fractorium/Source/Fractorium/FractoriumXaos.cpp

191 lines
5.4 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXformsXaosUI()
{
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaos()
{
for (int i = 0, count = int(XformCount()); i < count; i++)
{
auto* xform = m_Ember.GetXform(i);
for (int j = 0; j < count; j++)
if (auto* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, j)))
spinBox->SetValueStealth(xform->Xaos(j));
}
}
/// <summary>
/// Create and return a xaos name string.
/// </summary>
/// <param name="i">The index of the xform whose xaos will be used</param>
/// <returns>The xaos name string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXaosNameString(uint i)
{
Xform<T>* xform = m_Ember.GetXform(i);
QString name;
//if (xform)
//{
// int indexPlus1 = m_Ember.GetXformIndex(xform) + 1;//GUI is 1 indexed to avoid confusing the user.
// int curr = m_Fractorium->ui.CurrentXformCombo->currentIndex() + 1;
//
// if (indexPlus1 != -1)
// {
// if (m_Fractorium->ui.XaosToRadio->isChecked())
// name = QString("From ") + ToString(curr) + QString(" To ") + ToString(indexPlus1);
// else
// name = QString("From ") + ToString(indexPlus1) + QString(" To ") + ToString(curr);
//
// //if (xform->m_Name != "")
// // name = name + " (" + QString::fromStdString(xform->m_Name) + ")";
// }
//}
return name;
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// Resets the rendering process.
/// </summary>
/// <param name="sender">The DoubleSpinBox that triggered this event</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(DoubleSpinBox* sender)
{
auto p = sender->property("tableindex").toPoint();
if (auto* xform = m_Ember.GetXform(p.x()))
Update([&] { xform->SetXaos(p.y(), sender->value()); });
}
void Fractorium::OnXaosChanged(double d)
{
if (auto* senderSpinBox = dynamic_cast<DoubleSpinBox*>(this->sender()))
m_Controller->XaosChanged(senderSpinBox);
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
/// </summary>
void Fractorium::FillXaosTable()
{
int spinHeight = 20;
int count = int(m_Controller->XformCount());
QWidget* w = nullptr;
QString lbl("lbl");
ui.XaosTable->setRowCount(count);//This will grow or shrink the number of rows and call the destructor for previous DoubleSpinBoxes.
ui.XaosTable->setColumnCount(count);
ui.XaosTable->verticalHeader()->setVisible(true);
ui.XaosTable->horizontalHeader()->setVisible(true);
ui.XaosTable->verticalHeader()->setSectionsClickable(false);
ui.XaosTable->horizontalHeader()->setSectionsClickable(false);
for (int i = 0; i < count; i++)
{
for (int j = 0; j < count; j++)
{
QPoint p(i, j);
DoubleSpinBox* spinBox = new DoubleSpinBox(ui.XaosTable, spinHeight, 0.1);
spinBox->setFixedWidth(35);
spinBox->DoubleClick(true);
spinBox->DoubleClickZero(1);
spinBox->DoubleClickNonZero(0);
spinBox->setProperty("tableindex", p);
ui.XaosTable->setCellWidget(i, j, spinBox);
auto wp = ui.XaosTable->item(i, j);
if (wp)
wp->setTextAlignment(Qt::AlignCenter);
connect(spinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
if (i == 0 && j == 0)
w = spinBox;
else
w = SetTabOrder(this, w, spinBox);
}
}
for (int i = 0; i < count; i++)
{
ui.XaosTable->setHorizontalHeaderItem(i, new QTableWidgetItem("F" + QString::number(i + 1)));
ui.XaosTable->setVerticalHeaderItem(i, new QTableWidgetItem("T" + QString::number(i + 1)));
ui.XaosTable->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
ui.XaosTable->verticalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
}
ui.XaosTable->resizeRowsToContents();
ui.XaosTable->resizeColumnsToContents();
w = SetTabOrder(this, w, ui.ClearXaosButton);
w = SetTabOrder(this, w, ui.RandomXaosButton);
}
/// <summary>
/// Clear all xaos from the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
Update([&] { m_Ember.ClearXaos(); });
FillXaos();
}
void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
Update([&]
{
for (size_t i = 0; i < m_Ember.XformCount(); i++)
{
if (auto* xform = m_Ember.GetXform(i))
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (m_Rand.RandBit())
xform->SetXaos(j, T(m_Rand.RandBit()));
else
xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
}
}
}
});
FillXaos();
}
void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif