mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 13:10:04 -05:00
--Code changes
-Fix up Miche's work on allowing a small subset of parameters to be copied from the main window to the final render dialog when doing save/render again.
This commit is contained in:
parent
aee36b52ab
commit
ba1e5ed922
@ -218,17 +218,17 @@ void CurvesGraphicsView::paintEvent(QPaintEvent* e)
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void CurvesGraphicsView::mousePressEvent(QMouseEvent* e)
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{
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QGraphicsView::mousePressEvent(e);
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auto thresh = devicePixelRatioF() * 4;
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auto findpoint = [&](int x, int y, bool incThresh = false) -> int
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auto thresh = devicePixelRatioF() * 4;
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auto findpoint = [&](int x, int y, double thresh) -> int
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{
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for (int i = 0; i < m_Points[m_Index].size(); i++)
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{
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auto item = m_Points[m_Index][i];
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auto xdist = std::abs(item->pos().x() - x);
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auto ydist = std::abs(item->pos().y() - y);
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auto threshAgain = incThresh ? thresh * 2 : thresh;
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auto threshAgain = thresh;
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if (xdist < threshAgain && ydist < threshAgain)
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if (xdist < threshAgain && ydist < threshAgain)
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return i;
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}
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@ -237,12 +237,12 @@ void CurvesGraphicsView::mousePressEvent(QMouseEvent* e)
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if (e->button() == Qt::RightButton)
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{
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int i = findpoint(e->pos().x(), e->pos().y());
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int i = findpoint(e->pos().x(), e->pos().y(), thresh);
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if (i != -1)
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emit PointRemovedSignal(m_Index, i);
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}
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else if (findpoint(e->pos().x(), e->pos().y(), true) == -1)
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else if (findpoint(e->pos().x(), e->pos().y(), thresh * 8) == -1)
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{
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QRectF rect = scene()->sceneRect();
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auto points = m_Points[m_Index];
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@ -164,11 +164,11 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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m_StripsSpin->setValue(int(m_Settings->FinalStrips()));
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Scale(eScaleType(m_Settings->FinalScale()));
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auto bumpmenu = new QMenu(this);
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auto add10 = new QAction("Add 10% quality", this); add10->setProperty("tag", QVariant(0.10));
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auto add25 = new QAction("Add 25% quality", this); add25->setProperty("tag", QVariant(0.25));
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auto add50 = new QAction("Add 50% quality", this); add50->setProperty("tag", QVariant(0.50));
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auto add100 = new QAction("Add 100% quality", this); add100->setProperty("tag", QVariant(1.0));
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auto add200 = new QAction("Add 200% quality", this); add200->setProperty("tag", QVariant(2.0));
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auto add10 = new QAction("Add 10% Quality", this); add10->setProperty("tag", QVariant(0.10));
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auto add25 = new QAction("Add 25% Quality", this); add25->setProperty("tag", QVariant(0.25));
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auto add50 = new QAction("Add 50% Quality", this); add50->setProperty("tag", QVariant(0.50));
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auto add100 = new QAction("Add 100% Quality", this); add100->setProperty("tag", QVariant(1.0));
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auto add200 = new QAction("Add 200% Quality", this); add200->setProperty("tag", QVariant(2.0));
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bumpmenu->addAction(add10);
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bumpmenu->addAction(add25);
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bumpmenu->addAction(add50);
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@ -192,7 +192,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowF
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saamenu->addAction(saaexr);
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ui.FinalRenderSaveAgainAsButton->setMenu(saamenu);
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ui.FinalRenderSaveAgainAsButton->setProperty("tag", "jpg");
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ui.FinalRenderSaveAgainAsButton->setText("Save again as jpg");
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ui.FinalRenderSaveAgainAsButton->setText("Save Again as jpg");
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ui.FinalRenderSaveAgainAsButton->setEnabled(false);
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connect(ui.FinalRenderSaveAgainAsButton, SIGNAL(clicked()), this, SLOT(OnSaveAgainAsClicked()));
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connect(ui.FinalRenderBumpQualityStartButton, SIGNAL(clicked()), this, SLOT(OnQualityBumpClicked()));
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@ -823,7 +823,7 @@ void FractoriumFinalRenderDialog::OnSaveAgainAsClicked()
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}
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else if (act)
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{
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ui.FinalRenderSaveAgainAsButton->setText("Save again as " + act->text());
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ui.FinalRenderSaveAgainAsButton->setText("Save Again as " + act->text());
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ui.FinalRenderSaveAgainAsButton->setProperty("tag", act->text());
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}
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}
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@ -1194,6 +1194,9 @@
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</item>
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<item>
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<widget class="QToolButton" name="FinalRenderSaveAgainAsButton">
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<property name="toolTip">
