mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-01 13:56:06 -04:00
Features:
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out. --Allow for clearing an individual color curve. --Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded. --Remove --bpc command line argument. Add format png16 as a replacement. --Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr. --Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi. --Make final render dialog be wider rather than so tall. Bug fixes: --Fix some OpenCL compile errors on Mac. --Remove ability to save bitmap files on all platforms but Windows. Code changes: --New dependency on OpenEXR. --Allow Curves class to interact with objects of a different template type. --Make m_Curves member of Ember always use float as template type. --Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types. --Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp. --Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator. --Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp. --Add new global functions to format final image buffers and place all alpha calculation and scaling code in them. --Blending is no longer needed in OpenGLWidget because of the new pixel type. --Make new class, AffineDoubleSpinBox. --Attempt to make file save dialog code work the same on all OSes. --Remove some unused functions.
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@ -171,10 +171,10 @@ bool RendererBase::RandVec(vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>>& randVec)
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/// </summary>
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/// <param name="pixels">The vector to allocate</param>
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/// <returns>True if the vector contains enough space to hold the output image</returns>
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bool RendererBase::PrepFinalAccumVector(vector<byte>& pixels)
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bool RendererBase::PrepFinalAccumVector(vector<v4F>& pixels)
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{
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EnterResize();
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size_t size = FinalBufferSize();
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size_t size = FinalDimensions();
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if (m_ReclaimOnResize)
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{
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@ -374,27 +374,6 @@ void RendererBase::ReclaimOnResize(bool reclaimOnResize)
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ChangeVal([&] { m_ReclaimOnResize = reclaimOnResize; }, eProcessAction::FULL_RENDER);
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}
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/// <summary>
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/// Get whether to use transparency in the alpha channel.
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/// This only applies when the number of channels is 4 and the output
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/// image is Png.
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/// Default: false.
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/// </summary>
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/// <returns>True if using transparency, else false.</returns>
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bool RendererBase::Transparency() const { return m_Transparency; }
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/// <summary>
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/// Set whether to use transparency in the alpha channel.
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/// This only applies when the number of channels is 4 and the output
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/// image is Png.
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/// Set the render state to ACCUM_ONLY.
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/// </summary>
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/// <param name="transparency">True if using transparency, else false.</param>
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void RendererBase::Transparency(bool transparency)
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{
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ChangeVal([&] { m_Transparency = transparency; }, eProcessAction::ACCUM_ONLY);
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}
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/// <summary>
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/// Set the callback object.
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/// </summary>
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@ -474,40 +453,18 @@ void RendererBase::ThreadCount(size_t threads, const char* seedString)
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/// <summary>
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/// Get the bytes per channel of the output image.
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/// The only acceptable values are 1 and 2, and 2 is only
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/// used when the output is Png.
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/// Default: 1.
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/// This will always be 4 since each channel is a 32-bit float.
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/// </summary>
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/// <returns></returns>
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/// <returns>The number of bytes per channel</returns>
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size_t RendererBase::BytesPerChannel() const { return m_BytesPerChannel; }
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/// <summary>
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/// Set the bytes per channel of the output image.
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/// The only acceptable values are 1 and 2, and 2 is only
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/// used when the output is Png.
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/// Set the render state to ACCUM_ONLY.
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/// </summary>
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/// <param name="bytesPerChannel">The bytes per channel.</param>
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void RendererBase::BytesPerChannel(size_t bytesPerChannel)
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{
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ChangeVal([&]
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{
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if (bytesPerChannel == 0 || bytesPerChannel > 2)
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m_BytesPerChannel = 1;
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else
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m_BytesPerChannel = bytesPerChannel;
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}, eProcessAction::ACCUM_ONLY);
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}
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/// <summary>
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/// Get the number of channels per pixel in the output image. 3 for RGB images
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/// like Bitmap and Jpeg, 4 for Png.
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/// Default is 3.
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/// Get the number of channels per pixel in the output image.
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/// This will always be 4 since each pixel is always RGBA.
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/// </summary>
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/// <returns>The number of channels per pixel in the output image</returns>
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size_t RendererBase::NumChannels() const { return m_NumChannels; }
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/// <summary>
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/// Get/set the priority used for the CPU rendering threads.
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/// This does not affect OpenCL rendering.
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@ -543,18 +500,6 @@ void RendererBase::InteractiveFilter(eInteractiveFilter filter)
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/// Virtual render properties, getters and setters.
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/// </summary>
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/// <summary>
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/// Set the number of channels per pixel in the output image. 3 for RGB images
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/// like Bitmap and Jpeg, 4 for Png.
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/// Default is 3.
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/// Set the render state to ACCUM_ONLY.
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/// </summary>
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/// <param name="numChannels">The number of channels per pixel in the output image</param>
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void RendererBase::NumChannels(size_t numChannels)
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{
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ChangeVal([&] { m_NumChannels = numChannels; }, eProcessAction::ACCUM_ONLY);
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}
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/// <summary>
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/// Get the number of threads used when rendering.
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/// Default: use all avaliable cores.
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