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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
--User changes
-Add post_smartcrop. --Bug fixes -Fix bug in crackle. -Wrong point assignment in hexaplay3D, hexnix3D. -Improper Z assignment in rblur. -Fix inconsistency with original in circlecrop. -Put EMBER_ROOT bakc to ./../../../ in default.pri. This is TBD. --Code changes -Convert all enums to class enum to be consistent with C++11 style. -Convert some if/else statements in filter classes to case statements. -Add overloaded stream operators to print various enums. -Optimize crob, nBlur. -Fix weird assignment statement in falloff3. -Cleanup in VarFuncs::SimplexNoise3D(). -Replace fabs() with std::abs(). -General cleanup.
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@ -224,8 +224,8 @@ void GLEmberController<T>::QueryMatrices(bool print)
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if (renderer)
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{
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double unitX = fabs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0;
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double unitY = fabs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0;
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double unitX = std::abs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0;
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double unitY = std::abs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0;
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m_GL->glMatrixMode(GL_PROJECTION);
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m_GL->glPushMatrix();
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m_GL->glLoadIdentity();
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@ -222,8 +222,8 @@ void GLWidget::paintGL()
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//Affine drawing.
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bool pre = m_Fractorium->ui.PreAffineGroupBox->isChecked();
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bool post = m_Fractorium->ui.PostAffineGroupBox->isChecked();
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float unitX = fabs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0f;
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float unitY = fabs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0f;
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float unitX = std::abs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0f;
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float unitY = std::abs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0f;
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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@ -840,8 +840,8 @@ bool GLEmberController<T>::SizesMatch()
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void GLWidget::DrawGrid()
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{
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RendererBase* renderer = m_Fractorium->m_Controller->Renderer();
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float unitX = fabs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0f;
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float unitY = fabs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0f;
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float unitX = std::abs(renderer->UpperRightX(false) - renderer->LowerLeftX(false)) / 2.0f;
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float unitY = std::abs(renderer->UpperRightY(false) - renderer->LowerLeftY(false)) / 2.0f;
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float rad = std::max(unitX, unitY);
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float xLow = floor(-unitX);
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float xHigh = ceil(unitX);
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@ -57,13 +57,12 @@ private:
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double weight1 = 0, weight2 = 0;
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VariationTreeWidgetItem* varItemWidget;
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VariationTreeDoubleSpinBox* spinBox1, *spinBox2;
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auto itemWidget1 = treeWidget()->itemWidget(const_cast<VariationTreeWidgetItem*>(this), 1);//Get the widget for the second column.
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if ((spinBox1 = dynamic_cast<VariationTreeDoubleSpinBox*>(itemWidget1)))//Cast the widget to the VariationTreeDoubleSpinBox type.
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{
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auto itemWidget2 = treeWidget()->itemWidget(const_cast<QTreeWidgetItem*>(&other), 1);//Get the widget for the second column of the widget item passed in.
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if ((spinBox2 = dynamic_cast<VariationTreeDoubleSpinBox*>(itemWidget2)))//Cast the widget to the VariationTreeDoubleSpinBox type.
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{
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if (spinBox1->IsParam() || spinBox2->IsParam())//Do not sort params, their order will always remain the same.
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@ -83,11 +82,11 @@ private:
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if (IsNearZero(weight1) && IsNearZero(weight2))
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return index1 > index2;
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else
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return fabs(weight1) < fabs(weight2);
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return std::abs(weight1) < fabs(weight2);
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}
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}
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}
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return false;
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}
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