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<string><html><head/><body><p>Save the rendered image again using the specified file type.</p><p>This will copy in the values for Brightness, Gamma, Gamma Threshold, Vibrancy, Highlight Power, K2, Spatial Filter Type/Width, MinDE, MaxDE and CurveDE from the main window, and if any have changed, it will perform the filtering and imaging steps of the rendering process again before saving.</p><p>The values will not be copied from the main window if Strips is greater than 1.</p></body></html></string>
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</property>
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<property name="text">
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<string>Save Again As</string>
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</property>
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@ -1207,6 +1210,9 @@
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</item>
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<item>
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<widget class="QToolButton" name="FinalRenderBumpQualityStartButton">
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<property name="toolTip">
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<string><html><head/><body><p>Render with the additional quality specified, picking up where the last render left off.</p><p>This will copy in the values for Brightness, Gamma, Gamma Threshold, Vibrancy, Highlight Power, K2, Spatial Filter Type/Width, MinDE, MaxDE and CurveDE from the main window and will apply them in the filtering and imaging steps of the rendering process.</p></body></html></string>
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</property>
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<property name="text">
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<string>Add Quality</string>
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</property>
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@ -118,6 +118,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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m_FinishedImageCount.store(0);
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Pause(false);
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ResetProgress();
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FirstOrDefaultRenderer()->m_ProgressParameter = reinterpret_cast<void*>(¤tStripForProgress);//When animating, only the first (primary) device has a progress parameter.
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if (!isBump)
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{
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@ -128,7 +129,6 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true, false, false);
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SyncGuiToRenderer();
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FirstOrDefaultRenderer()->m_ProgressParameter = reinterpret_cast<void*>(¤tStripForProgress);//When animating, only the first (primary) device has a progress parameter.
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m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
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[&](const string & s) { Output(QString::fromStdString(s)); }, //Greater than height.
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[&](const string & s) { Output(QString::fromStdString(s)); }, //Mod height != 0.
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@ -297,7 +297,7 @@ FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderD
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{
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m_ImageCount = 1;
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m_Ember->m_TemporalSamples = 1;
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true); // update color and filter params
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true);//Update color and filter params from the main window controls, which only affect the filter and/or final accumulation stage.
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m_Renderer->SetEmber(*m_Ember, isBump ? eProcessAction::KEEP_ITERATING : eProcessAction::FULL_RENDER);
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m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
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m_Stats.Clear();
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@ -750,21 +750,61 @@ EmberNs::Renderer<T, float>* FinalRenderEmberController<T>::FirstOrDefaultRender
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/// <summary>
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/// Save the output of the last rendered image using the existing image output buffer in the renderer.
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/// Before rendering, this copies the image coloring/filtering values used in the last step of the rendering
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/// process, and performs that part of the render, before saving.
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/// </summary>
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/// <returns>The full path and filename the image was saved to.</returns>
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template<typename T>
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QString FinalRenderEmberController<T>::SaveCurrentAgain()
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{
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if (!m_Ember)
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return "";
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if (!m_Ember)
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return "";
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true); // update color and filter params
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m_Run = true;
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m_Ember->m_TemporalSamples = 1;
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m_Renderer->SetEmber(*m_Ember, eProcessAction::FILTER_AND_ACCUM);
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m_Renderer->Run(m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp);
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m_Run = false;
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return SaveCurrentRender(*m_Ember);
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if (m_GuiState.m_Strips == 1)
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{
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size_t currentStripForProgress = 0;
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auto brightness = m_Ember->m_Brightness;
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auto gamma = m_Ember->m_Gamma;
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auto gammathresh = m_Ember->m_GammaThresh;
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auto vibrancy = m_Ember->m_Vibrancy;
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auto highlight = m_Ember->m_HighlightPower;
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auto k2 = m_Ember->m_K2;
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auto sftype = m_Ember->m_SpatialFilterType;
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auto sfradius = m_Ember->m_SpatialFilterRadius;
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auto minde = m_Ember->m_MinRadDE;
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auto maxde = m_Ember->m_MaxRadDE;
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auto curvede = m_Ember->m_CurveDE;
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true);//Update color and filter params from the main window controls, which only affect the filter and/or final accumulation stage.
