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Rename FractoriumXformsXaos.cpp to FractoriumXaos.cpp to reflect that it's no longer a per-xform part of the UI.
This commit is contained in:
190
Source/Fractorium/FractoriumXaos.cpp
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190
Source/Fractorium/FractoriumXaos.cpp
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#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the xforms xaos UI.
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/// </summary>
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void Fractorium::InitXformsXaosUI()
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{
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connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Fill the xaos table with the values from the ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillXaos()
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{
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for (int i = 0, count = int(XformCount()); i < count; i++)
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{
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auto* xform = m_Ember.GetXform(i);
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for (int j = 0; j < count; j++)
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if (auto* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, j)))
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spinBox->SetValueStealth(xform->Xaos(j));
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}
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}
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/// <summary>
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/// Create and return a xaos name string.
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/// </summary>
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/// <param name="i">The index of the xform whose xaos will be used</param>
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/// <returns>The xaos name string</returns>
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template <typename T>
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QString FractoriumEmberController<T>::MakeXaosNameString(uint i)
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{
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Xform<T>* xform = m_Ember.GetXform(i);
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QString name;
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//if (xform)
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//{
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// int indexPlus1 = m_Ember.GetXformIndex(xform) + 1;//GUI is 1 indexed to avoid confusing the user.
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// int curr = m_Fractorium->ui.CurrentXformCombo->currentIndex() + 1;
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//
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// if (indexPlus1 != -1)
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// {
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// if (m_Fractorium->ui.XaosToRadio->isChecked())
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// name = QString("From ") + ToString(curr) + QString(" To ") + ToString(indexPlus1);
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// else
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// name = QString("From ") + ToString(indexPlus1) + QString(" To ") + ToString(curr);
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//
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// //if (xform->m_Name != "")
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// // name = name + " (" + QString::fromStdString(xform->m_Name) + ")";
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// }
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//}
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return name;
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}
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/// <summary>
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/// Set the xaos value.
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/// Called when any xaos spinner is changed.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="sender">The DoubleSpinBox that triggered this event</param>
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template <typename T>
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void FractoriumEmberController<T>::XaosChanged(DoubleSpinBox* sender)
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{
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auto p = sender->property("tableindex").toPoint();
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if (auto* xform = m_Ember.GetXform(p.x()))
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Update([&] { xform->SetXaos(p.y(), sender->value()); });
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}
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void Fractorium::OnXaosChanged(double d)
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{
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if (auto* senderSpinBox = dynamic_cast<DoubleSpinBox*>(this->sender()))
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m_Controller->XaosChanged(senderSpinBox);
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}
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/// <summary>
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/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
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/// </summary>
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void Fractorium::FillXaosTable()
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{
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int spinHeight = 20;
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int count = int(m_Controller->XformCount());
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QWidget* w = nullptr;
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QString lbl("lbl");
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ui.XaosTable->setRowCount(count);//This will grow or shrink the number of rows and call the destructor for previous DoubleSpinBoxes.
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ui.XaosTable->setColumnCount(count);
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ui.XaosTable->verticalHeader()->setVisible(true);
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ui.XaosTable->horizontalHeader()->setVisible(true);
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ui.XaosTable->verticalHeader()->setSectionsClickable(false);
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ui.XaosTable->horizontalHeader()->setSectionsClickable(false);
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for (int i = 0; i < count; i++)
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{
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for (int j = 0; j < count; j++)
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{
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QPoint p(i, j);
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DoubleSpinBox* spinBox = new DoubleSpinBox(ui.XaosTable, spinHeight, 0.1);
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spinBox->setFixedWidth(35);
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spinBox->DoubleClick(true);
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spinBox->DoubleClickZero(1);
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spinBox->DoubleClickNonZero(0);
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spinBox->setProperty("tableindex", p);
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ui.XaosTable->setCellWidget(i, j, spinBox);
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auto wp = ui.XaosTable->item(i, j);
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if (wp)
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wp->setTextAlignment(Qt::AlignCenter);
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connect(spinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
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if (i == 0 && j == 0)
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w = spinBox;
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else
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w = SetTabOrder(this, w, spinBox);
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}
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}
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for (int i = 0; i < count; i++)
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{
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ui.XaosTable->setHorizontalHeaderItem(i, new QTableWidgetItem("F" + QString::number(i + 1)));
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ui.XaosTable->setVerticalHeaderItem(i, new QTableWidgetItem("T" + QString::number(i + 1)));
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ui.XaosTable->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
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ui.XaosTable->verticalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
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}
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ui.XaosTable->resizeRowsToContents();
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ui.XaosTable->resizeColumnsToContents();
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w = SetTabOrder(this, w, ui.ClearXaosButton);
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w = SetTabOrder(this, w, ui.RandomXaosButton);
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}
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/// <summary>
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/// Clear all xaos from the current ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::ClearXaos()
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{
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Update([&] { m_Ember.ClearXaos(); });
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FillXaos();
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}
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void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
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/// <summary>
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/// Set all xaos values to random numbers.
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/// There is a 50% chance they're set to 0 or 1, and
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/// 50% that they're 0-3.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="checked">Ignored</param>
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template <typename T>
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void FractoriumEmberController<T>::RandomXaos()
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{
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Update([&]
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{
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for (size_t i = 0; i < m_Ember.XformCount(); i++)
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{
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if (auto* xform = m_Ember.GetXform(i))
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{
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for (size_t j = 0; j < m_Ember.XformCount(); j++)
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{
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if (m_Rand.RandBit())
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xform->SetXaos(j, T(m_Rand.RandBit()));
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else
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xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
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}
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}
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}
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});
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FillXaos();
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}
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void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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#endif
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