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	--Code changes
-Bump to version 1.0.0.3 -Remove all code for opacity adjustment, it's no longer needed. -Small optimization on accumulating to the histogram on the CPU.
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		| @ -58,7 +58,7 @@ | ||||
|     <enum>QFrame::NoFrame</enum> | ||||
|    </property> | ||||
|    <property name="text"> | ||||
|     <string><html><head/><body><p align="center">Fractorium 1.0.0.2</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string> | ||||
|     <string><html><head/><body><p align="center">Fractorium 1.0.0.3</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string> | ||||
|    </property> | ||||
|    <property name="textFormat"> | ||||
|     <enum>Qt::RichText</enum> | ||||
|  | ||||
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