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auto dofilterandaccum = m_GuiState.m_EarlyClip ||
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brightness != m_Ember->m_Brightness ||
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k2 != m_Ember->m_K2 ||
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minde != m_Ember->m_MinRadDE ||
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maxde != m_Ember->m_MaxRadDE ||
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curvede != m_Ember->m_CurveDE;
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//This is sort of a hack outside of the normal rendering process above.
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if (dofilterandaccum ||
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gamma != m_Ember->m_Gamma ||
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gammathresh != m_Ember->m_GammaThresh ||
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vibrancy != m_Ember->m_Vibrancy ||
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highlight != m_Ember->m_HighlightPower ||
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sftype != m_Ember->m_SpatialFilterType ||
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sfradius != m_Ember->m_SpatialFilterRadius
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)
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{
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m_Run = true;
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m_FinishedImageCount.store(0);
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m_Ember->m_TemporalSamples = 1;
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m_Renderer->m_ProgressParameter = reinterpret_cast<void*>(¤tStripForProgress);//Need to reset this because it was set to a local variable within the render thread.
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m_Renderer->SetEmber(*m_Ember, dofilterandaccum ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY);
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m_Renderer->Run(m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp);
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m_FinishedImageCount.fetch_add(1);
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HandleFinishedProgress();
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m_Run = false;
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}
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}
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return SaveCurrentRender(*m_Ember);
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}
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/// <summary>
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@ -868,7 +908,7 @@ void FinalRenderEmberController<T>::HandleFinishedProgress()
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int((float(finishedCountCached) / float(m_ImageCount)) * 100)));
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString<qulonglong>(finishedCountCached) + " / " + ToString<qulonglong>(m_ImageCount)));
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderSaveAgainAsButton, "setEnabled", Qt::QueuedConnection, Q_ARG(bool, !doAll && m_Renderer.get() && m_GuiState.m_Strips == 1));
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderSaveAgainAsButton, "setEnabled", Qt::QueuedConnection, Q_ARG(bool, !doAll && m_Renderer.get()));//Can do save again with variable number of strips.
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderBumpQualityStartButton, "setEnabled", Qt::QueuedConnection, Q_ARG(bool, !doAll && m_Renderer.get() && m_GuiState.m_Strips == 1));
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}
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@ -139,9 +139,9 @@ public:
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virtual void SequenceOpenButtonClicked() { }
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//Params.
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virtual void ParamsToEmber(Ember<float>& ember, bool basicParams = false) { };
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virtual void ParamsToEmber(Ember<float>& ember, bool imageParamsOnly = false) { };
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#ifdef DO_DOUBLE
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virtual void ParamsToEmber(Ember<double>& ember, bool basicParams = false) { };
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virtual void ParamsToEmber(Ember<double>& ember, bool imageParamsOnly = false) { };
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#endif
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virtual void SetCenter(double x, double y) { }
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virtual void FillParamTablesAndPalette() { }
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@ -425,9 +425,9 @@ public:
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virtual void SequenceOpenButtonClicked() override;
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//Params.
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virtual void ParamsToEmber(Ember<float>& ember, bool basicParams = false) override;
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virtual void ParamsToEmber(Ember<float>& ember, bool imageParamsOnly = false) override;
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#ifdef DO_DOUBLE
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virtual void ParamsToEmber(Ember<double>& ember, bool basicParams = false) override;
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virtual void ParamsToEmber(Ember<double>& ember, bool imageParamsOnly = false) override;
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#endif
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virtual void SetCenter(double x, double y) override;
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virtual void FillParamTablesAndPalette() override;
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@ -566,7 +566,7 @@ private:
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template <typename U> void SetEmberPrivate(const Ember<U>& ember, bool verbatim, bool updatePointer);
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//Params.
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template <typename U> void ParamsToEmberPrivate(Ember<U>& ember, bool basicParams);
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template <typename U> void ParamsToEmberPrivate(Ember<U>& ember, bool imageParamsOnly);
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//Xforms.
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void SetNormalizedWeightText(Xform<T>* xform);
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@ -828,57 +828,57 @@ void FractoriumEmberController<T>::FillParamTablesAndPalette()
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/// Copy all GUI widget values on the parameters tab to the passed in ember.
