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Features:
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out. --Allow for clearing an individual color curve. --Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded. --Remove --bpc command line argument. Add format png16 as a replacement. --Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr. --Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi. --Make final render dialog be wider rather than so tall. Bug fixes: --Fix some OpenCL compile errors on Mac. --Remove ability to save bitmap files on all platforms but Windows. Code changes: --New dependency on OpenEXR. --Allow Curves class to interact with objects of a different template type. --Make m_Curves member of Ember always use float as template type. --Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types. --Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp. --Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator. --Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp. --Add new global functions to format final image buffers and place all alpha calculation and scaling code in them. --Blending is no longer needed in OpenGLWidget because of the new pixel type. --Make new class, AffineDoubleSpinBox. --Attempt to make file save dialog code work the same on all OSes. --Remove some unused functions.
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@ -727,7 +727,7 @@ public:
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InterpT<&Ember<T>::m_MinRadDE>(embers, coefs, size);
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InterpT<&Ember<T>::m_CurveDE>(embers, coefs, size);
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InterpT<&Ember<T>::m_SpatialFilterRadius>(embers, coefs, size);
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InterpX<Curves<T>, &Ember<T>::m_Curves>(embers, coefs, size);
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InterpX<Curves<float>, &Ember<T>::m_Curves>(embers, coefs, size);
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//Normally done in assignment, must manually do here.
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SetProjFunc();
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//An extra step needed here due to the OOD that was not needed in the original.
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@ -1653,7 +1653,7 @@ public:
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Palette<float> m_Palette;//Final palette that is actually used is a copy of this inside of render, which will be of type bucketT (float).
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//Curves used to adjust the color during final accumulation.
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Curves<T> m_Curves;
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Curves<float> m_Curves;
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//Strings.
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