Features:

--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.

Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.

Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
This commit is contained in:
Person
2017-07-22 13:43:35 -07:00
parent d5760e451a
commit de613404de
68 changed files with 1755 additions and 1276 deletions

View File

@ -40,7 +40,6 @@ void RendererCL<T, bucketT>::Init()
{
m_Init = false;
m_DoublePrecision = typeid(T) == typeid(double);
m_NumChannels = 4;
//Buffer names.
m_EmberBufferName = "Ember";
m_XformsBufferName = "Xforms";
@ -73,7 +72,7 @@ void RendererCL<T, bucketT>::Init()
m_PaletteFormat.image_channel_order = CL_RGBA;
m_PaletteFormat.image_channel_data_type = CL_FLOAT;
m_FinalFormat.image_channel_order = CL_RGBA;
m_FinalFormat.image_channel_data_type = CL_UNORM_INT8;//Change if this ever supports 2BPC outputs for PNG.
m_FinalFormat.image_channel_data_type = CL_FLOAT;
}
/// <summary>
@ -386,7 +385,7 @@ const string& RendererCL<T, bucketT>::DEKernel() const { return m_DEOpenCLKernel
/// </summary>
/// <returns>The string representation of the kernel for the last built final accumulation program.</returns>
template <typename T, typename bucketT>
const string& RendererCL<T, bucketT>::FinalAccumKernel() const { return m_FinalAccumOpenCLKernelCreator.FinalAccumKernel(EarlyClip(), Renderer<T, bucketT>::NumChannels(), Transparency()); }
const string& RendererCL<T, bucketT>::FinalAccumKernel() const { return m_FinalAccumOpenCLKernelCreator.FinalAccumKernel(EarlyClip()); }
/// <summary>
/// Get the a const referece to the devices this renderer will use.
@ -407,7 +406,7 @@ const vector<unique_ptr<RendererClDevice>>& RendererCL<T, bucketT>::Devices() co
/// <param name="pixels">The host side buffer to read into</param>
/// <returns>True if success, else false.</returns>
template <typename T, typename bucketT>
bool RendererCL<T, bucketT>::ReadFinal(byte* pixels)
bool RendererCL<T, bucketT>::ReadFinal(v4F* pixels)
{
if (pixels && !m_Devices.empty())
return m_Devices[0]->m_Wrapper.ReadImage(m_FinalImageName, FinalRasW(), FinalRasH(), 0, m_Devices[0]->m_Wrapper.Shared(), pixels);
@ -423,7 +422,7 @@ bool RendererCL<T, bucketT>::ReadFinal(byte* pixels)
template <typename T, typename bucketT>
bool RendererCL<T, bucketT>::ClearFinal()
{
vector<byte> v;
vector<v4F> v;
if (!m_Devices.empty())
{
@ -470,17 +469,6 @@ bool RendererCL<T, bucketT>::Ok() const
return !m_Devices.empty() && m_Init;
}
/// <summary>
/// Override to force num channels to be 4 because RGBA is always used for OpenCL
/// since the output is actually an image rather than just a buffer.
/// </summary>
/// <param name="numChannels">The number of channels, ignored.</param>
template <typename T, typename bucketT>
void RendererCL<T, bucketT>::NumChannels(size_t numChannels)
{
m_NumChannels = 4;
}
/// <summary>
/// Clear the error report for this class as well as the OpenCLWrapper members of each device.
/// </summary>
@ -771,7 +759,7 @@ eRenderStatus RendererCL<T, bucketT>::GaussianDensityFilter()
/// <param name="finalOffset">Offset in the buffer to store the pixels to</param>
/// <returns>True if success and not aborted, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus RendererCL<T, bucketT>::AccumulatorToFinalImage(byte* pixels, size_t finalOffset)
eRenderStatus RendererCL<T, bucketT>::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset)
{
auto status = RunFinalAccum();
@ -877,17 +865,6 @@ EmberStats RendererCL<T, bucketT>::Iterate(size_t iterCount, size_t temporalSamp
return stats;
}
/// <summary>
/// Override which just passes false to the base.
/// This is because curves are scaled from 0-1 to 0-255 or 0-65535 on the CPU, but need to be kept as 0-1 for OpenCL because the texture expects normalized values.
/// </summary>
/// <param name="scale">Ignored</param>
template <typename T, typename bucketT>
void RendererCL<T, bucketT>::ComputeCurves(bool scale)
{
Renderer<T, bucketT>::ComputeCurves(false);
}
/// <summary>
/// Private functions for making and running OpenCL programs.
/// </summary>
@ -1304,9 +1281,7 @@ eRenderStatus RendererCL<T, bucketT>::RunFinalAccum()
{
//Timing t(4);
bool b = true;
double alphaBase;
double alphaScale;
int accumKernelIndex = MakeAndGetFinalAccumProgram(alphaBase, alphaScale);
int accumKernelIndex = MakeAndGetFinalAccumProgram();
cl_uint argIndex;
size_t gridW;
size_t gridH;
@ -1323,7 +1298,7 @@ eRenderStatus RendererCL<T, bucketT>::RunFinalAccum()
