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--User changes
-Users can now specify animation params on a per flame basis. --These get saved with the flame file. -Allow for rotating xforms around the world origin during animation. -Make the Clear Flame menu item be more comprehensive in how it clears a flame out. --Bug fixes -Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium. -Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence. --Code changes -Place all animation params in Ember.
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@ -407,7 +407,7 @@ QIcon FractoriumEmberController<T>::MakeVariationIcon(const Variation<T>* var)
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/// <summary>
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/// Change the sorting to be either by variation ID, or by weight.
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/// If sorting by variation ID, repeated clicks will alternate ascending or descending.
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/// Called when user clicks the tree headers.
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/// Called when the user clicks the tree headers.
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/// </summary>
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/// <param name="logicalIndex">Column index of the header clicked. Sort by name if 0, sort by weight if 1.</param>
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void Fractorium::OnTreeHeaderSectionClicked(int logicalIndex)
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@ -435,7 +435,7 @@ void Fractorium::OnVariationsFilterLineEditTextChanged(const QString& text)
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/// <summary>
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/// Clear the variation name filter, which will display all variations.
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/// Called when clear variations filter button is clicked.
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/// Called when the clear variations filter button is clicked.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnVariationsFilterClearButtonClicked(bool checked)
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