Numerous fixes

0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.

--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.

--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
This commit is contained in:
mfeemster
2014-07-18 23:33:18 -07:00
parent 1884934b9d
commit e3b207c562
53 changed files with 1611 additions and 778 deletions

View File

@ -25,9 +25,9 @@ namespace EmberNs
extern void sincos(double x, double *s, double *c);
#endif
#define EMBER_VERSION "0.4.0.4"
#define EMBER_VERSION "0.4.0.5"
#define EPS6 T(1e-6)
#define EPS T(1e-10)//Apoplugin.h uses -20, but -10 seems to work fine.
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
#define ISAAC_SIZE 4
#define MEMALIGN 32
#define DE_THRESH 100
@ -61,6 +61,7 @@ namespace EmberNs
#endif
#define DO_DOUBLE 1//Comment this out for shorter build times during development. Always uncomment for release.
//#define ISAAC_FLAM3_DEBUG 1//This is almost never needed, but is very useful when troubleshooting difficult bugs. Enable it to do a side by side comparison with flam3.
#define v2T glm::detail::tvec2<T, glm::defaultp>
#define v3T glm::detail::tvec3<T, glm::defaultp>