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--User changes
-Users can now specify animation params on a per flame basis. --These get saved with the flame file. -Allow for rotating xforms around the world origin during animation. -Make the Clear Flame menu item be more comprehensive in how it clears a flame out. --Bug fixes -Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium. -Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence. --Code changes -Place all animation params in Ember.
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@ -21,7 +21,6 @@ FractoriumEmberControllerBase::FractoriumEmberControllerBase(Fractorium* fractor
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m_AnimateTimer = make_unique<QTimer>(m_Fractorium);
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m_AnimateTimer->stop();
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m_Fractorium->connect(m_RenderRestartTimer.get(), &QTimer::timeout, [&]() { m_Fractorium->StartRenderTimer(false); });//It's ok to pass false for the first shot because creating the controller will start the preview renders.
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// XXX: why not SLOT(SequenceAnimateNextFrame())?
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m_Fractorium->connect(m_AnimateTimer.get(), &QTimer::timeout, [&]() { SequenceAnimateNextFrame(); });
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}
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