @@ FunctionMapper::FunctionMapper()
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" *val1 = *val2;\n"
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" *val2 = tmp;\n"
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"}\n";
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s_GlobalMap["Hash"] =
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"inline real_t Hash(int a)\n"
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"{\n"
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" a = (a ^ 61) ^ (a >> 16);\n"
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" a = a + (a << 3);\n"
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" a = a ^ (a >> 4);\n"
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" a = a * 0x27d4eb2d;\n"
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" a = a ^ (a >> 15);\n"
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" return (real_t)a / INT_MAX;\n"
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"}\n";
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s_GlobalMap["Vratio"] =
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"inline real_t Vratio(real2* p, real2* q, real2* u)\n"
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"{\n"
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