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21.21.4.1 Release
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%define buildroot %{_topdir}/BUILDROOT
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Name: Fractorium
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Version: 1.0.0.21
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Version: 21.21.4.1
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Release: 1
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Summary: A fractal flame editor with GPU support
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21.21.4.1 4/7/2021
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--User changes
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-Sort palette filename combo box.
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-GPU rendering improvement on Mac.
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-Fix misaligned menu icons in uranium.css stylesheet, requires reload.
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-Rotate field now allows continues adjustment and will loop around when reaching 180/-180.
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-Tooltip for the show/hide affine toolbar buttons show the keyboard shortcut.
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-Add vignette variation.
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-Pitch and yaw can now be changed by dragging with the right mouse button while holding Shift and Alt.
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-Allow for an opacity greater than 1, which can have the effect of highlighting a specific xform.
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-Make a space bar press be the equivalent of a double click when inside of a spin box. This makes it easy to toggle without using the mouse.
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-Make Shift+F keys select the flames in the file, and Shift +/- cycle through them.
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-Allow for specifying linear or smooth interpolation when generating a sequence in the Library tab (was formerly hardcoded to smooth). This has the effect of exposing the --unsmoother option used in EmberGenome in the GUI.
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-Clarify tool tips of the sequence interpolation fields in the animation group on the Flame tab.
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-Change caption of the Bounds tab to be Bounds & Log.
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-Change versioning scheme to be [TOTAL RELEASE COUNT].[2 DIGIT YEAR OF RELEASE].[MONTH OF RELEASE].[TOTAL RELEASE COUNT FOR THE YEAR].
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--Bug fixes
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-Add support for Chaotica files which specify xform weight as "Base weight" instead of "base_weight".
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-Fix bug where Fractorium would crash when a new file was dragged in while previews were still rendering.
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--This was done by changing the TreeItemChanged() events in the library tab use a direct connection rather than a queued connection.
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--This obviated the need for QCoreApplication::processEvents() calls in the library tree code.
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-Fix bug where renaming a flame within a file, then tabbing away did not commit the name change.
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-Strip illegal characters from filenames before saving.
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-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq.
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-Fix program crashing during density filtering on some Nvidia cards.
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-Parsing phoenix_julia when coming from Apophysis was wrong.
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-Pixel_flow sincos x,y was inverted.
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-bcircle was not properly setting output values to zero when the bcircle_borderwidth was zero.
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-depth_blur2 was wrong.
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-ETA in the final render dialog was not correct when doing incremental renders.
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-Sequence generation was generating the wrong color curves when a non-default curve had less than 5 nodes in it.
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--Code changes
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-Migrate to Qt 5.12.8.
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-Clean up some warnings about const variables.
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-Upgrade installer to latest update of Visual Studio 2019.
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-Optimize juliac, npolar.
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-Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive.
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-Use RandBit() in some places.
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-Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible.
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1.0.0.20 4/11/2020
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--Bug fixes
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-ETA time was wrong with incremental final renders after waiting for a period of time.
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@ -8,7 +8,7 @@ Homepage: http://fractorium.com/
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Vcs-Git: https://bitbucket.org/mfeemster/fractorium
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Vcs-Browser: https://bitbucket.org/mfeemster/fractorium
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Package: Fractorium
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Version: 1.0.0.20
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Version: 21.21.4.1
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Architecture: amd64
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Description: A fractal flame editor with GPU support
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Fractorium
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