if (b && !(b = wrapper.AddAndWriteBuffer(m_SpatialFilterParamsBufferName, reinterpret_cast<void*>(&m_SpatialFilterCL), sizeof(m_SpatialFilterCL)))) { AddToReport(loc); }
if (b && !(b = wrapper.AddAndWriteBuffer(m_CurvesCsaName, m_Csa.data(), SizeOf(m_Csa)))) { AddToReport(loc); }
if (b && !(b = wrapper.AddAndWriteBuffer(m_CurvesCsaName, m_Csa.data(), SizeOf(m_Csa)))) { AddToReport(loc); }
//Since early clip requires gamma correcting the entire accumulator first,
//it can't be done inside of the normal final accumulation kernel, so
@ -1373,10 +1348,6 @@ eRenderStatus RendererCL<T, bucketT>::RunFinalAccum()
if (b && !(b = wrapper.SetArg (accumKernelIndex, argIndex++, curvesSet))) { AddToReport(loc); }//Do curves.
if (b && !(b = wrapper.SetArg (accumKernelIndex, argIndex++, bucketT(alphaBase)))) { AddToReport(loc); }//Alpha base.
if (b && !(b = wrapper.SetArg (accumKernelIndex, argIndex++, bucketT(alphaScale)))) { AddToReport(loc); }//Alpha scale.
if (b && wrapper.Shared())
if (b && !(b = wrapper.EnqueueAcquireGLObjects(m_FinalImageName))) { AddToReport(loc); }
@ -1534,26 +1505,22 @@ int RendererCL<T, bucketT>::MakeAndGetDensityFilterProgram(size_t ss, uint filte
/// <summary>
/// Make the final accumulation on the primary device program and return its index.
/// There are many different kernels for final accum, depending on early clip, alpha channel, and transparency.
/// Loading all of these in the beginning is too much, so only load the one for the current case being worked with.
/// </summary>
/// <param name="alphaBase">Storage for the alpha base value used in the kernel. 0 if transparency is true, else 255.</param>
/// <param name="alphaScale">Storage for the alpha scale value used in the kernel. 255 if transparency is true, else 0.</param>
/// <returns>The kernel index if successful, else -1.</returns>
template <typename T, typename bucketT>
int RendererCL<T, bucketT>::MakeAndGetFinalAccumProgram(double& alphaBase, double& alphaScale)
int RendererCL<T, bucketT>::MakeAndGetFinalAccumProgram()
{
int kernelIndex = -1;
if (!m_Devices.empty())
{
auto& wrapper = m_Devices[0]->m_Wrapper;
auto& finalAccumEntryPoint = m_FinalAccumOpenCLKernelCreator.FinalAccumEntryPoint(EarlyClip(), Renderer<T, bucketT>::NumChannels(), Transparency(), alphaBase, alphaScale);
auto& finalAccumEntryPoint = m_FinalAccumOpenCLKernelCreator.FinalAccumEntryPoint(EarlyClip());
const char* loc = __FUNCTION__;
if ((kernelIndex = wrapper.FindKernelIndex(finalAccumEntryPoint)) == -1)//Has not been built yet.
{
auto& kernel = m_FinalAccumOpenCLKernelCreator.FinalAccumKernel(EarlyClip(), Renderer<T, bucketT>::NumChannels(), Transparency());
auto& kernel = m_FinalAccumOpenCLKernelCreator.FinalAccumKernel(EarlyClip());
if (wrapper.AddProgram(finalAccumEntryPoint, kernel, finalAccumEntryPoint, m_DoublePrecision))
kernelIndex = wrapper.FindKernelIndex(finalAccumEntryPoint);//Try to find it again, it will be present if successfully built.
@ -1575,13 +1542,13 @@ int RendererCL<T, bucketT>::MakeAndGetGammaCorrectionProgram()
if (!m_Devices.empty())
{
auto& wrapper = m_Devices[0]->m_Wrapper;
auto& gammaEntryPoint = m_FinalAccumOpenCLKernelCreator.GammaCorrectionEntryPoint(Renderer<T, bucketT>::NumChannels(), Transparency());
auto& gammaEntryPoint = m_FinalAccumOpenCLKernelCreator.GammaCorrectionEntryPoint();
int kernelIndex = wrapper.FindKernelIndex(gammaEntryPoint);
const char* loc = __FUNCTION__;
if (kernelIndex == -1)//Has not been built yet.
{
auto& kernel = m_FinalAccumOpenCLKernelCreator.GammaCorrectionKernel(Renderer<T, bucketT>::NumChannels(), Transparency());
auto& kernel = m_FinalAccumOpenCLKernelCreator.GammaCorrectionKernel();
bool b = wrapper.AddProgram(gammaEntryPoint, kernel, gammaEntryPoint, m_DoublePrecision);
if (b)
@ -1735,10 +1702,7 @@ void RendererCL<T, bucketT>::ConvertSpatialFilter()
m_SpatialFilterCL.m_FinalRasH = uint(FinalRasH());
m_SpatialFilterCL.m_Supersample = uint(Supersample());
m_SpatialFilterCL.m_FilterWidth = uint(m_SpatialFilter->FinalFilterWidth());
m_SpatialFilterCL.m_NumChannels = uint(Renderer<T, bucketT>::NumChannels());
m_SpatialFilterCL.m_BytesPerChannel = uint(BytesPerChannel());
m_SpatialFilterCL.m_DensityFilterOffset = uint(DensityFilterOffset());
m_SpatialFilterCL.m_Transparency = Transparency();
m_SpatialFilterCL.m_YAxisUp = uint(m_YAxisUp);
m_SpatialFilterCL.m_Vibrancy = vibrancy;
m_SpatialFilterCL.m_HighlightPower = HighlightPower();