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--User changes
-Users can now specify animation params on a per flame basis. --These get saved with the flame file. -Allow for rotating xforms around the world origin during animation. -Make the Clear Flame menu item be more comprehensive in how it clears a flame out. --Bug fixes -Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium. -Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence. --Code changes -Place all animation params in Ember.
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@ -932,7 +932,8 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
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if (CreateControllerFromGUI(true))//Create controller if it does not exist, or if it does and the renderer is not running.
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{
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const auto index = static_cast<int>(m_Fractorium->m_Controller->Index()) + 1;
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//If animating, then always start at 0 because the entire sequence usually needs to be rendered and if they need to start at a specific frame, they can use the Start At checkbox.
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const auto index = m_FromSequence ? 0 : static_cast<int>(m_Fractorium->m_Controller->Index()) + 1;
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#ifdef DO_DOUBLE
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Ember<double> ed;
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EmberFile<double> efi;
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@ -976,7 +977,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
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ui.FinalRenderDoAllCheckBox->setChecked(true);
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//ui.FinalRenderDoSequenceCheckBox->setChecked(true);
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ui.FinalRenderApplyToAllCheckBox->setChecked(true);
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m_PrefixEdit->setText(firstfile + "_");
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//m_PrefixEdit->setText(firstfile + "_");
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}
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ui.FinalRenderTextOutput->clear();
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