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/// </summary>
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/// <param name="ember">The ember to copy values to.</param>
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/// <param name="basicParams">true to get just filter and colors.</param>
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template <typename T> void FractoriumEmberController<T>::ParamsToEmber(Ember<float>& ember, bool basicParams) { ParamsToEmberPrivate<float>(ember, basicParams); }
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/// <param name="imageParamsOnly">True to get just spatial and density filters plus coloring params.</param>
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template <typename T> void FractoriumEmberController<T>::ParamsToEmber(Ember<float>& ember, bool imageParamsOnly) { ParamsToEmberPrivate<float>(ember, imageParamsOnly); }
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#ifdef DO_DOUBLE
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template <typename T> void FractoriumEmberController<T>::ParamsToEmber(Ember<double>& ember, bool basicParams) { ParamsToEmberPrivate<double>(ember, basicParams); }
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template <typename T> void FractoriumEmberController<T>::ParamsToEmber(Ember<double>& ember, bool imageParamsOnly) { ParamsToEmberPrivate<double>(ember, imageParamsOnly); }
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#endif
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template <typename T>
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template <typename U>
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void FractoriumEmberController<T>::ParamsToEmberPrivate(Ember<U>& ember, bool basicParams)
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void FractoriumEmberController<T>::ParamsToEmberPrivate(Ember<U>& ember, bool imageParamsOnly)
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{
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ember.m_Brightness = m_Fractorium->m_BrightnessSpin->value();//Color.
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ember.m_Gamma = m_Fractorium->m_GammaSpin->value();
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ember.m_GammaThresh = m_Fractorium->m_GammaThresholdSpin->value();
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ember.m_Vibrancy = m_Fractorium->m_VibrancySpin->value();
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ember.m_HighlightPower = m_Fractorium->m_HighlightSpin->value();
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ember.m_K2 = m_Fractorium->m_K2Spin->value();
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ember.m_SpatialFilterRadius = m_Fractorium->m_SpatialFilterWidthSpin->value();//Filter.
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ember.m_SpatialFilterType = eSpatialFilterType(m_Fractorium->m_SpatialFilterTypeCombo->currentIndex());
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ember.m_TemporalFilterWidth = m_Fractorium->m_TemporalFilterWidthSpin->value();
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ember.m_TemporalFilterType = eTemporalFilterType(m_Fractorium->m_TemporalFilterTypeCombo->currentIndex());
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ember.m_MinRadDE = m_Fractorium->m_DEFilterMinRadiusSpin->value();
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ember.m_MaxRadDE = m_Fractorium->m_DEFilterMaxRadiusSpin->value();
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ember.m_CurveDE = m_Fractorium->m_DECurveSpin->value();
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ember.m_Brightness = m_Fractorium->m_BrightnessSpin->value();//Color.
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ember.m_Gamma = m_Fractorium->m_GammaSpin->value();
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ember.m_GammaThresh = m_Fractorium->m_GammaThresholdSpin->value();
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ember.m_Vibrancy = m_Fractorium->m_VibrancySpin->value();
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ember.m_HighlightPower = m_Fractorium->m_HighlightSpin->value();
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ember.m_K2 = m_Fractorium->m_K2Spin->value();
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ember.m_SpatialFilterRadius = m_Fractorium->m_SpatialFilterWidthSpin->value();//Filter.
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ember.m_SpatialFilterType = eSpatialFilterType(m_Fractorium->m_SpatialFilterTypeCombo->currentIndex());
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ember.m_MinRadDE = m_Fractorium->m_DEFilterMinRadiusSpin->value();
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ember.m_MaxRadDE = m_Fractorium->m_DEFilterMaxRadiusSpin->value();
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ember.m_CurveDE = m_Fractorium->m_DECurveSpin->value();
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if(basicParams)
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return;
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if (imageParamsOnly)
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return;
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auto color = m_Fractorium->ui.ColorTable->item(5, 1)->backgroundColor();
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ember.m_Background.r = color.red() / 255.0;
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ember.m_Background.g = color.green() / 255.0;
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ember.m_Background.b = color.blue() / 255.0;
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ember.m_PaletteMode = ePaletteMode(m_Fractorium->m_PaletteModeCombo->currentIndex());
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ember.m_FinalRasW = m_Fractorium->m_WidthSpin->value();//Geometry.
