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Apply flame motion elements when generating flame sequence for animation
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@ -1010,11 +1010,13 @@ public:
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if (!xform1->m_Motion.empty())
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xform2->ApplyMotion(*xform1, blend);
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xform2->DeleteMotionElements();
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}
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rotated.ApplyFlameMotion(blend);
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rotated.RotateAffines(-blend * 360);//Rotate the affines.
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rotated.DeleteMotionElements(); // delete all motion elements from the looped flame
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}
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/// <summary>
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