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Final migration commit
Update versions to match the last commit on Google code. All subsequent commits will be on GH.
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d04ceb84a8
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@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_Beta_0.4.0.3</OutputName>
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<OutputName>Fractorium_Beta_0.4.0.4</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="0.4.0.3" ?>
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<?define ProductVersion="0.4.0.4" ?>
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<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{5888577C-ED40-4500-97E3-6E5C2489B14A}"?>
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<?define ProductCode="{E6D5252D-C1B0-4A95-B718-E099E39BE077}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -25,7 +25,7 @@ namespace EmberNs
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extern void sincos(double x, double *s, double *c);
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#endif
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#define EMBER_VERSION "0.4.0.3"
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#define EMBER_VERSION "0.4.0.4"
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#define EPS6 T(1e-6)
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#define EPS T(1e-10)//Apoplugin.h uses -20, but -10 seems to work fine.
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#define ISAAC_SIZE 4
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,3
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PRODUCTVERSION 0,4,0,3
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FILEVERSION 0,4,0,4
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PRODUCTVERSION 0,4,0,4
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "0.4.0.3"
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VALUE "FileVersion", "0.4.0.4"
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VALUE "InternalName", "EmberAnimate.rc"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.rc"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "0.4.0.3"
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VALUE "ProductVersion", "0.4.0.4"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,3
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PRODUCTVERSION 0,4,0,3
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FILEVERSION 0,4,0,4
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PRODUCTVERSION 0,4,0,4
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "0.4.0.3"
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VALUE "FileVersion", "0.4.0.4"
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VALUE "InternalName", "EmberGenome.rc"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.rc"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "0.4.0.3"
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VALUE "ProductVersion", "0.4.0.4"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,3
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PRODUCTVERSION 0,4,0,3
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FILEVERSION 0,4,0,4
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PRODUCTVERSION 0,4,0,4
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "0.4.0.3"
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VALUE "FileVersion", "0.4.0.4"
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VALUE "InternalName", "EmberRender.rc"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
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VALUE "OriginalFilename", "EmberRender.rc"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "0.4.0.3"
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VALUE "ProductVersion", "0.4.0.4"
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END
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END
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BLOCK "VarFileInfo"
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@ -52,7 +52,7 @@
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</font>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.0.3 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.0.4 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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