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ember.m_FinalRasH = m_Fractorium->m_HeightSpin->value();
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ember.m_CenterX = m_Fractorium->m_CenterXSpin->value();
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ember.m_CenterY = ember.m_RotCenterY = m_Fractorium->m_CenterYSpin->value();
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ember.m_PixelsPerUnit = m_Fractorium->m_ScaleSpin->value();
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ember.m_Zoom = m_Fractorium->m_ZoomSpin->value();
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ember.m_Rotate = m_Fractorium->m_RotateSpin->value();
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ember.m_CamZPos = m_Fractorium->m_ZPosSpin->value();
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ember.m_CamPerspective = m_Fractorium->m_PerspectiveSpin->value();
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ember.m_CamPitch = m_Fractorium->m_PitchSpin->value() * DEG_2_RAD_T;
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ember.m_CamYaw = m_Fractorium->m_YawSpin->value() * DEG_2_RAD_T;
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ember.m_CamDepthBlur = m_Fractorium->m_DepthBlurSpin->value();
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ember.m_SubBatchSize = m_Fractorium->m_SbsSpin->value();
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ember.m_FuseCount = m_Fractorium->m_FuseSpin->value();
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ember.m_RandPointRange = m_Fractorium->m_RandRangeSpin->value();
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ember.m_Quality = m_Fractorium->m_QualitySpin->value();
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ember.m_Supersample = m_Fractorium->m_SupersampleSpin->value();
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ember.m_AffineInterp = eAffineInterp(m_Fractorium->m_AffineInterpTypeCombo->currentIndex());
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ember.m_Interp = eInterp(m_Fractorium->m_InterpTypeCombo->currentIndex());
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ember.SyncSize();
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ember.m_TemporalFilterWidth = m_Fractorium->m_TemporalFilterWidthSpin->value();
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ember.m_TemporalFilterType = eTemporalFilterType(m_Fractorium->m_TemporalFilterTypeCombo->currentIndex());
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auto color = m_Fractorium->ui.ColorTable->item(5, 1)->backgroundColor();
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ember.m_Background.r = color.red() / 255.0;
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ember.m_Background.g = color.green() / 255.0;
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ember.m_Background.b = color.blue() / 255.0;
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ember.m_PaletteMode = ePaletteMode(m_Fractorium->m_PaletteModeCombo->currentIndex());
|
||||
ember.m_FinalRasW = m_Fractorium->m_WidthSpin->value();//Geometry.
|
||||
ember.m_FinalRasH = m_Fractorium->m_HeightSpin->value();
|
||||
ember.m_CenterX = m_Fractorium->m_CenterXSpin->value();
|
||||
ember.m_CenterY = ember.m_RotCenterY = m_Fractorium->m_CenterYSpin->value();
|
||||
ember.m_PixelsPerUnit = m_Fractorium->m_ScaleSpin->value();
|
||||
ember.m_Zoom = m_Fractorium->m_ZoomSpin->value();
|
||||
ember.m_Rotate = m_Fractorium->m_RotateSpin->value();
|
||||
ember.m_CamZPos = m_Fractorium->m_ZPosSpin->value();
|
||||
ember.m_CamPerspective = m_Fractorium->m_PerspectiveSpin->value();
|
||||
ember.m_CamPitch = m_Fractorium->m_PitchSpin->value() * DEG_2_RAD_T;
|
||||
ember.m_CamYaw = m_Fractorium->m_YawSpin->value() * DEG_2_RAD_T;
|
||||
ember.m_CamDepthBlur = m_Fractorium->m_DepthBlurSpin->value();
|
||||
ember.m_SubBatchSize = m_Fractorium->m_SbsSpin->value();
|
||||
ember.m_FuseCount = m_Fractorium->m_FuseSpin->value();
|
||||
ember.m_RandPointRange = m_Fractorium->m_RandRangeSpin->value();
|
||||
ember.m_Quality = m_Fractorium->m_QualitySpin->value();
|
||||
ember.m_Supersample = m_Fractorium->m_SupersampleSpin->value();
|
||||
ember.m_AffineInterp = eAffineInterp(m_Fractorium->m_AffineInterpTypeCombo->currentIndex());
|
||||
ember.m_Interp = eInterp(m_Fractorium->m_InterpTypeCombo->currentIndex());
|
||||
ember.SyncSize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user