mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
--Code changes
-Fix up Miche's work on allowing a small subset of parameters to be copied from the main window to the final render dialog when doing save/render again.
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@ -164,11 +164,11 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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m_StripsSpin->setValue(int(m_Settings->FinalStrips()));
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Scale(eScaleType(m_Settings->FinalScale()));
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auto bumpmenu = new QMenu(this);
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auto add10 = new QAction("Add 10% quality", this); add10->setProperty("tag", QVariant(0.10));
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auto add25 = new QAction("Add 25% quality", this); add25->setProperty("tag", QVariant(0.25));
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auto add50 = new QAction("Add 50% quality", this); add50->setProperty("tag", QVariant(0.50));
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auto add100 = new QAction("Add 100% quality", this); add100->setProperty("tag", QVariant(1.0));
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auto add200 = new QAction("Add 200% quality", this); add200->setProperty("tag", QVariant(2.0));
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auto add10 = new QAction("Add 10% Quality", this); add10->setProperty("tag", QVariant(0.10));
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auto add25 = new QAction("Add 25% Quality", this); add25->setProperty("tag", QVariant(0.25));
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auto add50 = new QAction("Add 50% Quality", this); add50->setProperty("tag", QVariant(0.50));
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auto add100 = new QAction("Add 100% Quality", this); add100->setProperty("tag", QVariant(1.0));
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auto add200 = new QAction("Add 200% Quality", this); add200->setProperty("tag", QVariant(2.0));
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bumpmenu->addAction(add10);
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bumpmenu->addAction(add25);
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bumpmenu->addAction(add50);
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@ -192,7 +192,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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saamenu->addAction(saaexr);
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ui.FinalRenderSaveAgainAsButton->setMenu(saamenu);
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ui.FinalRenderSaveAgainAsButton->setProperty("tag", "jpg");
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ui.FinalRenderSaveAgainAsButton->setText("Save again as jpg");
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ui.FinalRenderSaveAgainAsButton->setText("Save Again as jpg");
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ui.FinalRenderSaveAgainAsButton->setEnabled(false);
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connect(ui.FinalRenderSaveAgainAsButton, SIGNAL(clicked()), this, SLOT(OnSaveAgainAsClicked()));
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connect(ui.FinalRenderBumpQualityStartButton, SIGNAL(clicked()), this, SLOT(OnQualityBumpClicked()));
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@ -823,7 +823,7 @@ void FractoriumFinalRenderDialog::OnSaveAgainAsClicked()
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}
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else if (act)
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{
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ui.FinalRenderSaveAgainAsButton->setText("Save again as " + act->text());
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ui.FinalRenderSaveAgainAsButton->setText("Save Again as " + act->text());
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ui.FinalRenderSaveAgainAsButton->setProperty("tag", act->text());
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}
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}
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